Catherine: Difference between revisions

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{{vginfobox
{{vginfobox
|image    = [[File:CatherineCover.png|300px]]
|developer = Atlus
|developer = Atlus
|publisher = {{vgregion|NA=Atlus USA}}{{vgregion|JP=Atlus|EU=Deep Silver|AU=QV Software}}
|publisher = {{vgregion|NA=Atlus USA}}{{vgregion|JP=Atlus|EU=Deep Silver|AU=QV Software}}
|date      = {{vgregion|JP=February 17, 2011|NA=July 26, 2011|EU=February 10, 2012|AU=February 23, 2012}}
|date      = {{vgregion|JP=February 17, 2011|NA=July 26, 2011|EU=February 10, 2012|AU=February 23, 2012}}
|release  = Console exclusive
|release  = Multi-platform
|genre    = Puzzle, Platform, Adventure
|genre    = Puzzle, Platform, Adventure
|modes    = Single-player, Multiplayer, Co-op
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|BLUS30428, BLES01459, NPUB30698, NPEB00875}}<br/>'''''Demo'''''<br/>{{gameid|NPUB90645}}
|gameid    = {{gameid|id=BLUS30428, BLES01459, NPUB30698, NPEB00875|oid=BLJM60215|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90645|ird=NA}}
|wikipedia = Catherine (video game)
|wikipedia = https://en.wikipedia.org/wiki/Catherine_(video_game)
}}
}}


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==Configuration==
==Configuration==
{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
|preferred spu threads                     = 1
<!-- CPU configuration -->
|lower spu thread priority                = On
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                    =
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|enable thread scheduler              = <!-- On, Off -->
|enable thread scheduler notes        =
|lower spu thread priority             = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                =
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                 =  
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
===Black Screen after Altus logo - <i>Fixed by {{pr|5310}}</i>===
<s>For certain CPUs, the game hangs on a black screen after the Atlus logo. This issue was first visible after {{pr|4422}} and is being tracked as part of {{issue|4473}}. For people affected by this issue, use this [https://obk.ee/rpcs3/archive/rpcs3-v0.0.5-6664-47752221_win64.7z older build] of the emulator.</s>

Revision as of 10:05, 31 May 2020

Catherine
Developer(s) Atlus
Publisher(s) NA Atlus USA
JP Atlus
EU Deep Silver
AU QV Software
Release date(s) JP February 17, 2011
NA July 26, 2011
EU February 10, 2012
AU February 23, 2012
Release type Multi-platform
Genre(s) Puzzle, Platform, Adventure
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS30428 (IRD), BLES01459 (IRD), NPUB30698, NPEB00875, BLJM60215 (IRD)
Demo
NPUB90645
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Catherine is the first Atlus title for high-definition consoles such as the PlayStation 3 and Xbox 360. The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for longtime girlfriend Katherine and the similarly-named beauty Catherine. The gameplay is divided between daytime hours, where Vincent interacts with the characters, and his dreams where he must navigate three-dimensional tower puzzles. The game's ending is affected by moral choices made by Vincent over the course of the story.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.

Black Screen after Altus logo - Fixed by PR 5310

For certain CPUs, the game hangs on a black screen after the Atlus logo. This issue was first visible after PR 4422 and is being tracked as part of Issue 4473. For people affected by this issue, use this older build of the emulator.