Atelier Rorona: The Alchemist of Arland: Difference between revisions

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Revision as of 12:47, 10 September 2021

Atelier Rorona: The Alchemist of Arland
Developer(s) Gust Co. Ltd.
Publisher(s) JP Gust Co. Ltd.
NA/EU/AU Nippon Ichi Software
Series Atelier
Release date(s) Atelier Rorona
JP June 25, 2009
NA September 28, 2010
EU October 22, 2010
AU October 28, 2010
Atelier Rorona Plus
JP November 21, 2013
AU June 19, 2014
NA June 24, 2014
EU July 2, 2014
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) Atelier Rorona
BLUS30465 (IRD), BLES01030 (IRD), BLJM55018 (IRD), BLJM55039, BLJM60154
Atelier Rorona Plus
BLES02050 (IRD), BLJM61127, BLUS31449, NPUB31522, NPEB02047, NPJB00509
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Atelier Rorona: The Alchemist of Arland (Japanese: ロロナのアトリエ ~アーランドの錬金術師~ Hepburn: Rorona no Atorie ~Aarando no Renkinjutsushi~) is the eleventh installment in the Atelier series, and it continues the series' emphasis on item synthesis. The game is the first title in the series to be developed for PlayStation 3, and it is also the first to utilize 3D models as opposed to the 2D sprites in earlier titles. A sequel titled Atelier Totori: The Adventurer of Arland, which takes place five years after the end of Atelier Rorona, was released in Japan on June 24, 2010.

Gust released a remake of Atelier Rorona titled Atelier Rorona Plus: The Alchemist of Arland (Japanese: 新・ロロナのアトリエ はじまりの物語 ~アーランドの錬金術士~ Hepburn: Shin・Rorona no Atelier Hajimari no Monogatari ~Arland no Renkinjutsushi~) for PlayStation 3 and PlayStation Vita. In Australia, it received a rating of "R18+" for "Sexual Violence".

Atelier Rorona has four main modes of gameplay: a field map, a battle screen, an alchemy system, and a visual novel system. Navigation occurs via two static map illustrations, which depicts the Arland town and its surrounding area in a scaled down view. Field map areas such as the town and forests are depicted as realistically rendered environments, in which the player can converse with locals, gather items, or encounter enemies. Enemies on field maps are openly visible to the players, and players can either engage or avoid the encounter. Contact with the enemies initiates a separate battle screen.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.