Chivalry: Medieval Warfare: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|developer =  
|developer = Torn Banner Studios
|publisher = {{vgregion|}}
|publisher = Torn Banner Studios, Activision
|series    = <!-- delete if not applicable -->
|date      = February 10, 2015
|date      = {{vgregion|}}
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Hack and slash
|genre    =  
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=NPUB31526|oid=NPEB02115|ird=NA}}
|gameid    = {{gameid|}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Chivalry: Medieval Warfare''''' is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world loosely based on the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014.


==Configuration==
==Configuration==
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|spu cache                            = <!-- On, Off -->
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =  
|spu cache notes                      =  
|accurate xfloat                      = <!-- On, Off -->
|xfloat accuracy                       = <!-- Accurate, Approximate, Relaxed -->
|accurate xfloat notes                =  
|xfloat accuracy notes                =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = Anything other than auto can cause visual issues.
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Crash at the end of a match===
Game crashes when the match is finished, seems like it's tries to go back to menu/next match? (most likely it's due to unimplemented RPCN stuff?)


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Getting Ingame===
To play the game you need to set '''''PSN Status: RPCN''''' since this game is online only.
{{netplay
|gamever  = 1.00
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match    = Untested <!-- Yes, No, Partial, Untested, N/A -->
|features = Untested <!-- Yes, No, Partial, Untested, N/A -->
|notes    = You are able to create lobbies, not tested with anyone.
}}

Revision as of 18:04, 10 April 2022

Chivalry: Medieval Warfare
Developer(s) Torn Banner Studios
Publisher(s) Torn Banner Studios, Activision
Release date(s) February 10, 2015
Release type Multi-platform
Genre(s) Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) NPUB31526, NPEB02115
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Chivalry: Medieval Warfare is a multiplayer-focused hack and slash developed by Torn Banner Studios as their first commercial title. The game is set in a fictional world loosely based on the Middle Ages and offers similar gameplay combat to the Half-Life 2 mod, Age of Chivalry. On September 20, 2012, a trailer was released which set the release date to October 16, 2012. The developers had confirmed that the game would be PC exclusive initially, but in October 2014, they confirmed that the game would be coming to PlayStation 3 and Xbox 360 in December 2014.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Anything other than auto can cause visual issues.

Known Issues

Crash at the end of a match

Game crashes when the match is finished, seems like it's tries to go back to menu/next match? (most likely it's due to unimplemented RPCN stuff?)

Special Notes

Getting Ingame

To play the game you need to set PSN Status: RPCN since this game is online only.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes Yes Untested Untested You are able to create lobbies, not tested with anyone.