Date A Live: Rinne Utopia: Difference between revisions

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m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
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|date      = {{vgregion|JP=June 27, 2013}}
|date      = {{vgregion|JP=June 27, 2013}}
|release  = PlayStation exclusive
|release  = PlayStation exclusive
|genre    = Visual Novel
|genre    = Visual novel
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLJM61048|oid=BLJM61047, NPJB00390|ird=No}}
|gameid    = {{gameid|id=BLJM61048|oid=BLJM61047, NPJB00390|ird=No}}
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = Load automatic and manual selection
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = LLE libpngdec, libvdec
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =
|spu block size notes                  =
|spu block size                     = <!-- Safe, Mega, Giga -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|spu block size notes                =
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = <!-- OpenGL, Vulkan -->
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =
|anisotropic filter notes             =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes           =
|anti-aliasing notes                  =  
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =
|default resolution notes             =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =
|resolution scale notes               =  
|write color buffer                  = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes           =
|resolution scale threshold notes     =  
|use gpu texture scaling            = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|use gpu texture scaling notes       =
|shader mode notes                     =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|strict rendering mode notes         =
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =
|vsync notes                           =  
|disable vertex cache               = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes          =
|stretch to display area notes         =  
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache                 = <!-- On, Off -->
|disable async shader compiler notes =
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware settings                    = Load automatic and manual selection <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = libpngdec, libvdec <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes     =
|force cpu blit emulation notes       =
|hook static function                = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|hook static function notes         =
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions notes           =  
}}
}}



Revision as of 11:44, 31 May 2020

Date A Live: Rinne Utopia
Developer(s) Compile Heart, Sting Entertainment
Publisher(s) JP Compile Heart
Series Date A Live
Release date(s) JP June 27, 2013
Release type PlayStation exclusive
Genre(s) Visual novel
Mode(s) Single-player
GameID(s) BLJM61048, BLJM61047, NPJB00390
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page
VNDB page

Date A Live: Rinne Utopia (Japanese: デート・ア・ライブ 凜祢ユートピア Hepburn: Dēto A Raibu Rinne Yūtopia) follows the story of a new original character named Rinne Sonogami. Thirty years ago a strange phenomena called a "spacequake" devastated the center of Eurasia, claiming the lives of at least 150 million people. Since then, smaller spacequakes plague the world on an irregular basis. Itsuka Shido, a seemingly ordinary high schooler comes across a mysterious girl at the ground zero of a spacequake and learns from his sister Kotori she is one of the "Spirits" who are the real cause of the spacequakes that occur when they manifest themselves in the world. He also learns that Kotori is the captain of the airship Fraxinus, crewed by the organization Ratatoskr, and is recruited to make use of his mysterious ability to seal the Spirits' powers thus stopping them from being a threat to mankind. However, there is a catch: to seal a Spirit, he must make her fall in love with him and kiss her.

When the game keeps advancing, the map picture will appear. By selecting the icon of any character that displayed on the map, it is possible to look at the event of that character in question. There are two maps exists in the game, Town Map and Raizen High School Map. Players will have to go back and forth between the two maps and search for heroines they would like to invite on a date.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

Currently, to run this game, the following files will have be removed from the disc folder:

  • ch_logo.pam
  • if_logo.pam
  • world.pam