HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM...) |
HerrHulaHoop (talk | contribs) m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- O...) |
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|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
|firmware settings = <!-- | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes = <!-- Where | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|enable thread scheduler = <!-- On, Off --> | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes = | |enable thread scheduler notes = | ||
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|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = <!-- | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = Vulkan <!-- OpenGL, Vulkan --> | |renderer = Vulkan <!-- OpenGL, Vulkan --> | ||
|renderer notes = | |renderer notes = Recommended to get the best performance. | ||
|aspect ratio = <!-- Auto, 4:3, 16:9 --> | |aspect ratio = <!-- Auto, 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
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|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |||
|anti-aliasing notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|disable async shader compiler = <!-- On, Off --> | |disable async shader compiler = <!-- On, Off --> | ||
|disable async shader compiler notes = | |disable async shader compiler notes = | ||
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|time stretching threshold = <!-- Range between 0% to 100% --> | |time stretching threshold = <!-- Range between 0% to 100% --> | ||
|time stretching threshold notes = | |time stretching threshold notes = | ||
|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|vblank rate = <!-- Range between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Range between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
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|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
}} | }} | ||
Revision as of 13:39, 20 September 2019
Back to the Future: The Game | |
---|---|
Developer(s) | Telltale Games |
Publisher(s) | Telltale Games |
Release date(s) | Episode 1: It's About Time EU January 20, 2011 NA February 15, 2011 Episode 2: Get Tannen! NA March 29, 2011 EU March 31, 2011 Episode 3: Citizen Brown EU April 14, 2011 NA May 3, 2011 Episode 4: Double Visions EU June 2, 2011 NA June 7, 2011 Episode 5: OUTATIME NA July 26, 2011 Complete Pack NA October 25, 2011 EU May 4, 2012 |
Release type | Multi-platform |
Genre(s) | Point-and-click, Adventure |
Mode(s) | Single-player |
GameID(s) | Episode 1: It's About Time NPUB30401 Episode 2: Get Tannen! NPUB30409, NPEB00479 Episode 3: Citizen Brown NPUB30410 Episode 4: Double Visions NPUB30411 Episode 5: OUTATIME NPUB30412 Complete Pack BLES01596 (IRD), BLUS30886 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Back to the Future: The Game is an episodic graphic adventure based on the Back to the Future film franchise. Bob Gale, co-creator, co-writer and co-producer of the film trilogy, assisted Telltale in writing the game's story. Original actors Michael J. Fox and Christopher Lloyd allowed the developers to use their likenesses in the game for the lead characters Marty McFly and Doc Brown, respectively. Lloyd reprises his role as Doc, while A.J. Locascio plays the role of Marty; Fox later appeared to voice two cameo roles in the final episode, reprising his role as future versions of Marty McFly in addition to playing his forefather William. The game is split-up into five episodes.
The game is played from a third-person perspective. The player controls Marty to explore the 3D environments using either the keyboard, mouse or game controller to move around. The player can have Marty examine objects, talk to non-player characters (initiating dialog through conversation trees), and perform specific actions in order to solve puzzles and progress the game. Some items can be picked up and stored in Marty's inventory, and then can be used later to interact with other characters or objects. The game provides a list of current goals for the player to complete to advance the game. The player can access a hint system, revealing one clue at a time from a number of cryptic clues for how to solve a specific puzzle.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.