Difference between revisions of "Drakengard 3"

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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                   =  
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                   =  
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
+
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
+
|enable thread scheduler               = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|enable thread scheduler notes         =  
|lower spu thread priority           = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|lower spu thread priority notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|enable spu loop detection notes       =  
|spu cache                           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|spu cache notes                     =  
+
|spu cache notes                       =  
|accurate xfloat                     = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|accurate xfloat notes               =  
+
|accurate xfloat notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
+
|spu block size notes                 =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
+
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
+
|tsx instructions notes               =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
+
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
+
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                       = <!-- 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =  
|anisotropic filter                 = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           = Changing to anything other than ''Auto'' causes graphical issues
+
|anisotropic filter notes             = Changing to anything other than ''Auto'' causes graphical issues.
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Value between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   = To be used when Resolution scaling is set above 100%
+
|resolution scale threshold notes     = To be used when Resolution scaling is set above 100%.
|write color buffers                 = <!-- On, Off -->
+
|write color buffers                   = <!-- On, Off -->
|write color buffers notes           =  
+
|write color buffers notes             =  
|strict rendering mode               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes         =  
+
|strict rendering mode notes           =  
|vsync                               = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|vsync notes                         =  
+
|vsync notes                           =  
|stretch to display area             = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes       =  
+
|stretch to display area notes         =  
|disable vertex cache               = <!-- On, Off -->
+
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes         =  
+
|disable vertex cache notes           =  
|multithreaded rsx                   = <!-- On, Off -->
+
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes             =  
+
|multithreaded rsx notes               =  
|disable async shader compiler       = <!-- On, Off -->
+
|disable async shader compiler         = <!-- On, Off -->
|disable async shader compiler notes =  
+
|disable async shader compiler notes   =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|dump to file                         = <!-- On, Off -->
|dump to file notes                 =  
+
|dump to file notes                   =  
|convert to 16-bit                   = <!-- On, Off -->
+
|convert to 16-bit                     = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|convert to 16-bit notes               =  
|downmix to stereo                   = <!-- On, Off -->
+
|downmix to stereo                     = <!-- On, Off -->
|downmix to stereo notes             =  
+
|downmix to stereo notes               =  
|volume                             = <!-- Value between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
+
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
+
|microphone type notes                 =  
 
<!-- I/O configuration -->
 
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
+
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
+
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
+
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
+
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
+
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
+
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
+
|camera settings                       = <!-- Null, Fake -->
|camera settings notes               =  
+
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
+
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                 =  
+
|move handler notes                   =  
 
<!-- Advanced configuration -->
 
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
+
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
+
|debug console mode notes             =  
|silence all logs                   = <!-- On, Off -->
+
|silence all logs                     = <!-- On, Off -->
|silence all logs notes             =  
+
|silence all logs notes               =  
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
+
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes         =  
+
|sleep timers accuracy notes           =  
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
+
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes         =  
+
|maximum spurs threads notes           =  
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
+
|firmware settings                     = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
+
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                 = <!-- On, Off -->
+
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes           =  
+
|read depth buffers notes             =  
|write depth buffers                 = <!-- On, Off -->
+
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes           =  
+
|write depth buffers notes             =  
|read color buffers                 = <!-- On, Off -->
+
|read color buffers                   = <!-- On, Off -->
|read color buffers notes           =  
+
|read color buffers notes             =  
|disable on-disk shader cache       = <!-- On, Off -->
+
|disable on-disk shader cache         = <!-- On, Off -->
|disable on-disk shader cache notes =  
+
|disable on-disk shader cache notes   =  
|relaxed zcull sync                 = <!-- On, Off -->
+
|relaxed zcull sync                   = <!-- On, Off -->
|relaxed zcull sync notes           =  
+
|relaxed zcull sync notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
+
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes         =  
+
|driver wake-up delay notes           =  
|vblank rate                         = 120<!-- Value between 1 to 500 -->
+
|vblank rate                           = 120 <!-- Value between 1 to 500 -->
|vblank rate notes                   = 120 for 60FPS or 240 for 120FPS.<br>To be enabled along with the [[#60/120 FPS patch|FPS patch]].
+
|vblank rate notes                     = 120 for 60FPS or 240 for 120FPS.<br>To be enabled along with the [[#60/120 FPS patch|FPS patch]].
|clocks scale                       = <!-- Value between 10 to 1000 -->
+
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                 =  
+
|clocks scale notes                   =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes     =  
+
|force cpu blit emulation notes       =  
|use gpu texture scaling             = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|use gpu texture scaling notes       =  
+
|use gpu texture scaling notes         =  
|accurate getllar                   = <!-- On, Off -->
+
|accurate getllar                     = <!-- On, Off -->
|accurate getllar notes             =  
+
|accurate getllar notes               =  
|accurate putlluc                   = <!-- On, Off -->
+
|accurate putlluc                     = <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate putlluc notes               =
|hook static functions               = <!-- On, Off -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|hook static functions notes         =  
+
|accurate rsx reservation access notes =  
 +
|hook static functions                 = <!-- On, Off -->
 +
|hook static functions notes           =  
 
}}
 
}}
  

Revision as of 14:57, 9 April 2020

Drakengard 3
Developer(s) Access Games
Publisher(s) Square Enix
Series Drakengard
Release date(s) JP December 19, 2013
NA May 20, 2014
PAL May 21, 2014
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31197 (IRD), NPEB01407, NPUB31251, BLJM61043, BCAS20311
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 for 60FPS or 240 for 120FPS.
To be enabled along with the FPS patch.

Known Issues

There are no reported issues with this title.

Special Notes

60/120 FPS patch

Thanks to Whatcookie, an FPS Patch is available for this title. Be sure to set the appropriate Vblank rate as mentioned above. Do note that at 120FPS, jump height will be lower than intended and such it is not recommended to use the 120FPS mode until this has been resolved.