DanceDanceRevolution New Moves: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Konami
|publisher = {{vgregion|}}
|publisher = Konami{{vgregion|}}
|series    = <!-- delete if not applicable -->
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|}}
|date      = {{vgregion|NA=November 16, 2010|EU=March 18, 2011}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Rhythm
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES01068, BLUS30433|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
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<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''Dance Dance Revolution''''' (released in Europe as '''''Dance Dance Revolution New Moves''''') is a dance rhythm game, and the only entry in the Dance Dance Revolution series to be released for the Playstation 3.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =
|enable thread scheduler          = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|enable thread scheduler notes   =
|lower spu thread priority notes      =
|lower spu thread priority        = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes =
|enable spu loop detection notes       =  
|enable spu loop detection        = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|enable spu loop detection notes =
|spu cache notes                      =
|hook static function            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|hook static function notes       =
|spu xfloat accuracy notes             =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                 =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                       =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
|framelimit notes                     =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes             =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                  =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes         =
|zcull accuracy notes                  =  
|resolution scale                 = <!-- Range between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes           =
|default resolution notes             =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes =
|resolution scale notes               =  
|write color buffer              = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes         =
|resolution scale threshold notes     =  
|use gpu texture scaling          = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|use gpu texture scaling notes   =
|shader mode notes                     =  
|strict rendering mode           = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|strict rendering mode notes     =
|write color buffers notes             =  
|vsync                           = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                     =
|strict rendering mode notes           =  
|stretch to display area         = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes   =
|vsync notes                           =  
|disable vertex cache             = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes      =
|stretch to display area notes         =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio channels notes                  =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes  =
|disable zcull occlusion queries notes =
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
}}
}}



Revision as of 17:23, 27 April 2022

DanceDanceRevolution New Moves
Developer(s) Konami
Publisher(s) Konami
Release date(s) NA November 16, 2010
EU March 18, 2011
Release type Console exclusive
Genre(s) Rhythm
GameID(s) BLES01068 (IRD), BLUS30433 (IRD)
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Wikipedia Page

Dance Dance Revolution (released in Europe as Dance Dance Revolution New Moves) is a dance rhythm game, and the only entry in the Dance Dance Revolution series to be released for the Playstation 3.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Special Notes