Batman: Arkham Origins: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Batman Arkham Origins PS3.jpg}}|300px]]
|developer = WB Games Montréal
|publisher = Warner Bros. Interactive Entertainment
|publisher = Warner Bros. Interactive Entertainment
|series    = Batman: Arkham
|series    = Batman: Arkham
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}}
}}


<!-- Give a brief description about the game -->
'''''Batman: Arkham Origins''''' is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game [[Batman: Arkham City]] and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's [[Batman: Arkham Asylum]] and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.
 
The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended for getting the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             = Fixes in-game visuals (objects can have red artifacts if not set to Auto)
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = 100<!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               = Values over 100 can sometimes cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150.
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = On<!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             = Enable this if the game crashes on boot.
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = On <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           = Fixes broken graphics.
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes            =  
|silence all logs notes                =  
|vblank rate                         = <!-- Range between 1 to 500 -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|vblank rate notes                   =  
|sleep timers accuracy notes           =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|clocks scale notes                 =  
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = On<!-- On, Off -->
|write depth buffers notes             = Fixes broken graphics.
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


Line 125: Line 173:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.06
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  Batman: &Batman
    - [ be32, 0x0059F3BC, 0x38600080]
    - [ be32, 0x0059F3C0, 0x907F02AC]
    - [ be32, 0x0059F3C4, 0x60000000]
  Batman2: &Batman2
    - [ be32, 0x012D8D10, 0x38600000]
    - [ be32, 0x012D8D14, 0x90650000]
    - [ be32, 0x012D8D18, 0x4E800020]
    - [ be32, 0x012D8D1C, 0x386713AC]
    - [ be32, 0x012D8D20, 0x7C032800]
    - [ be32, 0x012D8D24, 0x4182FFF4]
    - [ be32, 0x012D8D28, 0x386713E0]
    - [ be32, 0x012D8D2C, 0x7C032800]
    - [ be32, 0x012D8D30, 0x4182FFE8]
    - [ be32, 0x012D8D34, 0x3867140C]
    - [ be32, 0x012D8D38, 0x7C032800]
    - [ be32, 0x012D8D3C, 0x4082FFD4]
    - [ be32, 0x012D8D40, 0x38600000]
    - [ be32, 0x012D8D44, 0x906713AC]
    - [ be32, 0x012D8D48, 0x906713E0]
    - [ be32, 0x012D8D4C, 0x4BFFFFC8]
    - [ be32, 0x000340F8, 0x492A4C24]
  Batman3: &Batman3
    - [ be32, 0x00F249F0, 0x38600000]
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Infinite Health":
    Games:
      "Batman: Arkham Origins":
        BLUS31147: [ 01.06 ]
    Author: dron_3
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman ]
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Continuous Combo":
    Games:
      "Batman: Arkham Origins":
        BLUS31147: [ 01.06 ]
    Author: dron_3
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *Batman2 ]
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Debug Menu 2":
    Games:
      "Batman: Arkham Origins":
        BLUS31147: [ 01.06 ]
    Author: dron_3
    Notes: (R1 + Start)
    Patch Version: 1.0
    Patch:
      - [ load, *Batman3 ]
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Debug Menu":
    Games:
      "Batman Arkham Origins":
        BLES01784: [ 01.06 ]
    Author: "dron_3"
    Notes: "Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.)"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f249f0, 0x38600000 ]
}}

Latest revision as of 19:58, 9 March 2024

Batman: Arkham Origins
Batman Arkham Origins PS3.jpg
Developer(s) WB Games Montréal
Publisher(s) Warner Bros. Interactive Entertainment
Series Batman: Arkham
Release date(s) October 25, 2013
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES01784 (IRD), BLUS31147 (IRD), BLUS31207 (IRD), NPUB31261
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Batman: Arkham Origins is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.

The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Fixes in-game visuals (objects can have red artifacts if not set to Auto)
Resolution scale 100 Values over 100 can sometimes cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150.

Advanced configuration

Setting Option Notes
Debug console mode On Enable this if the game crashes on boot.
Write depth buffers On Fixes broken graphics.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.06 N/A No No No No Not available

Patches

Anchors:
  Batman: &Batman
    - [ be32, 0x0059F3BC, 0x38600080]
    - [ be32, 0x0059F3C0, 0x907F02AC]
    - [ be32, 0x0059F3C4, 0x60000000]
  Batman2: &Batman2
    - [ be32, 0x012D8D10, 0x38600000]
    - [ be32, 0x012D8D14, 0x90650000]
    - [ be32, 0x012D8D18, 0x4E800020]
    - [ be32, 0x012D8D1C, 0x386713AC]
    - [ be32, 0x012D8D20, 0x7C032800]
    - [ be32, 0x012D8D24, 0x4182FFF4]
    - [ be32, 0x012D8D28, 0x386713E0]
    - [ be32, 0x012D8D2C, 0x7C032800]
    - [ be32, 0x012D8D30, 0x4182FFE8]
    - [ be32, 0x012D8D34, 0x3867140C]
    - [ be32, 0x012D8D38, 0x7C032800]
    - [ be32, 0x012D8D3C, 0x4082FFD4]
    - [ be32, 0x012D8D40, 0x38600000]
    - [ be32, 0x012D8D44, 0x906713AC]
    - [ be32, 0x012D8D48, 0x906713E0]
    - [ be32, 0x012D8D4C, 0x4BFFFFC8]
    - [ be32, 0x000340F8, 0x492A4C24]
  Batman3: &Batman3
    - [ be32, 0x00F249F0, 0x38600000]
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Infinite Health":
    Games:
      "Batman: Arkham Origins":
        BLUS31147: [ 01.06 ]
    Author: dron_3
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *Batman ]

PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Continuous Combo":
    Games:
      "Batman: Arkham Origins":
        BLUS31147: [ 01.06 ]
    Author: dron_3
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *Batman2 ]

PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Debug Menu 2":
    Games:
      "Batman: Arkham Origins":
        BLUS31147: [ 01.06 ]
    Author: dron_3
    Notes: (R1 + Start)
    Patch Version: 1.0 
    Patch:
      - [ load, *Batman3 ]

PPU-35b43474e889783b7646e5cc1f457ebc28b7b796:
  "Debug Menu":
    Games:
      "Batman Arkham Origins":
        BLES01784: [ 01.06 ]
    Author: "dron_3"
    Notes: "Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.)"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f249f0, 0x38600000 ]