Difference between revisions of "Atelier Meruru: The Apprentice of Arland"

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|genre    = Role-playing
 
|genre    = Role-playing
 
|modes    = Single-player
 
|modes    = Single-player
|gameid    = {{gameid|id=BLUS30941, BLES01593, BLJM60348|ird=Yes}}, {{gameid|oid=BLJM55041|ird=No}}
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|gameid    = {{gameid|id=BLUS30941, BLES01593, BLJM60348|ird=Yes}}, {{gameid|oid=BLJM55041|ird=No}}<br>'''''Official PlayView'''''<br>{{gameid|id=NPJB60142|ird=NA}}
 
}}
 
}}
  
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==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
 
|ppu decoder notes                    =  
 
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
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|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
 
|spu decoder notes                    =  
 
|spu decoder notes                    =  
 
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
 
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|tsx instructions notes                =  
 
|tsx instructions notes                =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
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|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
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|renderer notes                        =  
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio notes                    =  
 
|aspect ratio notes                    =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold notes      =  
 
|resolution scale threshold notes      =  
 +
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
 +
|shader mode notes                    =
 
|write color buffers                  = On <!-- On, Off -->
 
|write color buffers                  = On <!-- On, Off -->
 
|write color buffers notes            = Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible.
 
|write color buffers notes            = Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible.
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|stretch to display area              = <!-- On, Off -->
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area notes        =  
 
|stretch to display area notes        =  
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|enable 3d                            = <!-- On, Off -->
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|enable 3d notes                      =
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache notes            =  
 
|disable vertex cache notes            =  
 
|multithreaded rsx                    = <!-- On, Off -->
 
|multithreaded rsx                    = <!-- On, Off -->
 
|multithreaded rsx notes              =  
 
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
 
|disable async shader compiler notes  =
 
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
 
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
 
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux notes                =  
 
|audio out linux notes                =  
 +
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
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|audio channels notes                  =
 
|dump to file                          = <!-- On, Off -->
 
|dump to file                          = <!-- On, Off -->
 
|dump to file notes                    =  
 
|dump to file notes                    =  
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit notes              =  
 
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
 
|downmix to stereo notes              =
 
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume notes                          =  
 
|volume notes                          =  
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|debug console mode                    = <!-- On, Off -->
 
|debug console mode                    = <!-- On, Off -->
 
|debug console mode notes              =  
 
|debug console mode notes              =  
 +
|accurate llvm dfma                    = <!-- On, Off -->
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|accurate llvm dfma notes              =
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|accurate rsx reservation access      = <!-- On, Off -->
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|accurate rsx reservation access notes =
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs notes                =  
 
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache notes    =  
 
|disable on-disk shader cache notes    =  
 +
|disable native float16 support        = <!-- On, Off -->
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|disable native float16 support notes  =
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync notes              =  
 
|relaxed zcull sync notes              =  
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|clocks scale notes                    =  
 
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
 +
|disable zcull occlusion queries      = <!-- On, Off -->
 +
|disable zcull occlusion queries notes =
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation              = <!-- On, Off -->
 
|force cpu blit emulation notes        =  
 
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar notes                =  
 
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
 
|accurate putlluc notes                =
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access notes =
 
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions notes          =  
 
|hook static functions notes          =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes  =
 
}}
 
}}
  

Latest revision as of 12:49, 2 October 2020

Atelier Meruru: The Apprentice of Arland
Developer(s) Gust Co. Ltd.
Publisher(s) JP Gust Co. Ltd.
NA/EU/AU Nippon Ichi Software
Series Atelier
Release date(s) JP June 23, 2011
EU May 25, 2012
NA May 29, 2012
AU May 31, 2012
Release type Multi-platform
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLUS30941 (IRD), BLES01593 (IRD), BLJM60348 (IRD), BLJM55041
Official PlayView
NPJB60142
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Atelier Meruru: The Apprentice of Arland (Japanese: メルルのアトリエ~アーランドの錬金術士3~ Hepburn: Meruru no Atorie ~Ārando no Renkinjutsushi 3~, lit. Atelier Meruru: The Alchemist of Arland 3) is the thirteenth installment in the Atelier series, and it continues the series' emphasis on item creation and synthesis. It is the third and final game in the Arland series and a direct sequel to Atelier Totori: The Adventurer of Arland. It went out of print after a month due to being mis-rated, only being re-released after CERO applied a B rating days later. It is notably the last title that Gust self-published before merging with Tecmo Koei.

Meruru is the princess of Arls, a little kingdom situated in the far north of the Arland republic. After her father and Gio, the leader of Arland, discussed the merging of the two lands, she met Totori, the now-graduated alchemist. Dazzled by the power of alchemy, and with a desire to help her country prosper, she forced herself on Totori as her first student. Her father initially disapproves of this decision, but agrees following a suggestion from Rufus. He gives Meruru a directive to use her alchemy to improve the kingdom, with several intermediate goals which must be met within specific time periods in order to be allowed to continue her alchemy work. Later, Rorona joins the two, but she has been turned into a child by Astrid after drinking an experimental potion of youth.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Write color buffers On Required to correctly display the background during dialogue sequences. Without Write color buffers, only a black background will be visible.

Known Issues

There are no reported issues with this title.