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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |developer = Gust Co. Ltd. | ||
|publisher = {{vgregion|}} | |publisher = {{vgregion|JP=Gust Co. Ltd.|NA/EU|Koei Tecmo}} | ||
|series = | |series = Atelier | ||
|date = {{vgregion|}} | |date = {{vgregion|JP=July 17, 2014|NA=March 10, 2015|EU=March 13, 2015}} | ||
|release = | |release = Multi-platform | ||
|genre = | |genre = Role-playing | ||
|modes = | |modes = Single-player | ||
|gameid = {{gameid|id=BLES02143, BLJM61192, NPJB00619|ird=No}} | |gameid = {{gameid|id=BLUS31525|ird=Yes}}, {{gameid|id=BLES02143, BLJM61192, NPUB31663, NPJB00619|oid=BLJM55081, NPEB02221|ird=No}} | ||
}} | }} | ||
< | '''''Atelier Shallie: Alchemists of the Dusk Sea''''' (<u>Japanese</u>: シャリーのアトリエ~黄昏の海の錬金術士~ <u>Hepburn</u>: Sharī no Atorie ~Tasogare no Umi no Renkinjutsu-shi~) is a part of the [[:Category:Atelier (Series)|Atelier series]] and is the third and final installment of the Dusk storyline and the 16th main game in the series overall. | ||
The player is able to choose one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing. Field actions differ depending on the character. Shallote is able to scrub the floor for items with her broom or clean and catch fish using bait, Shallistera is able to uncover hidden items through dowsing, and both characters are able to mine for items at various locations on the field. | |||
The game's story takes place about 10 years after the beginning of [[Atelier Ayesha: The Alchemist of Dusk]] and 6 years after the beginning of [[Atelier Escha & Logy: Alchemists of the Dusk Sky]]. As water sources dry up from an oasis town, the plants wilt and animals go hungry. It is here where two alchemists with different methods of making a living meet. Whilst Shallistera aims to find a way to save her village from demise, Shallotte Elminus goes on her daily life in an attempt to become a proper alchemist. Shallistera's story will reveal the truth and mysteries that have been depicted throughout the Dusk series, while Shallotte's story will revolve around the daily life in the world. After meeting each other, Shallistera and Shallotte will grow by fulfilling goals by working together and the friendship of the two are one of the elements that the story will focus on. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |enable thread scheduler = <!-- On, Off --> | ||
| | |enable thread scheduler notes = | ||
|enable | |lower spu thread priority = <!-- On, Off --> | ||
|enable | |lower spu thread priority notes = | ||
| | |enable spu loop detection = <!-- On, Off --> | ||
| | |enable spu loop detection notes = | ||
| | |spu cache = <!-- On, Off --> | ||
| | |spu cache notes = | ||
| | |accurate xfloat = <!-- On, Off --> | ||
| | |accurate xfloat notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = Recommended to get the best performance. | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |||
|aspect ratio notes = | |||
|aspect ratio | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|aspect ratio notes | |framelimit notes = | ||
|framelimit | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|framelimit notes | |anisotropic filter notes = | ||
|anisotropic filter | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anisotropic filter notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
| | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
| | |shader mode notes = | ||
| | |write color buffers = <!-- On, Off --> | ||
| | |write color buffers notes = | ||
|strict rendering mode | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes | |strict rendering mode notes = | ||
|vsync | |vsync = <!-- On, Off --> | ||
|vsync notes | |vsync notes = | ||
|stretch to display area | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes | |stretch to display area notes = | ||
|disable vertex cache | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
<!-- Audio configuration --> | |||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |||
|audio out linux notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|downmix to stereo = <!-- On, Off --> | |||
|downmix to stereo notes = | |||
|volume = <!-- Value between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Value between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Value between 0% to 100% --> | |||
|time stretching threshold notes = | |||
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | |||
|firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes | |force cpu blit emulation notes = | ||
|use gpu texture scaling = <!-- On, Off --> | |||
|use gpu texture scaling notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate putlluc = <!-- On, Off --> | |||
|accurate putlluc notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | |||
Revision as of 19:33, 19 September 2020
Atelier Shallie: Alchemists of the Dusk Sea | |
---|---|
Developer(s) | Gust Co. Ltd. |
Publisher(s) | JP Gust Co. Ltd. NA/EU Koei Tecmo |
Series | Atelier |
Release date(s) | JP July 17, 2014 NA March 10, 2015 EU March 13, 2015 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS31525 (IRD), BLES02143, BLJM61192, NPUB31663, NPJB00619, BLJM55081, NPEB02221 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Atelier Shallie: Alchemists of the Dusk Sea (Japanese: シャリーのアトリエ~黄昏の海の錬金術士~ Hepburn: Sharī no Atorie ~Tasogare no Umi no Renkinjutsu-shi~) is a part of the Atelier series and is the third and final installment of the Dusk storyline and the 16th main game in the series overall.
The player is able to choose one of two characters, each with a differing storyline and adventure; regardless of which character is chosen, the flow of the game remains the same. In comparison to previous Atelier games, fields are significantly larger, and the player is able to harvest a wider variety of items and raw materials to use for mixing. Field actions differ depending on the character. Shallote is able to scrub the floor for items with her broom or clean and catch fish using bait, Shallistera is able to uncover hidden items through dowsing, and both characters are able to mine for items at various locations on the field.
The game's story takes place about 10 years after the beginning of Atelier Ayesha: The Alchemist of Dusk and 6 years after the beginning of Atelier Escha & Logy: Alchemists of the Dusk Sky. As water sources dry up from an oasis town, the plants wilt and animals go hungry. It is here where two alchemists with different methods of making a living meet. Whilst Shallistera aims to find a way to save her village from demise, Shallotte Elminus goes on her daily life in an attempt to become a proper alchemist. Shallistera's story will reveal the truth and mysteries that have been depicted throughout the Dusk series, while Shallotte's story will revolve around the daily life in the world. After meeting each other, Shallistera and Shallotte will grow by fulfilling goals by working together and the friendship of the two are one of the elements that the story will focus on.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Known Issues
There are no reported issues with this title.