Atelier Meruru: The Apprentice of Arland
|Atelier Meruru: The Apprentice of Arland|
|Developer(s)||Gust Co. Ltd.|
|Publisher(s)||JP Gust Co. Ltd.|
NA/EU/AU Nippon Ichi Software
|Release date(s)||JP June 23, 2011|
EU May 25, 2012
NA May 29, 2012
AU May 31, 2012
Atelier Meruru: The Apprentice of Arland (Japanese: メルルのアトリエ～アーランドの錬金術士3～ Hepburn: Meruru no Atorie: Ārando no Renkinjutsushi 3, lit. Atelier Meruru: The Alchemist of Arland 3) is the thirteenth installment in the Atelier series, and it continues the series' emphasis on item creation and synthesis. It is the third and final game in the Arland series and a direct sequel to Atelier Totori: The Adventurer of Arland. It went out of print after a month due to being mis-rated, only being re-released after CERO applied a B rating days later. It is notably the last title that Gust self-published before merging with Tecmo Koei.
Meruru is the princess of Arls, a little kingdom situated in the far north of the Arland republic. After her father and Gio, the leader of Arland, discussed the merging of the two lands, she met Totori, the now-graduated alchemist. Dazzled by the power of alchemy, and with a desire to help her country prosper, she forced herself on Totori as her first student. Her father initially disapproves of this decision, but agrees following a suggestion from Rufus. He gives Meruru a directive to use her alchemy to improve the kingdom, with several intermediate goals which must be met within specific time periods in order to be allowed to continue her alchemy work. Later, Rorona joins the two, but she has been turned into a child by Astrid after drinking an experimental potion of youth.
No options that deviate from the default configuration are recommended for this title. The full list of default options is available here.