Difference between revisions of "Disgaea 4: A Promise Unforgotten"

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m (Text replacement - "<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config" to "<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config")
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
+
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
+
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
+
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
+
|spu block size notes                  =
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|spu block size notes                =  
+
|tsx instructions notes                =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
+
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
+
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
+
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
+
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
+
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
+
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
+
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
+
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
+
|vsync notes                           =  
|disable vertex cache               = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
+
|stretch to display area notes         =  
|disable async shader compiler      = <!-- On, Off -->
+
|disable vertex cache                 = <!-- On, Off -->
|disable async shader compiler notes =  
+
|disable vertex cache notes           =  
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|dump to file                         = <!-- On, Off -->
|dump to file notes                 =  
+
|dump to file notes                   =  
|convert to 16-bit                   = <!-- On, Off -->
+
|convert to 16-bit                     = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|convert to 16-bit notes               =  
|downmix to stereo                   = <!-- On, Off -->
+
|downmix to stereo                     = <!-- On, Off -->
|downmix to stereo notes             =  
+
|downmix to stereo notes               =  
|volume                             = <!-- Range between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =
 +
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes                =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =
 +
<!-- Advanced configuration -->
 +
|debug console mode                    = <!-- On, Off -->
 +
|debug console mode notes              =
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|silence all logs                      = <!-- On, Off -->
 +
|silence all logs notes                =
 +
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
 +
|sleep timers accuracy notes          =
 +
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 +
|maximum spurs threads notes          =
 +
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 +
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                    = <!-- On, Off -->
 +
|read depth buffers notes              =
 +
|write depth buffers                  = <!-- On, Off -->
 +
|write depth buffers notes            =
 +
|read color buffers                    = <!-- On, Off -->
 +
|read color buffers notes              =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes    =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =
 +
|vblank rate                          = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                    =
 +
|clocks scale                          = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes     =  
+
|force cpu blit emulation notes       =  
|use gpu texture scaling             = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|use gpu texture scaling notes       =  
+
|use gpu texture scaling notes         =  
|accurate getllar                   = <!-- On, Off -->
+
|accurate getllar                     = <!-- On, Off -->
|accurate getllar notes             =  
+
|accurate getllar notes               =  
|accurate putlluc                   = <!-- On, Off -->
+
|accurate putlluc                     = <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate putlluc notes               =  
|hook static functions              = <!-- On, Off -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|hook static functions notes         =  
+
|accurate rsx reservation access notes =  
|debug console mode                  = <!-- On, Off -->
+
|hook static functions                = <!-- On, Off -->
|debug console mode notes            =
+
|hook static functions notes           =  
<!-- Enhancements -->
 
|sleep timers accuracy              = <!-- Host, Usleep, All -->
 
|sleep timers accuracy notes        =
 
|clocks scale                        = <!-- Range between 10 to 1000 -->
 
|clocks scale notes                  =
 
|vblank rate                        = <!-- Range between 1 to 500 -->
 
|vblank rate notes                   =  
 
 
}}
 
}}
  

Revision as of 19:47, 19 September 2020

Disgaea 4: A Promise Unforgotten
Developer(s) Nippon Ichi Software
Publisher(s) Nippon Ichi Software
Series Disgaea
Release date(s) JP February 24, 2011
NA September 6, 2011
EU November 4, 2011
AU November 24, 2011
Release type PlayStation exclusive
Genre(s) Tactical role-playing
Mode(s) Single-player
GameID(s) BLES01225 (IRD), BLUS30727 (IRD), BCAS20185
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Disgaea 4: A Promise Unforgotten is the fourth instalment in the Disgaea series. The game tells the story of Valvatorez, a former tyrant leading a party to rebel against the president of the Netherworld.

Combat is carried out in a turn-based strategy fashion. Allies can be deployed into combat, each with their own special skills and "Evilities", additional abilities that are applied to every character. Enemies and allies may be picked up and thrown, just like previous Disgaea games. However, Disgaea 4 adds a new feature to its grabbing system, allowing any friendly character on the field to pick up another adjacent friendly character, and continuously pick up allies, in a tower fashion. When in the tower formation, the movement range of the stacked characters increase. The bottom character of the tower can also throw the tower ahead of him/her to further increase movement distance. Special abilities may be activated while in tower formation, such as specific team attacks and the ability to obtain items normally unreachable due to a wall.

The game takes place in a Netherworld, common in Disgaea titles, and similar to Disgaea 3: Absence of Justice, focuses itself on a specific theme. Nippon Ichi, apparently feeling that it had exhausted all the game systems a school setting can provide, made the story one of a more political nature. While aspects of Netherworld politics existed in previous games, it is the central focus of the story and the gameplay in Disgaea 4.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.