Atelier Totori: The Adventurer of Arland: Difference between revisions

From RPCS3 Wiki
(Creating game page)
 
m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- O...)
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|developer = Gust Co. Ltd.
|publisher = {{vgregion|}}
|publisher = {{vgregion|JP=Gust Co. Ltd.|NA/EU/AU|Nippon Ichi Software}}
|series    = <!-- delete if not applicable -->
|series    = Atelier
|date      = {{vgregion|}}
|date      = {{vgregion|JP=June 24, 2010|NA=September 27, 2011|EU=September 30, 2011|AU=October 6, 2011}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    =  
|genre    = Role-playing
|modes    = <!-- Choose all relevant options: Single-player, Multiplayer, Co-op, Online -->
|modes    = Single-player
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLUS30735, BLES01221, BLJM60241|ird=Yes}}, {{gameid|oid=BLUS30867, BLJM55024, BLJM55040|ird=No}}
|wikipedia = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Atelier Totori: The Adventurer of Arland''''' (<u>Japanese</u>: トトリのアトリエ ~アーランドの錬金術士 2~ <u>Hepburn</u>: Totori no Atorie ~Ārando no Renkinjutsushi 2~, ''lit. Atelier Totori: The Alchemist of Arland 2'') is the twelfth installment in the [[:Category:Atelier (Series)|Atelier series]], and it continues the series' emphasis on item synthesis. The game is the second in the Arland series and a direct sequel to [[Atelier Rorona: The Alchemist of Arland]], taking place five years after the end of Atelier Rorona. It is followed by [[Atelier Meruru: The Apprentice of Arland]], which was released in June 2011.
 
Atelier Totori begins with Totori in the fishing village of Alanya, her hometown, and ends after five years pass. Totooria Helmold is Rorona's student who is looking for her missing mother. After the events of Atelier Rorona, Rorona has been traveling across Arland teaching alchemy. One day, Totori and her older sister find a starving Rorona collapsed on their doorstep. She teaches Totori about alchemy, adopting her as a student. Since then, Totori has been learning alchemy on her own.
 
Everyone in Alanya believes that Totori's mother is dead. However, Totori thinks she is still alive, so she travels to Arland in order to become an adventurer and search for her. Players follow Totori on her journey exploring the world, improving her alchemy, and searching for her long-lost mother.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
|ppu decoder notes                   =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
|spu decoder notes                   =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes         =  
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler         = <!-- On, Off -->
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
|enable thread scheduler notes       =  
|lower spu thread priority       = <!-- On, Off -->
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
|lower spu thread priority notes     =  
|enable spu loop detection       = <!-- On, Off -->
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
|enable spu loop detection notes     =  
|hook static function            = <!-- On, Off -->
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
|spu cache notes                    =
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =
|spu block size                      = <!-- Safe, Mega, Giga -->
|spu block size notes                =
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes              =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
|renderer notes                     = Recommended to get the best performance.
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                 =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
|framelimit notes                   =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes           =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                      = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                =  
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
|default resolution notes           =  
|resolution scale                 = <!-- Range between 50% to 800% -->
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale notes           =
|resolution scale notes             =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
|resolution scale threshold notes   =  
|write color buffer              = <!-- On, Off -->
|write color buffers                = <!-- On, Off -->
|write color buffer notes         =
|write color buffers notes           =  
|use gpu texture scaling          = <!-- On, Off -->
|strict rendering mode               = <!-- On, Off -->
|use gpu texture scaling notes    =
|strict rendering mode notes         =  
|strict rendering mode           = <!-- On, Off -->
|vsync                               = <!-- On, Off -->
|strict rendering mode notes     =
|vsync notes                         =  
|vsync                           = <!-- On, Off -->
|stretch to display area             = <!-- On, Off -->
|vsync notes                     =
|stretch to display area notes       =  
|stretch to display area         = <!-- On, Off -->
|disable vertex cache               = <!-- On, Off -->
|stretch to display area notes   =
|disable vertex cache notes         =
|disable vertex cache             = <!-- On, Off -->
|multithreaded rsx                  = <!-- On, Off -->
|disable vertex cache notes      =
|multithreaded rsx notes            =
|disable async shader compiler       = <!-- On, Off -->
|disable async shader compiler notes =
<!-- Audio configuration -->
|audio out windows                  = <!-- XAudio2, OpenAL -->
|audio out windows notes            =
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux notes              =
|dump to file                        = <!-- On, Off -->
|dump to file notes                  =
|convert to 16-bit                  = <!-- On, Off -->
|convert to 16-bit notes            =
|downmix to stereo                  = <!-- On, Off -->
|downmix to stereo notes            =
|volume                              = <!-- Range between 0% to 200% -->
|volume notes                        =
|enable buffering                    = <!-- On, Off -->
|enable buffering notes              =
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
|audio buffer duration notes        =
|enable time stretching              = <!-- On, Off -->
|enable time stretching notes        =
|time stretching threshold          = <!-- Range between 0% to 100% -->
|time stretching threshold notes    =
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =
|write depth buffers                = <!-- On, Off -->
|write depth buffers notes          =
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                  =
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation notes   =
|force cpu blit emulation notes     =
|use gpu texture scaling            = <!-- On, Off -->
|use gpu texture scaling notes      =
|accurate getllar                    = <!-- On, Off -->
|accurate getllar notes              =
|accurate putlluc                    = <!-- On, Off -->
|accurate putlluc notes              =
|hook static functions              = <!-- On, Off -->
|hook static functions notes        =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 13:34, 20 September 2019

Atelier Totori: The Adventurer of Arland
Developer(s) Gust Co. Ltd.
Publisher(s) JP Gust Co. Ltd.
NA/EU/AU Nippon Ichi Software
Series Atelier
Release date(s) JP June 24, 2010
NA September 27, 2011
EU September 30, 2011
AU October 6, 2011
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLUS30735 (IRD), BLES01221 (IRD), BLJM60241 (IRD), BLUS30867, BLJM55024, BLJM55040
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Atelier Totori: The Adventurer of Arland (Japanese: トトリのアトリエ ~アーランドの錬金術士 2~ Hepburn: Totori no Atorie ~Ārando no Renkinjutsushi 2~, lit. Atelier Totori: The Alchemist of Arland 2) is the twelfth installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the second in the Arland series and a direct sequel to Atelier Rorona: The Alchemist of Arland, taking place five years after the end of Atelier Rorona. It is followed by Atelier Meruru: The Apprentice of Arland, which was released in June 2011.

Atelier Totori begins with Totori in the fishing village of Alanya, her hometown, and ends after five years pass. Totooria Helmold is Rorona's student who is looking for her missing mother. After the events of Atelier Rorona, Rorona has been traveling across Arland teaching alchemy. One day, Totori and her older sister find a starving Rorona collapsed on their doorstep. She teaches Totori about alchemy, adopting her as a student. Since then, Totori has been learning alchemy on her own.

Everyone in Alanya believes that Totori's mother is dead. However, Totori thinks she is still alive, so she travels to Arland in order to become an adventurer and search for her. Players follow Totori on her journey exploring the world, improving her alchemy, and searching for her long-lost mother.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.