Difference between revisions of "Demon's Souls"

From RPCS3 Wiki
m (Text replacement - "|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> |anisotropic filter notes = |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 12...)
(New config options added)
Line 33: Line 33:
 
|accurate xfloat                    = <!-- On, Off -->
 
|accurate xfloat                    = <!-- On, Off -->
 
|accurate xfloat notes              =  
 
|accurate xfloat notes              =  
|spu block size                      = <!-- Safe, Mega, Giga -->
+
|spu block size                      = <!-- Safe, Mega, Giga -->
 
|spu block size notes                =  
 
|spu block size notes                =  
 +
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
 +
|tsx instructions notes              =
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
 
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
 
|renderer                            = Vulkan <!-- OpenGL, Vulkan -->
Line 62: Line 64:
 
|disable vertex cache                = <!-- On, Off -->
 
|disable vertex cache                = <!-- On, Off -->
 
|disable vertex cache notes          =  
 
|disable vertex cache notes          =  
 +
|multithreaded rsx                  = <!-- On, Off -->
 +
|multithreaded rsx notes            =
 
|disable async shader compiler      = <!-- On, Off -->
 
|disable async shader compiler      = <!-- On, Off -->
 
|disable async shader compiler notes =  
 
|disable async shader compiler notes =  
Line 85: Line 89:
 
|time stretching threshold          = <!-- Range between 0% to 100% -->
 
|time stretching threshold          = <!-- Range between 0% to 100% -->
 
|time stretching threshold notes    =  
 
|time stretching threshold notes    =  
 +
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes              =
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
 
|force cpu blit emulation            = <!-- On, Off -->
 
|force cpu blit emulation            = <!-- On, Off -->

Revision as of 18:24, 1 August 2019

Demon's Souls
Developer(s) FromSoftware
Publisher(s) JP Sony Computer Entertainment
NA Atlus USA
AU/EU Bandai Namco Games
Series Souls
Release date(s) JP February 5, 2009
NA October 6, 2009
AU June 23, 2010
EU June 25, 2010
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player, Multiplayer
GameID(s) BLES00932 (IRD), BLUS30443 (IRD), NPEB01202, NPUB30910, BCAS20071 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Demon's Souls is the first installment in the Souls series of games created by game director Hidetaka Miyazaki, and was produced under supervision by Sony's Japan Studio. Set in a dark fantasy world, players take control of a hero who has journeyed to the fictional kingdom of Boletaria, which is being ravaged by a cursed fog that brings forth demons who feast on the souls of mortals. The gameplay involves a character-creation system and emphasizes gathering loot through combat with enemies in a non-linear series of varied locations, with a heavy emphasis on challenging combat. It has a unique online multiplayer system integrated into the single-player where players can leave useful messages and warnings for other players' single-player game worlds, as well as joining other players in their world to assist and/or kill them.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

CPU configuration

Setting Option Notes
Preferred SPU threads 3 - 4

GPU configuration

Setting Option Notes
Renderer Vulkan
Write color buffers On

Known Issues

PSN versions do not work

The PARAM.SFO file in the PSN versions are the same as the ones used in the Blu-ray version. Hence, the emulator identifies the games as Blu-rays and tries to install it as such. Due to this, the PSN versions only display a blackscreen.

Missing Geometry

Issue 4302 - There are certain situations when the game doesn't send geometry to be rendered (like the invisible soldier shield).

Crash after Altus logo - Fixed by PR 5475

There is a known regression affecting 4-core/4-thread CPUs where the game will crash right after the Atlus logo. This issue is being tracked as part of Issue 4861.
For people affected by this issue, use this older build 6718. If for some reason build 6718 does not work, try build 6697.

Special Notes

60 FPS Patch exists for the title. Note that the patch accelerates game by 2x.