Asura's Wrath: Difference between revisions

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m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- O...)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:AsuraCover.jpg}}|300px]]
|developer = CyberConnect2
|developer = CyberConnect2
|publisher = Capcom
|publisher = Capcom
Line 6: Line 7:
|genre    = Beat 'em up
|genre    = Beat 'em up
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES01227, BLUS30721|ird=Yes}}
|gameid    = {{gameid|id=BLES01227, BLUS30721|oid=BLJM60409|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90612, NPEB90381, NPHB00451|ird=NA}}
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = Automatic <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           = Changing to anything other than Automatic causes graphical issues
|anisotropic filter notes             = Changing to anything other than ''Auto'' causes graphical issues.
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = 512 x 512 <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   = To be used when Resolution scaling is set above 100%
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     = To be used when Resolution scaling is set above 100%.
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate getllar notes                =
|write depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|write depth buffers notes           =  
|accurate rsx reservation access notes =
|read color buffers                 = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|read color buffers notes            =  
|accurate spu dma notes                =
|vblank rate                         = <!-- Range between 1 to 500 -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|vblank rate notes                   =  
|ppu llvm accurate vector nans notes  =
|clocks scale                       = <!-- Range between 10 to 1000 -->
|ppu llvm java mode handling          = <!-- On, Off -->
|clocks scale notes                 =  
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes           =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes   =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = Disable Motion Blur, Unlock FPS<!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
'''Skip Intros:'''<br/>
You can skip intros by changing the files below with [https://github.com/esc0rtd3w/blank-intro-videos/raw/master/blank.bik this].
<pre>PS3_GAME/USRDIR/BCGAME/MOVIES/00_AUTOSAVE.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/00_EXAMINATION.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/20_BINKLOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/20_SPEEDTREELOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/20_UE3LOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/30_GORE.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/40_CAPCOMLOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/40_CC2LOGO.BIK</pre>
Just copy over them, or after deleting ( or renaming ) create multiple copies of blank.bik in MOVIES folder and rename it to the filenames above.
<code>copy blank.bik 00_AUTOSAVE.BIK</code> etc...
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  ASURA_FPS_notes: &ASURA_FPS_notes
    "Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's possible to play through the game at 60 FPS if you are good at button mashing, but 120 FPS and higher are unplayable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57 FPS."
  ASURA_FPS: &ASURA_FPS
    - [ be32, 0x008bbd04, 0x60000000 ] # nop
    - [ be32, 0x008bbd64, 0x60000000 ] # nop
    - [ be32, 0x008bbd68, 0x60000000 ] # nop
  ASURA_DEV_notes: &ASURA_DEV_notes
    "Press D-pad Left at any time to access the Developer Menu."
  ASURA_DEV: &ASURA_DEV
    - [ be32, 0x014d69ec, 0x38600000 ] # li r3, 0
    - [ be32, 0x01166744, 0x38600001 ] # li r3, 1
    - [ be32, 0x0167e460, 0x00500053 ] # ren string "BCGTOC.ini" to "PS3TOC.txt"
    - [ be32, 0x0167e464, 0x00330054 ]
    - [ be32, 0x0167e468, 0x004f0043 ]
    - [ be32, 0x0167e46c, 0x002e0054 ]
    - [ be32, 0x0167e470, 0x00580054 ]
  ASURA_AO: &ASURA_AO
    - [ be32, 0x00686dcc, 0x38600000 ] # li r3, 0
  ASURA_BLOOM: &ASURA_BLOOM
    - [ be32, 0x0011ae5c, 0x38c00000 ] # li r6, 0
    - [ be32, 0x003ba264, 0x38c00000 ] # li r6, 0
  ASURA_MB: &ASURA_MB
    - [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur
    - [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur
  ASURA_DoF: &ASURA_DoF
    - [ be32, 0x0031cb10, 0x38a00000 ] # li r5, 0
    - [ be32, 0x0011ae68, 0x38a00000 ] # li r5, 0
    - [ be32, 0x003ba270, 0x38a00000 ] # li r5, 0
  asuraW_EUtitle: &asuraW_EUtitle
    "Asura's Wrath":
      BLES01227: [ All ]
  asuraW_UStitle: &asuraW_UStitle
    "Asura's Wrath":
      BLUS30721: [ All ]
  asuraW_JPtitle: &asuraW_JPtitle
    "Asura's Wrath":
      BLJM60409: [ All ]
PPU-83096111daff850cc92b637aec1780c4079e1c58:
  "Unlock FPS":
    Games: *asuraW_UStitle
    Author: "Whatcookie"
    Notes: *ASURA_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_FPS ]
  "Developer Menu":
    Games: *asuraW_UStitle
    Author: "dron_3"
    Notes: *ASURA_DEV_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DEV ]
  "Disable Ambient Occlusion":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_AO ]
  "Disable Bloom":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_BLOOM ]
  "Disable Depth of Field":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DoF ]
  "Disable Motion Blur":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_MB ]
PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1:
  "Unlock FPS":
    Games: *asuraW_EUtitle
    Author: "Whatcookie, Mew21"
    Notes: *ASURA_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_FPS ]
  "Developer Menu":
    Games: *asuraW_EUtitle
    Author: "dron_3"
    Notes: *ASURA_DEV_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DEV ]
  "Disable Ambient Occlusion":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_AO ]
  "Disable Bloom":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_BLOOM ]
  "Disable Depth of Field":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DoF ]
  "Disable Motion Blur":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_MB ]
PPU-6585c59c9d46eb1aaab617dce0406dc0004388fe:
  "Unlock FPS":
    Games: *asuraW_JPtitle
    Author: "Whatcookie, Mew21"
    Notes: *ASURA_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_FPS ]
  "Developer Menu":
    Games: *asuraW_JPtitle
    Author: "dron_3"
    Notes: *ASURA_DEV_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DEV ]
  "Disable Ambient Occlusion":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_AO ]
  "Disable Bloom":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_BLOOM ]
  "Disable Depth of Field":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DoF ]
  "Disable Motion Blur":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_MB ]
PPU-4e9a32794deb72bef3985b9cf16e58a82fcea8f7:
  "Unlock FPS":
    Games:
      "ASURA'S WRATH Preview":
        BLES01227: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008ec4b0, 0x60000000 ]
      - [ be32, 0x008ec510, 0x60000000 ]
      - [ be32, 0x008ec514, 0x60000000 ]
  "Boot to title screen":
    Games:
      "ASURA'S WRATH Preview":
        BLES01227: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01534eec, 0x38600000 ]
}}

