Call of Duty: Modern Warfare 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:CODMW3.jpg‎}}|300px]]
|developer =  
|developer = Infinity Ward, Sledgehammer Games
|publisher = {{vgregion|}}
|publisher = {{vgregion|NA/EU|Activision|JP=Square Enix}}
|series    = <!-- delete if not applicable -->
|series    = Call of Duty
|date      = {{vgregion|}}
|date      = November 8, 2011
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    =  
|genre    = Action, First-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES01428, BLES01430, BLES01431, BLES01432, BLES01433, BLES01434, BLUS30838, NPUB30787|oid=BLES01429, BLJM60404|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90449, NPUB90636|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Call of Duty: Modern Warfare 3''''' is a 2011 first-person shooter video game, jointly developed by [[:Category:Infinity Ward (Developer)|Infinity Ward]] and [[:Category:Sledgehammer Games (Developer)|Sledgehammer Games]] and published by [[:Category:Activision (Publisher)|Activision]]. The game was released worldwide in November 2011 for Microsoft Windows, the Xbox 360, PlayStation 3, and Wii. It is the third and final installment in the original Modern Warfare saga, a direct sequel to 2009's [[Call of Duty: Modern Warfare 2]], and the eighth [[:Category:Call of Duty (Series)|Call of Duty installment overall]]. A separate version for the Nintendo DS was developed by n-Space, while [[:Category:Treyarch (Developer)|Treyarch]] developed the game's Wii port. In Japan, [[:Category:Square Enix (Publisher)|Square Enix]] published the game with a separate subtitled and dubbed version.
 
The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain Price, Soap MacTavish, and Yuri, one of the playable characters. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (the main antagonist of the trilogy), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
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|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
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|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
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|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
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|output scaling notes                  =
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
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|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
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|stretch to display area notes        =  
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|asynchronous texture streaming notes  =  
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<!-- Audio configuration -->
<!-- Audio configuration -->
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|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
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|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
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|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
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|camera settings notes                =  
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|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
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|network status notes                  =
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|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
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|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
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|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
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|disable native float16 support notes =  
|disable vertex cache notes           =
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|vblank rate notes                    =  
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|clocks scale notes                    =  
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|force gpu texture scaling             = <!-- On, Off -->
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|force gpu texture scaling notes       =  
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<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.24
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}

Latest revision as of 20:07, 9 March 2024

Call of Duty: Modern Warfare 3
CODMW3.jpg
Developer(s) Infinity Ward, Sledgehammer Games
Publisher(s) JP Square Enix
NA/EU Activision
Series Call of Duty
Release date(s) November 8, 2011
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01428 (IRD), BLES01430 (IRD), BLES01431 (IRD), BLES01432 (IRD), BLES01433 (IRD), BLES01434 (IRD), BLUS30838 (IRD), NPUB30787, BLES01429 (IRD), BLJM60404 (IRD)
Demo
NPEB90449, NPUB90636
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty: Modern Warfare 3 is a 2011 first-person shooter video game, jointly developed by Infinity Ward and Sledgehammer Games and published by Activision. The game was released worldwide in November 2011 for Microsoft Windows, the Xbox 360, PlayStation 3, and Wii. It is the third and final installment in the original Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment overall. A separate version for the Nintendo DS was developed by n-Space, while Treyarch developed the game's Wii port. In Japan, Square Enix published the game with a separate subtitled and dubbed version.

The game's campaign follows Modern Warfare 2 and begins right after the events of its final mission. Similar to Modern Warfare 2, it is centered around the Task Force 141, which contains Captain Price, Soap MacTavish, and Yuri, one of the playable characters. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (the main antagonist of the trilogy), a Russian terrorist who leads the Russian Ultranationalist party. He leads several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game's multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in Modern Warfare 2.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.24 N/A No No No No Not available