Call of Duty: Advanced Warfare: Difference between revisions

From RPCS3 Wiki
(Bot: Automated import of articles)
 
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:CODAWART.jpg}}|300px]]
|developer =  
|developer = Sledgehammer Games, High Moon Studios
|publisher = {{vgregion|}}
|publisher = Activision
|series    = <!-- delete if not applicable -->
|series    = Call of Duty
|date      = {{vgregion|}}
|date      = November 4, 2014
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    =  
|genre    = Action, First-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES02077, BLES02078, BLUS31466, NPEB02087, NPEB02088, NPUB31553|oid=BLJM61227|ird=Yes}}, {{gameid|oid=BLES02079, BLJM61228, BLAS50768, NPJB00664, NPJB00665|ird=No}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Call of Duty: Advanced Warfare''''' is the eleventh major release in the [[:Category:Call of Duty (Series)|Call of Duty series]]. It was developed by [[:Category:Sledgehammer Games (Developer)|Sledgehammer Games]] for PlayStation 4, Xbox One and PC, and by [[:Category:High Moon Studios (Developer)|High Moon Studios]] for PlayStation 3 and Xbox 360. It was released on November 4, 2014 for Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC. It was the first game to be developed primarily by Sledgehammer Games, as they helped develop [[Call of Duty: Modern Warfare 3]] with [[:Category:Infinity Ward (Developer)|Infinity Ward]] in 2011. It is also the first main series game since [[Call of Duty 3]] to not use the IW Engine. It is also the final game in the series to feature a single-player campaign mode for the Xbox 360 and PlayStation 3.
 
Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks and vehicles like hoverbikes and highly specialized drones. Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics. Additionally, with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 26:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 44: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 47:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 68: Line 67:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
Line 106: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
Line 137: Line 134:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|disable native float16 support notes =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
Line 154: Line 151:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
Line 166: Line 165:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever  = 1.2
|connect  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No<!-- Yes, No, Partial, Untested, N/A -->
|match    = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server.
}}

Revision as of 08:28, 25 April 2023

Call of Duty: Advanced Warfare
CODAWART.jpg
Developer(s) Sledgehammer Games, High Moon Studios
Publisher(s) Activision
Series Call of Duty
Release date(s) November 4, 2014
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES02077 (IRD), BLES02078 (IRD), BLUS31466 (IRD), NPEB02087, NPEB02088, NPUB31553, BLJM61227 (IRD), BLES02079, BLJM61228, BLAS50768, NPJB00664, NPJB00665
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty: Advanced Warfare is the eleventh major release in the Call of Duty series. It was developed by Sledgehammer Games for PlayStation 4, Xbox One and PC, and by High Moon Studios for PlayStation 3 and Xbox 360. It was released on November 4, 2014 for Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC. It was the first game to be developed primarily by Sledgehammer Games, as they helped develop Call of Duty: Modern Warfare 3 with Infinity Ward in 2011. It is also the first main series game since Call of Duty 3 to not use the IW Engine. It is also the final game in the series to feature a single-player campaign mode for the Xbox 360 and PlayStation 3.

Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks and vehicles like hoverbikes and highly specialized drones. Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics. Additionally, with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.2 Yes No No No Requires custom server.