Latest revision as of 14:53, 18 December 2023

Asura's Wrath
AsuraCover.jpg
Developer(s) CyberConnect2
Publisher(s) Capcom
Release date(s) NA February 21, 2012
JP/AU February 23, 2012
EU February 24, 2012
Release type Console exclusive
Genre(s) Beat 'em up
Mode(s) Single-player
GameID(s) BLES01227 (IRD), BLUS30721 (IRD), BLJM60409 (IRD)
Demo
NPUB90612, NPEB90381, NPHB00451
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Asura's Wrath (Japanese: アスラズ ラース Hepburn: Asurazu Rāsu) was first announced at the Tokyo Game Show in 2010. The game follows the title character, the demigod Asura as he seeks revenge on the pantheon of other demigods who betrayed him. The story is presented in the style and format of an episodic series of cinematic scenes, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. Because of its unique style, the game has been described in the media as an "interactive anime". According to the game's producer Kazuhiro Tsuchiya, Asura's Wrath takes elements from Hindu and Buddhist mythologies and blends them with science fiction.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Disable Motion Blur, Unlock FPS

Known Issues

There are no reported issues with this title.

Special Notes

Skip Intros:
You can skip intros by changing the files below with this.

PS3_GAME/USRDIR/BCGAME/MOVIES/00_AUTOSAVE.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/00_EXAMINATION.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/20_BINKLOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/20_SPEEDTREELOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/20_UE3LOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/30_GORE.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/40_CAPCOMLOGO.BIK
PS3_GAME/USRDIR/BCGAME/MOVIES/40_CC2LOGO.BIK

Just copy over them, or after deleting ( or renaming ) create multiple copies of blank.bik in MOVIES folder and rename it to the filenames above.

copy blank.bik 00_AUTOSAVE.BIK etc...


Patches

Anchors:
  ASURA_FPS_notes: &ASURA_FPS_notes
    "Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's possible to play through the game at 60 FPS if you are good at button mashing, but 120 FPS and higher are unplayable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57 FPS."

