Disgaea 4: A Promise Unforgotten: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...)
m (Text replacement - "<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM...)
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<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                  =
|ppu decoder notes                  =  
|spu decoder                        = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                        = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes                  =
|spu decoder notes                  =  
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|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =
|preferred spu threads notes        =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =
|enable thread scheduler notes      =  
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority          = <!-- On, Off -->
|lower spu thread priority notes    =
|lower spu thread priority notes    =  
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection          = <!-- On, Off -->
|enable spu loop detection notes    =
|enable spu loop detection notes    =  
|spu cache                          = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|spu cache notes                    =
|spu cache notes                    =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes              =
|accurate xfloat notes              =  
|spu block size                      = <!--  Safe, Mega, Giga -->
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|spu block size notes                =
|spu block size notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                      =
|renderer notes                      =  
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|aspect ratio                        = <!-- Auto, 4:3, 16:9 -->
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|aspect ratio notes                  =  
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|framelimit notes                    =  
|anisotropic filter                  = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
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|anisotropic filter notes            =
|anisotropic filter notes            =  
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|default resolution notes            =
|default resolution notes            =  
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale notes              =
|resolution scale notes              =  
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
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|resolution scale threshold notes    =
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|write color buffers notes          =
|write color buffers notes          =  
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode              = <!-- On, Off -->
|strict rendering mode notes        =
|strict rendering mode notes        =  
|vsync                              = <!-- On, Off -->
|vsync                              = <!-- On, Off -->
|vsync notes                        =
|vsync notes                        =  
|stretch to display area            = <!-- On, Off -->
|stretch to display area            = <!-- On, Off -->
|stretch to display area notes      =
|stretch to display area notes      =  
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache                = <!-- On, Off -->
|disable vertex cache notes          =
|disable vertex cache notes          =  
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler      = <!-- On, Off -->
|disable async shader compiler notes =
|disable async shader compiler notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out windows notes            =  
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|audio out linux notes              =  
|dump to file                        = <!-- On, Off -->
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =  
|dump to file notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|convert to 16-bit notes            =  
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|downmix to stereo notes            =  
|volume                              = <!-- Range between 0% to 200% -->
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|volume notes                        =  
|enable buffering                    = <!-- On, Off -->
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|enable buffering notes              =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
|time stretching threshold notes    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation            = <!-- On, Off -->
|force cpu blit emulation notes      =
|force cpu blit emulation notes      =  
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|use gpu texture scaling notes      =  
|accurate getllar                    = <!-- On, Off -->
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate getllar notes              =  
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|accurate putlluc notes              =  
|hook static functions              = <!-- On, Off -->
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =
|hook static functions notes        =  
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
|debug console mode notes            =  
}}
}}



Revision as of 12:41, 16 May 2019

Disgaea 4: A Promise Unforgotten
Developer(s) Nippon Ichi Software
Publisher(s) Nippon Ichi Software
Series Disgaea
Release date(s) JP February 24, 2011
NA September 6, 2011
EU November 4, 2011
AU November 24, 2011
Release type PlayStation exclusive
Genre(s) Tactical role-playing
Mode(s) Single-player
GameID(s) BLES01225 (IRD), BLUS30727 (IRD), BCAS20185
Quick links Check Compatibility
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Wikipedia Page

Disgaea 4: A Promise Unforgotten is the fourth instalment in the Disgaea series. The game tells the story of Valvatorez, a former tyrant leading a party to rebel against the president of the Netherworld.

Combat is carried out in a turn-based strategy fashion. Allies can be deployed into combat, each with their own special skills and "Evilities", additional abilities that are applied to every character. Enemies and allies may be picked up and thrown, just like previous Disgaea games. However, Disgaea 4 adds a new feature to its grabbing system, allowing any friendly character on the field to pick up another adjacent friendly character, and continuously pick up allies, in a tower fashion. When in the tower formation, the movement range of the stacked characters increase. The bottom character of the tower can also throw the tower ahead of him/her to further increase movement distance. Special abilities may be activated while in tower formation, such as specific team attacks and the ability to obtain items normally unreachable due to a wall.

The game takes place in a Netherworld, common in Disgaea titles, and similar to Disgaea 3: Absence of Justice, focuses itself on a specific theme. Nippon Ichi, apparently feeling that it had exhausted all the game systems a school setting can provide, made the story one of a more political nature. While aspects of Netherworld politics existed in previous games, it is the central focus of the story and the gameplay in Disgaea 4.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues

There are no reported issues with this title.