Battle Princess of Arcadias: Difference between revisions

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m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- O...)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = ApolloSoft
|developer = ApolloSoft
|publisher = {{vgregion|JP=Nippon Ichi Software|NA/EU|NIS America}}
|publisher = {{vgregion|JP/NA/EU|Nippon Ichi Software}}
|series    = <!-- delete if not applicable -->
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|JP=September 26, 2013|NA=June 17, 2014|EU=June 18, 2014}}
|date      = {{vgregion|JP=September 26, 2013|NA=June 17, 2014|EU=June 18, 2014}}
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|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLJS10224, NPUB31486, NPEB02001|ird=Yes}}
|gameid    = {{gameid|id=BLJS10224, NPUB31486, NPEB02001|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = https://ja.wikipedia.org/wiki/%E3%82%A2%E3%83%AB%E3%82%AB%E3%83%87%E3%82%A3%E3%82%A2%E3%82%B9%E3%81%AE%E6%88%A6%E5%A7%AB
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


'''''Battle Princess of Arcadias''''' (Japanese: ''Arcadias no Ikusa Hime'') follows the kingdom of Schwert which was one peaceful and beautiful. But now it's been overrun by monsters, and as the Battle Princess Plume, it's up to you to set things right in this colorful, high-speed action RPG! Collect a group of warriors and engage in skirmishes against small groups of enemies before taking on huge and powerful bosses in epic siege battles. As you fight and level up, you'll gain new skills, gather heaps of treasure, and upgrade your weapons and gear on your way to victory!
'''''Battle Princess of Arcadias''''' (<u>Japanese</u>: アルカディアスの戦姫 <u>Hepburn</u>: Arcadias no Ikusa Hime) follows the kingdom of Schwert which was one peaceful and beautiful. But now it's been overrun by monsters, and as the Battle Princess Plume, it's up to you to set things right in this colorful, high-speed action RPG! Collect a group of warriors and engage in skirmishes against small groups of enemies before taking on huge and powerful bosses in epic siege battles. As you fight and level up, you'll gain new skills, gather heaps of treasure, and upgrade your weapons and gear on your way to victory!


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes         =  
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler         = <!-- On, Off -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =  
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =  
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =  
|hook static function            = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes                =
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes              =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     = Recommended to get the best performance.
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                 =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
|framelimit notes                   =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes           =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                      = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                =  
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
|default resolution notes           =  
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale notes           =
|resolution scale notes             =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes   =  
|write color buffer              = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|write color buffer notes         =
|write color buffers notes           =  
|use gpu texture scaling          = <!-- On, Off -->
|strict rendering mode               = <!-- On, Off -->
|use gpu texture scaling notes    =
|strict rendering mode notes         =  
|strict rendering mode           = <!-- On, Off -->
|vsync                               = <!-- On, Off -->
|strict rendering mode notes     =
|vsync notes                         =  
|vsync                           = <!-- On, Off -->
|stretch to display area             = <!-- On, Off -->
|vsync notes                     =
|stretch to display area notes       =  
|stretch to display area         = <!-- On, Off -->
|disable vertex cache               = <!-- On, Off -->
|stretch to display area notes   =
|disable vertex cache notes         =
|disable vertex cache             = <!-- On, Off -->
|multithreaded rsx                  = <!-- On, Off -->
|disable vertex cache notes      =
|multithreaded rsx notes            =
|disable async shader compiler       = <!-- On, Off -->
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =
|write depth buffers                = <!-- On, Off -->
|write depth buffers notes          =
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                  =
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation notes   =
|force cpu blit emulation notes     =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
'''{{issue|4985}}''' - For certain CPUs, the game crashes after Intro logos with a fatal MEM Access Violation. For such CPUs, using this [https://obk.ee/rpcs3/archive/rpcs3-v0.0.4-2017-11-14-9e0b881b_win64.zip older version] of the emulator will negate this issue.
===Multiple attempts to boot===
This game sometimes suffers from a race condition which requires the game to be launched multiple times until it boots. In such cases, using PPU Interpreter (fast) will address the issue. Some users have been able to subsequently boot the game with PPU LLVM Recompiler after first booting it with PPU Interpreter (fast).
 
===Crash with MEM Access Violation - <i>Fixed by {{pr|5399}}</i>===
<s>For certain CPUs, the game crashes after Intro logos with a fatal MEM Access Violation. This issue is being tracked in {{issue|4985}}. For people affected by this issue, use this [https://obk.ee/rpcs3/archive/rpcs3-v0.0.4-2017-11-14-9e0b881b_win64.zip older version] of the emulator.</s><br />

Revision as of 13:22, 20 September 2019

Battle Princess of Arcadias
Developer(s) ApolloSoft
Publisher(s) JP/NA/EU Nippon Ichi Software
Release date(s) JP September 26, 2013
NA June 17, 2014
EU June 18, 2014
Release type PlayStation 3 exclusive
Genre(s) Role-playing, Action
Mode(s) Single-player
GameID(s) BLJS10224 (IRD), NPUB31486, NPEB02001
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battle Princess of Arcadias (Japanese: アルカディアスの戦姫 Hepburn: Arcadias no Ikusa Hime) follows the kingdom of Schwert which was one peaceful and beautiful. But now it's been overrun by monsters, and as the Battle Princess Plume, it's up to you to set things right in this colorful, high-speed action RPG! Collect a group of warriors and engage in skirmishes against small groups of enemies before taking on huge and powerful bosses in epic siege battles. As you fight and level up, you'll gain new skills, gather heaps of treasure, and upgrade your weapons and gear on your way to victory!

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

Multiple attempts to boot

This game sometimes suffers from a race condition which requires the game to be launched multiple times until it boots. In such cases, using PPU Interpreter (fast) will address the issue. Some users have been able to subsequently boot the game with PPU LLVM Recompiler after first booting it with PPU Interpreter (fast).

Crash with MEM Access Violation - Fixed by PR 5399

For certain CPUs, the game crashes after Intro logos with a fatal MEM Access Violation. This issue is being tracked in Issue 4985. For people affected by this issue, use this older version of the emulator.