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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = Access Games | |developer = Access Games | ||
|publisher = {{vgregion|JP | |publisher = {{vgregion|JP=Marvelous Entertainment|NA/EU/AU|Rising Star Games}} | ||
|date = {{vgregion|JP=March 11, 2010|NA=April 30, 2013|EU=April 30, 2013|AU=May 16, 2013}} | |date = {{vgregion|JP=March 11, 2010|NA=April 30, 2013|EU=April 30, 2013|AU=May 16, 2013}} | ||
|release = Multi-platform | |release = Multi-platform | ||
|genre = Survival horror | |genre = Survival horror | ||
|modes = Single-player | |modes = Single-player | ||
|gameid = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes}} {{gameid|id=BLJS10073|ird=No}} | |gameid = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes}}, {{gameid|id=BLJS10073|ird=No}} | ||
}} | }} | ||
'''''Deadly Premonition''''' (<u>Japanese</u>: レッドシーズプロファイル, ''lit. Red Seeds Profile'') is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game ''Rainy Woods''. In production from September 2004 to October 2007, ''Rainy Woods'' was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues. | |||
==Configuration== | ==Configuration== | ||
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
|spu cache | |spu cache = <!-- On, Off --> | ||
|spu cache notes | |spu cache notes = | ||
|accurate xfloat | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes | |accurate xfloat notes = | ||
|spu block size | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes | |spu block size notes = | ||
|tsx instructions | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = Recommended to get the best performance. | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = | ||
|write color buffers | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes | |shader mode notes = | ||
|strict rendering mode | |write color buffers = <!-- On, Off --> | ||
|strict rendering mode notes | |write color buffers notes = | ||
|vsync | |strict rendering mode = <!-- On, Off --> | ||
|vsync notes | |strict rendering mode notes = | ||
|stretch to display area | |vsync = <!-- On, Off --> | ||
|stretch to display area notes | |vsync notes = | ||
|disable vertex cache | |stretch to display area = <!-- On, Off --> | ||
|disable vertex cache notes | |stretch to display area notes = | ||
|multithreaded rsx | |disable vertex cache = <!-- On, Off --> | ||
|multithreaded rsx notes | |disable vertex cache notes = | ||
|multithreaded rsx = On <!-- On, Off --> | |||
|multithreaded rsx notes = Recommended to get the best performance. | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
|dump to file | |dump to file = <!-- On, Off --> | ||
|dump to file notes | |dump to file notes = | ||
|convert to 16-bit | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes | |convert to 16-bit notes = | ||
|downmix to stereo | |downmix to stereo = <!-- On, Off --> | ||
|downmix to stereo notes | |downmix to stereo notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes | |move handler notes = | ||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |accurate llvm dfma = <!-- On, Off --> | ||
|silence all logs notes | |accurate llvm dfma notes = | ||
|sleep timers accuracy | |silence all logs = <!-- On, Off --> | ||
|sleep timers accuracy notes | |silence all logs notes = | ||
|maximum spurs threads | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|maximum spurs threads notes | |sleep timers accuracy notes = | ||
|firmware settings | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|firmware settings notes | |maximum spurs threads notes = | ||
|read depth buffers | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|read depth buffers notes | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|write depth buffers | |read depth buffers = <!-- On, Off --> | ||
|write depth buffers notes | |read depth buffers notes = | ||
|read color buffers | |write depth buffers = <!-- On, Off --> | ||
|read color buffers notes | |write depth buffers notes = | ||
|disable on-disk shader cache | |read color buffers = <!-- On, Off --> | ||
|disable on-disk shader cache notes | |read color buffers notes = | ||
|relaxed zcull sync | |disable on-disk shader cache = <!-- On, Off --> | ||
|relaxed zcull sync notes | |disable on-disk shader cache notes = | ||
|driver wake-up delay | |relaxed zcull sync = On <!-- On, Off --> | ||
|driver wake-up delay notes | |relaxed zcull sync notes = Recommended to get the best performance. | ||
|vblank rate | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|vblank rate notes | |driver wake-up delay notes = | ||
|clocks scale | |vblank rate = <!-- Value between 1 to 500 --> | ||
|clocks scale notes | |vblank rate notes = | ||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = On <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = Recommended to get the best performance / lower RSX load. | ||
|use gpu texture scaling | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes | |use gpu texture scaling notes = | ||
|accurate getllar | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes | |accurate getllar notes = | ||
|accurate putlluc | |accurate putlluc = <!-- On, Off --> | ||
|accurate putlluc notes | |accurate putlluc notes = | ||
|hook static functions | |accurate rsx reservation access = <!-- On, Off --> | ||
|hook static functions notes | |accurate rsx reservation access notes = | ||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
}} | }} | ||
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===General Rendering issues=== | ===General Rendering issues=== | ||
{{issue|2446}} mostly issues around transparencies | {{issue|2446}} mostly issues around transparencies. | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Revision as of 09:37, 1 June 2020
Deadly Premonition: The Director's Cut | |
---|---|
Developer(s) | Access Games |
Publisher(s) | JP Marvelous Entertainment NA/EU/AU Rising Star Games |
Release date(s) | JP March 11, 2010 NA April 30, 2013 EU April 30, 2013 AU May 16, 2013 |
Release type | Multi-platform |
Genre(s) | Survival horror |
Mode(s) | Single-player |
GameID(s) | BLES01776 (IRD), BLUS31064 (IRD), NPEB01352, NPUB31179, BLJS10073 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Deadly Premonition (Japanese: レッドシーズプロファイル, lit. Red Seeds Profile) is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game Rainy Woods. In production from September 2004 to October 2007, Rainy Woods was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Multithreaded RSX | On | Recommended to get the best performance. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Recommended to get the best performance / lower RSX load. |
Known Issues
General Rendering issues
Issue 2446 mostly issues around transparencies.