Dragon's Crown: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:DragonsCrown.jpg}}|300px]]
|developer = Vanillaware
|developer = Vanillaware
|publisher = {{vgregion|JP=Atlus|NA=Atlus USA|PAL=Nippon Ichi Software}}
|publisher = {{vgregion|JP=Atlus|NA=Atlus USA|PAL=Nippon Ichi Software}}
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|JP=July 25, 2013|NA=August 6, 2013|AU=October 10, 2013}}{{vgregion|EU=October 11, 2013}}
|date      = {{vgregion|JP=July 25, 2013|NA=August 6, 2013|AU=October 10, 2013|EU=October 11, 2013}}
|release  = PlayStation exclusive
|release  = PlayStation exclusive
|genre    = Action, Role-playing, Beat 'em up
|genre    = Action, Role-playing, Beat 'em up
|modes    = Single-player, Co-op, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BCAS20298, BLES01950, BLJM61041, BLUS30767|ird=yes}}
|gameid    = {{gameid|id=BCAS20298, BLES01950, BLJM61041, BLUS30767, NPEB01836, NPUB31235|ird=yes}}
|wikipedia = https://en.wikipedia.org/wiki/Dragon%27s_Crown
|wikipedia = https://en.wikipedia.org/wiki/Dragon%27s_Crown
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Dragon's Crown''''' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A port for PlayStation 4, '''''Dragon's Crown Pro''''', was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.
'''''Dragon's Crown''''' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A port for PlayStation 4, '''''Dragon's Crown Pro''''', was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
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|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
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|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|disable native float16 support notes  =
|rsx fifo accuracy notes               =  
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes             =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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|accurate getllar                      = <!-- On, Off -->
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|accurate getllar notes                =  
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|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}
==Special Notes==
{{netplay
|gamever  = 1.09
|connect  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match    = No<!-- Yes, No, Partial, Untested, N/A -->
|features = Untested<!-- Yes, No, Partial, Untested, N/A -->
|notes    = RPCN 0.7.6 - 2023/05/16
locks up when attempting to join a random user or with a friend
[https://discord.com/channels/272035812277878785/319224795785068545/1108133518275518495 Log 1]
[https://discord.com/channels/272035812277878785/319224795785068545/1108133605722558594 Log 2]
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
The game has a problem with alpha channels, which is why black lines are visible on some backdrops. https://github.com/RPCS3/rpcs3/issues/4133
There are no reported issues with this title.
 
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 10:45, 7 June 2023

Dragon's Crown
DragonsCrown.jpg
Developer(s) Vanillaware
Publisher(s) JP Atlus
NA Atlus USA
PAL Nippon Ichi Software
Release date(s) JP July 25, 2013
NA August 6, 2013
AU October 10, 2013
EU October 11, 2013
Release type PlayStation exclusive
Genre(s) Action, Role-playing, Beat 'em up
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCAS20298 (IRD), BLES01950 (IRD), BLJM61041 (IRD), BLUS30767 (IRD), NPEB01836, NPUB31235
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dragon's Crown is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A port for PlayStation 4, Dragon's Crown Pro, was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.09 Yes Yes No Untested RPCN 0.7.6 - 2023/05/16

locks up when attempting to join a random user or with a friend Log 1 Log 2


Known Issues

The game has a problem with alpha channels, which is why black lines are visible on some backdrops. https://github.com/RPCS3/rpcs3/issues/4133