Back to the Future: The Game: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Telltale Games
|publisher = {{vgregion|}}
|publisher = Telltale Games
|series    = <!-- delete if not applicable -->
|date      = '''''Episode 1: It's About Time'''''<br>{{vgregion|EU=January 20, 2011}}{{vgregion|NA=February 15, 2011}}'''''Episode 2: Get Tannen!'''''<br>{{vgregion|NA=March 29, 2011|EU=March 31, 2011}}'''''Episode 3: Citizen Brown'''''<br>{{vgregion|EU=April 14, 2011}}{{vgregion|NA=May 3, 2011}}'''''Episode 4: Double Visions'''''<br>{{vgregion|EU=June 2, 2011}}{{vgregion|NA=June 7, 2011}}'''''Episode 5: OUTATIME'''''<br>{{vgregion|NA=July 26, 2011}}'''''Complete Pack'''''<br>{{vgregion|NA=October 25, 2011|EU=May 4, 2012}}
|date      = {{vgregion|}}
|release  = Multi-platform
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Point-and-click, Adventure
|genre    =  
|modes    = Single-player
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = '''''Episode 1: It's About Time'''''<br>{{gameid|id=NPUB30401|ird=NA}}<br>'''''Episode 2: Get Tannen!'''''<br>{{gameid|id=NPUB30409, NPEB00479|ird=NA}}<br>'''''Episode 3: Citizen Brown'''''<br>{{gameid|id=NPUB30410|ird=NA}}<br>'''''Episode 4: Double Visions'''''<br>{{gameid|id=NPUB30411|ird=NA}}<br>'''''Episode 5: OUTATIME'''''<br>{{gameid|id=NPUB30412|ird=NA}}<br>'''''Complete Pack'''''<br>{{gameid|id=BLES01596|ird=yes}}, {{gameid|id=BLUS30886|ird=no}}
|gameid    = {{gameid|}}
|wikipedia = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Back to the Future: The Game''''' is an episodic graphic adventure based on the Back to the Future film franchise. Bob Gale, co-creator, co-writer and co-producer of the film trilogy, assisted Telltale in writing the game's story. Original actors Michael J. Fox and Christopher Lloyd allowed the developers to use their likenesses in the game for the lead characters Marty McFly and Doc Brown, respectively. Lloyd reprises his role as Doc, while A.J. Locascio plays the role of Marty; Fox later appeared to voice two cameo roles in the final episode, reprising his role as future versions of Marty McFly in addition to playing his forefather William. The game is split-up into five episodes.
 
The game is played from a third-person perspective. The player controls Marty to explore the 3D environments using either the keyboard, mouse or game controller to move around. The player can have Marty examine objects, talk to non-player characters (initiating dialog through conversation trees), and perform specific actions in order to solve puzzles and progress the game. Some items can be picked up and stored in Marty's inventory, and then can be used later to interact with other characters or objects. The game provides a list of current goals for the player to complete to advance the game. The player can access a hint system, revealing one clue at a time from a number of cryptic clues for how to solve a specific puzzle.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =
|spu block size notes                  =
|spu block size                     = <!-- Safe, Mega, Giga -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|spu block size notes                =
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = <!-- OpenGL, Vulkan -->
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =
|anisotropic filter notes             =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes           =
|anti-aliasing notes                  =  
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =
|default resolution notes             =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =
|resolution scale notes               =  
|write color buffer                  = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes           =
|resolution scale threshold notes     =  
|use gpu texture scaling            = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|use gpu texture scaling notes       =
|shader mode notes                     =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|strict rendering mode notes         =
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =
|vsync notes                           =  
|disable vertex cache               = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes          =
|stretch to display area notes         =  
|disable async shader compiler      = <!-- On, Off -->
|disable vertex cache                 = <!-- On, Off -->
|disable async shader compiler notes =
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes                =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes     =
|force cpu blit emulation notes       =
|hook static function                = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|hook static function notes         =
|use gpu texture scaling notes        =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions notes           =  
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 10:12, 31 May 2020

Back to the Future: The Game
Developer(s) Telltale Games
Publisher(s) Telltale Games
Release date(s) Episode 1: It's About Time
EU January 20, 2011
NA February 15, 2011
Episode 2: Get Tannen!
NA March 29, 2011
EU March 31, 2011
Episode 3: Citizen Brown
EU April 14, 2011
NA May 3, 2011
Episode 4: Double Visions
EU June 2, 2011
NA June 7, 2011
Episode 5: OUTATIME
NA July 26, 2011
Complete Pack
NA October 25, 2011
EU May 4, 2012
Release type Multi-platform
Genre(s) Point-and-click, Adventure
Mode(s) Single-player
GameID(s) Episode 1: It's About Time
NPUB30401
Episode 2: Get Tannen!
NPUB30409, NPEB00479
Episode 3: Citizen Brown
NPUB30410
Episode 4: Double Visions
NPUB30411
Episode 5: OUTATIME
NPUB30412
Complete Pack
BLES01596 (IRD), BLUS30886
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Back to the Future: The Game is an episodic graphic adventure based on the Back to the Future film franchise. Bob Gale, co-creator, co-writer and co-producer of the film trilogy, assisted Telltale in writing the game's story. Original actors Michael J. Fox and Christopher Lloyd allowed the developers to use their likenesses in the game for the lead characters Marty McFly and Doc Brown, respectively. Lloyd reprises his role as Doc, while A.J. Locascio plays the role of Marty; Fox later appeared to voice two cameo roles in the final episode, reprising his role as future versions of Marty McFly in addition to playing his forefather William. The game is split-up into five episodes.

The game is played from a third-person perspective. The player controls Marty to explore the 3D environments using either the keyboard, mouse or game controller to move around. The player can have Marty examine objects, talk to non-player characters (initiating dialog through conversation trees), and perform specific actions in order to solve puzzles and progress the game. Some items can be picked up and stored in Marty's inventory, and then can be used later to interact with other characters or objects. The game provides a list of current goals for the player to complete to advance the game. The player can access a hint system, revealing one clue at a time from a number of cryptic clues for how to solve a specific puzzle.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.