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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Arc System Works | ||
|publisher = {{vgregion|}} | |publisher = {{vgregion|JP=Arc System Works|NA=Aksys Games|EU=PQube}} | ||
|series = <!-- delete if not applicable --> | |series = BlazBlue<!-- delete if not applicable --> | ||
|date = {{vgregion|}} | |date = {{vgregion|JP=October 6, 2016|NA=November 1, 2016|EU=November 4, 2016}} | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = | |genre = Fighting | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLUS31591|ird=Yes}}, {{gameid|id=BLES02230, BLJS10332|ird=No}} | |gameid = {{gameid|id=BLUS31591|ird=Yes}}, {{gameid|id=BLES02230, BLJS10332|ird=No}} | ||
|wikipedia = <!-- delete if not applicable --> | |wikipedia = <!-- delete if not applicable --> | ||
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<!-- Give a brief description about the game --> | <!-- Give a brief description about the game --> | ||
BlazBlue: Central Fiction, released in Japan as BlazBlue: Centralfiction, is a 2-D fighting video game developed by Arc System Works. It is the fourth game in the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. It is also the final game with Ragna as the main protagonist and serves as the conclusion of the C-Series that began in Calamity Trigger. | |||
The game was released for the arcades on November 19, 2015, with a location test having been done in mid-July of that year. A console version was released in Japan on October 6, 2016, in North America on November 1, 2016, and Europe on November 4, 2016, for the PlayStation 3 and the PlayStation 4, both physically and digitally. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|lower spu thread priority = <!-- On, Off --> | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes = | |lower spu thread priority notes = | ||
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|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = 60<!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = Gamespeed increases above 60fps | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = Anything other than auto causes sprites to have green artifacts | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
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|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
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|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.06 | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = RPCN 0.7.3 - 2023/03/09 | |||
Error: Failed to initialize the network. [https://discord.com/channels/272035812277878785/319224795785068545/1083389320792113232 Log here.] | |||
}} |
Revision as of 14:07, 9 March 2023
BlazBlue: Central Fiction | |
---|---|
Developer(s) | Arc System Works |
Publisher(s) | JP Arc System Works NA Aksys Games EU PQube |
Series | BlazBlue |
Release date(s) | JP October 6, 2016 NA November 1, 2016 EU November 4, 2016 |
Release type | Multi-platform |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS31591 (IRD), BLES02230, BLJS10332 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
BlazBlue: Central Fiction, released in Japan as BlazBlue: Centralfiction, is a 2-D fighting video game developed by Arc System Works. It is the fourth game in the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. It is also the final game with Ragna as the main protagonist and serves as the conclusion of the C-Series that began in Calamity Trigger.
The game was released for the arcades on November 19, 2015, with a location test having been done in mid-July of that year. A console version was released in Japan on October 6, 2016, in North America on November 1, 2016, and Europe on November 4, 2016, for the PlayStation 3 and the PlayStation 4, both physically and digitally.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Gamespeed increases above 60fps |
Anisotropic filter | Auto | Anything other than auto causes sprites to have green artifacts |
Known Issues
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.06 | No | No | No | No | RPCN 0.7.3 - 2023/03/09
Error: Failed to initialize the network. Log here. |