Drakengard 3: Difference between revisions

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(Audio stuttering is a universal issue without proper hardware. No point mention in here. However, SPU LLVM and Preferred SPU threads is valid. Moving those to config template.)
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =
|ppu decoder notes                     =  
|spu decoder                         = LLVM Recompiler <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =
|spu decoder notes                     =  
|preferred spu threads               = 2 <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =
|spu block size notes                  =
|spu block size                     = <!-- Safe, Mega, Giga -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|spu block size notes                =
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =
|framelimit notes                     =  
|anisotropic filter                 = Automatic
|anisotropic filter                   = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           = Changing to anything other than Automatic causes graphical issues
|anisotropic filter notes             = Changing to anything other than ''Auto'' causes graphical issues.
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes           =
|anti-aliasing notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =
|default resolution notes             =  
|resolution scale threshold         = 512 x 512
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   = To be used when Resolution scaling is set above 100%
|resolution scale notes               =  
|write color buffers                 = <!-- On, Off -->
|resolution scale threshold           = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           =
|resolution scale threshold notes     = To be used when Resolution scaling is set above 100%.
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =
|shader mode notes                    =
|vsync                               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|vsync notes                         =
|write color buffers notes             =  
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =
|strict rendering mode notes           =  
|disable vertex cache               = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes         =
|vsync notes                           =  
|disable async shader compiler      = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable async shader compiler notes =
|stretch to display area notes         =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes               =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =
|time stretching threshold notes       =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = 120 <!-- Value between 1 to 500 -->
|vblank rate notes                    = 120 for 60FPS or 240 for 120FPS.<br>To be enabled along with the [[#60/120 FPS patch|FPS patch]].
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes              =
|accurate getllar notes               =  
|hook static functions               = <!-- On, Off -->
|hook static functions                 = <!-- On, Off -->
|hook static functions notes         =
|hook static functions notes           =  
|debug console mode                  = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|debug console mode notes           =
|accurate ppu 128 reservations notes   =  
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  # Min frametime is this value / 30
  # 0.125 / 30 is 4.1ms, so max FPS is 240
  # This game has a second framerate limiter based
  # on Vblank, so set Vblank high to raise the framerate
  # Max FPS is Vblank / 2
  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
  # Sensitivity formula is "SliderValue * (Multiplier + 1)"
  # Where SliderValue is the setting (0-15) from the game settings and
  # default Multiplier is 0.125, giving a default range of 0.125 - 2.
  # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
  Increase Horizontal Camera Sensitivity:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: RagingCactus
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier]
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
  Unlock FPS (For Delisted Ver):
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: Whatcookie, Asinine
    Notes: Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as "01.00", so the patch can't be separated. Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x8ECF1C, 0.12500000 ] # 240 max FPS
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
}}
===Original EU PSN verison DLC bug===
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in out [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.

Revision as of 01:50, 3 May 2021

Drakengard 3
Developer(s) Access Games
Publisher(s) Square Enix
Series Drakengard
Release date(s) JP December 19, 2013
NA May 20, 2014
PAL May 21, 2014
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31197 (IRD), NPEB01407, NPUB31251, BLJM61043, BCAS20311
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 for 60FPS or 240 for 120FPS.
To be enabled along with the FPS patch.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  # Min frametime is this value / 30
  # 0.125 / 30 is 4.1ms, so max FPS is 240
  # This game has a second framerate limiter based
  # on Vblank, so set Vblank high to raise the framerate
  # Max FPS is Vblank / 2

  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
  # Sensitivity formula is "SliderValue * (Multiplier + 1)"
  # Where SliderValue is the setting (0-15) from the game settings and 
  # default Multiplier is 0.125, giving a default range of 0.125 - 2.
  # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
  Increase Horizontal Camera Sensitivity:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: RagingCactus
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier]

PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS

PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
  Unlock FPS (For Delisted Ver):
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: Whatcookie, Asinine
    Notes: Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as "01.00", so the patch can't be separated. Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x8ECF1C, 0.12500000 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS

PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

Original EU PSN verison DLC bug

The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in out game dumping guide. License file is unchanged between the two versions.