Dead Nation: Difference between revisions

From RPCS3 Wiki
(Created page with "{{vginfobox |developer = Housemarque |publisher = Sony Computer Entertainment |date = {{vgregion||NA=November 30, 2010|EU=December 1, 2010}} |release = PlayStation 3 exclusive...")
 
m (Text replacement - "|resolution scale = <!-- Range between 50% to 800% --> |resolution scale notes = |resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> |resolution scale threshold notes = " to "|resolution scale = <!-- Value between 50% to 800% --> |resolution scale notes = |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> |resolution scal...)
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Housemarque
|developer = Housemarque
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
|date = {{vgregion||NA=November 30, 2010|EU=December 1, 2010}}
|date     = {{vgregion|NA=November 30, 2010|EU=December 1, 2010}}
|release = PlayStation 3 exclusive
|release   = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre = Shoot 'em up
|genre     = Shoot 'em up
|modes = Single-player, Co-op, Multiplayer
|modes     = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid = NPUA80358, NPEA00143
|gameid   = {{gameid|id=NPUA80358, NPEA00143|ird=NA}}
}}
}}


Line 12: Line 12:


==Configuration==
==Configuration==
{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                        = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes                  =  
|ppu decoder notes                  =  
Line 29: Line 30:
|spu cache                          = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|spu cache notes                    =  
|spu cache notes                    =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat                    = On <!-- On, Off -->
|accurate xfloat notes              =  
|accurate xfloat notes              = Prevents crashing shortly after going in-game.
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes                =  
|spu block size notes                =  
Line 48: Line 49:
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                  = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes            =  
|default resolution notes            =  
|resolution scale                    = <!-- Range between 50% to 800% -->
|resolution scale                    = <!-- Value between 50% to 800% -->
|resolution scale notes              =  
|resolution scale notes              =  
|resolution scale threshold          = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold          = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes    =  
|resolution scale threshold notes    =  
|write color buffers                = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
Line 77: Line 78:
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =  
|downmix to stereo notes            =  
|volume                              = <!-- Range between 0% to 200% -->
|volume                              = <!-- Value between 0% to 200% -->
|volume notes                        =  
|volume notes                        =  
|enable buffering                    = <!-- On, Off -->
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =  
|enable buffering notes              =  
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration              = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes        =  
|audio buffer duration notes        =  
|enable time stretching              = <!-- On, Off -->
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =  
|enable time stretching notes        =  
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold          = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =  
|time stretching threshold notes    =  
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
Line 100: Line 101:
|read color buffers                  = <!-- On, Off -->
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|vblank rate                        = <!-- Range between 1 to 500 -->
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =
|vblank rate                        = <!-- Value between 1 to 500 -->
|vblank rate notes                  =  
|vblank rate notes                  =  
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale                        = <!-- Value between 10 to 1000 -->
|clocks scale notes                  =  
|clocks scale notes                  =  
<!-- Debug configuration -->
<!-- Debug configuration -->
Line 118: Line 121:


==Known Issues==
==Known Issues==
===Crash===
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
To prevent the game from crashing shortly after going in-game, <code>Accurate xfloat</code> has to be <code>Enabled</code> in the CPU settings.
There are no reported issues with this title.

Revision as of 09:48, 24 January 2020

Dead Nation
Developer(s) Housemarque
Publisher(s) Sony Computer Entertainment
Release date(s) NA November 30, 2010
EU December 1, 2010
Release type PlayStation exclusive
Genre(s) Shoot 'em up
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) NPUA80358, NPEA00143
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dead Nation is a top-down shoot 'em up game developed by Housemarque. It takes place in a world afflicted by a zombie apocalypse. The player can play as a male or female character and fight different types of zombies.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.