Army of TWO: The 40th Day: Difference between revisions

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...)
m (Text replacement - "<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM...)
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<!-- CPU configuration -->
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<!-- Debug configuration -->
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|force cpu blit emulation notes      =  
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|accurate getllar notes              =  
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|debug console mode notes            =  
}}
}}


==Known Issues==
==Known Issues==
There are no reported issues with this title.
There are no reported issues with this title.

Revision as of 14:51, 16 May 2019

Army of TWO: The 40th Day
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Series Army of TWO
Release date(s) NA January 12, 2010
AU January 14, 2010
EU January 15, 2010
JP March 25, 2010
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00659 (IRD), BLUS30408 (IRD)
Quick links Check Compatibility
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Wikipedia Page

Army of TWO: The 40th Day is the sequel to Army of TWO. The 40th Day focuses on two-player cooperative play and employs a cover system. It features Tyson Rios and Elliot Salem, the two protagonists from the original game, as combatant partners who, with the assistance of their handler Alice Murray, must fight to survive and prevail over invading forces that have engulfed Shanghai, China in a devastating terrorist attack. A sequel to The 40th Day, entitled Army of TWO: The Devil's Cartel, was released on March 26, 2013.

Weapons and upgrades are available, with interchangeable upgrades between weapons such as adding the barrel of one assault rifle to another. The "pimped" option returns along with new camouflage schemes. Weapons can now also be obtained from dead enemies, increasing the player's arsenal to four weapons, along with grenades. Bullets will be able to penetrate weaker materials such as wood and sheet metal. Certain weapons and weapon lockers can only be unlocked by morality moments. Weapon parts can be obtained in the game for free, either by searching armored boxes (which are locked as soon as the enemy guarding it detects the player's presence), rescuing hostages, or simply exploring.

New Heavy enemy types appear as bosses. They wear thick armor and often require a special method of attack to defeat, such as shooting gas canisters or grenade bags that they carry. The Heavy enemies carry weapons such as a flamethrower and a Gatling gun that cannot be unlocked by the player, though they can be picked up and temporarily used after the Heavy is defeated.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues

There are no reported issues with this title.