  ASURA_FPS: &ASURA_FPS
    - [ be32, 0x008bbd04, 0x60000000 ] # nop
    - [ be32, 0x008bbd64, 0x60000000 ] # nop
    - [ be32, 0x008bbd68, 0x60000000 ] # nop

  ASURA_DEV_notes: &ASURA_DEV_notes
    "Press D-pad Left at any time to access the Developer Menu."

  ASURA_DEV: &ASURA_DEV
    - [ be32, 0x014d69ec, 0x38600000 ] # li r3, 0
    - [ be32, 0x01166744, 0x38600001 ] # li r3, 1
    - [ be32, 0x0167e460, 0x00500053 ] # ren string "BCGTOC.ini" to "PS3TOC.txt"
    - [ be32, 0x0167e464, 0x00330054 ]
    - [ be32, 0x0167e468, 0x004f0043 ]
    - [ be32, 0x0167e46c, 0x002e0054 ]
    - [ be32, 0x0167e470, 0x00580054 ]

  ASURA_AO: &ASURA_AO
    - [ be32, 0x00686dcc, 0x38600000 ] # li r3, 0

  ASURA_BLOOM: &ASURA_BLOOM
    - [ be32, 0x0011ae5c, 0x38c00000 ] # li r6, 0
    - [ be32, 0x003ba264, 0x38c00000 ] # li r6, 0

  ASURA_MB: &ASURA_MB
    - [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur
    - [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur

  ASURA_DoF: &ASURA_DoF
    - [ be32, 0x0031cb10, 0x38a00000 ] # li r5, 0
    - [ be32, 0x0011ae68, 0x38a00000 ] # li r5, 0
    - [ be32, 0x003ba270, 0x38a00000 ] # li r5, 0

  asuraW_EUtitle: &asuraW_EUtitle
    "Asura's Wrath":
      BLES01227: [ All ]

  asuraW_UStitle: &asuraW_UStitle
    "Asura's Wrath":
      BLUS30721: [ All ]

  asuraW_JPtitle: &asuraW_JPtitle
    "Asura's Wrath":
      BLJM60409: [ All ]

PPU-83096111daff850cc92b637aec1780c4079e1c58:
  "Unlock FPS":
    Games: *asuraW_UStitle
    Author: "Whatcookie"
    Notes: *ASURA_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_FPS ]
  "Developer Menu":
    Games: *asuraW_UStitle
    Author: "dron_3"
    Notes: *ASURA_DEV_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DEV ]
  "Disable Ambient Occlusion":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_AO ]
  "Disable Bloom":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_BLOOM ]
  "Disable Depth of Field":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DoF ]
  "Disable Motion Blur":
    Games: *asuraW_UStitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_MB ]

PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1:
  "Unlock FPS":
    Games: *asuraW_EUtitle
    Author: "Whatcookie, Mew21"
    Notes: *ASURA_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_FPS ]
  "Developer Menu":
    Games: *asuraW_EUtitle
    Author: "dron_3"
    Notes: *ASURA_DEV_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DEV ]
  "Disable Ambient Occlusion":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_AO ]
  "Disable Bloom":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_BLOOM ]
  "Disable Depth of Field":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DoF ]
  "Disable Motion Blur":
    Games: *asuraW_EUtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_MB ]

PPU-6585c59c9d46eb1aaab617dce0406dc0004388fe:
  "Unlock FPS":
    Games: *asuraW_JPtitle
    Author: "Whatcookie, Mew21"
    Notes: *ASURA_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_FPS ]
  "Developer Menu":
    Games: *asuraW_JPtitle
    Author: "dron_3"
    Notes: *ASURA_DEV_notes
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DEV ]
  "Disable Ambient Occlusion":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_AO ]
  "Disable Bloom":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_BLOOM ]
  "Disable Depth of Field":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_DoF ]
  "Disable Motion Blur":
    Games: *asuraW_JPtitle
    Author: "boma"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *ASURA_MB ]

PPU-4e9a32794deb72bef3985b9cf16e58a82fcea8f7:
  "Unlock FPS":
    Games:
      "ASURA'S WRATH Preview":
        BLES01227: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008ec4b0, 0x60000000 ]
      - [ be32, 0x008ec510, 0x60000000 ]
      - [ be32, 0x008ec514, 0x60000000 ]
  "Boot to title screen":
    Games:
      "ASURA'S WRATH Preview":
        BLES01227: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01534eec, 0x38600000 ]