Difference between revisions of "Ar nosurge: Ode to an Unborn Star"

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
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|developer = Gust Co. Ltd.
|publisher = {{vgregion|}}
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|publisher = Koei Tecmo
|series    = <!-- delete if not applicable -->
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|date      = {{vgregion|JP=March 6, 2014|NA=September 23, 2014|EU=September 26, 2014}}
|date      = {{vgregion|}}
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|release  = PlayStation exclusive
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
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|genre    = Role-playing
|genre    =  
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|modes    = Single-player
|modes    = <!-- Choose all relevant options: Single-player, Multiplayer, Co-op, Online -->
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|gameid    = {{gameid|id=BLUS31478, NPUB31579|ird=Yes}}, {{gameid|id=BLJM61150|ird=No}}
|gameid    = {{gameid|}}
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|vndb      = https://vndb.org/v15062
|wikipedia = <!-- delete if not applicable -->
 
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
 
 
}}
 
}}
  
<!-- Give a brief description about the game -->
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'''''Ar nosurge: Ode to an Unborn Star''''' (<u>Japanese</u>: アルノサージュ ~生まれいずる星へ祈る詩~ <u>Hepburn</u>: Ar Nosurge ~Umareizuru Hoshi e Inoru Uta~) is a continuation of Gust's Japan-only 2012 release Ciel Nosurge, and a prequel to their Ar tonelico trilogy of games. The themes of the game are "human bonds" and "the inner surface of the heart". On a fictional planet named Ra Ciela, humans and a spiritual lifeform known as Genoms previously co-existed, but after the planet was destroyed, humans began to travel through space in a colony ship called Soreil, searching for other planets they could inhabit. After 5000 years of travel, they were suddenly attacked by a hostile life-form known as the Sharls, which abducted the people living in the residential areas of Soreil, Orei; and the human were powerless to stop the Sharls due to them possessing the power of Song Magic. However, the Felion Wall suddenly opened and from inside emerged the Ancients, people with the ability to use the same Song Magic as the Sharl and knowledge about technologies that were long lost, as they lived from the time Ra Ciela was destroyed.
  
 
==Configuration==
 
==Configuration==
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
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|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
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|ppu decoder notes                   =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
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|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
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|spu decoder notes                   =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
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|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
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|preferred spu threads notes         =  
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
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|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
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|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler         = <!-- On, Off -->
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|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
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|enable thread scheduler notes       =  
|lower spu thread priority       = <!-- On, Off -->
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|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
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|lower spu thread priority notes     =  
|enable spu loop detection       = <!-- On, Off -->
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|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
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|enable spu loop detection notes     =  
|hook static function            = <!-- On, Off -->
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|spu cache                          = <!-- On, Off -->
|hook static function notes       =
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|spu cache notes                    =
 +
|accurate xfloat                    = <!-- On, Off -->
 +
|accurate xfloat notes               =
 +
|spu block size                      = <!-- Safe, Mega, Giga -->
 +
|spu block size notes                =
 +
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
 +
|tsx instructions notes              =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
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|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
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|renderer notes                     =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
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|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|graphics device notes            =
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|aspect ratio notes                 =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
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|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
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|framelimit notes                   =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
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|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
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|anisotropic filter notes           =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
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|anti-aliasing                      = <!-- Auto, Disabled -->
|anisotropic filter notes         =
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|anti-aliasing notes                =  
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
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|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
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|default resolution notes           =  
|resolution scale                 = <!-- Range between 50% to 800% -->
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|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale notes           =
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|resolution scale notes             =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
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|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
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|resolution scale threshold notes   =  
|write color buffer              = <!-- On, Off -->
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|write color buffers                = <!-- On, Off -->
|write color buffer notes         =
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|write color buffers notes           =  
|use gpu texture scaling          = <!-- On, Off -->
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|strict rendering mode               = <!-- On, Off -->
|use gpu texture scaling notes    =
+
|strict rendering mode notes         =  
|strict rendering mode           = <!-- On, Off -->
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|vsync                               = <!-- On, Off -->
|strict rendering mode notes     =
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|vsync notes                         =  
|vsync                           = <!-- On, Off -->
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|stretch to display area             = <!-- On, Off -->
|vsync notes                     =
+
|stretch to display area notes       =  
|stretch to display area         = <!-- On, Off -->
+
|disable vertex cache               = <!-- On, Off -->
|stretch to display area notes   =
+
|disable vertex cache notes         =
|disable vertex cache             = <!-- On, Off -->
+
|multithreaded rsx                  = <!-- On, Off -->
|disable vertex cache notes      =
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|multithreaded rsx notes            =
 +
|disable async shader compiler       = <!-- On, Off -->
 +
|disable async shader compiler notes =
 +
<!-- Audio configuration -->
 +
|audio out windows                  = <!-- XAudio2, OpenAL -->
 +
|audio out windows notes            =
 +
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
 +
|audio out linux notes              =
 +
|dump to file                        = <!-- On, Off -->
 +
|dump to file notes                  =
 +
|convert to 16-bit                  = <!-- On, Off -->
 +
|convert to 16-bit notes            =
 +
|downmix to stereo                  = <!-- On, Off -->
 +
|downmix to stereo notes            =
 +
|volume                              = <!-- Range between 0% to 200% -->
 +
|volume notes                        =
 +
|enable buffering                    = <!-- On, Off -->
 +
|enable buffering notes              =
 +
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
 +
|audio buffer duration notes        =
 +
|enable time stretching              = <!-- On, Off -->
 +
|enable time stretching notes        =
 +
|time stretching threshold          = <!-- Range between 0% to 100% -->
 +
|time stretching threshold notes    =
 +
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes              =
 +
<!-- Advanced configuration -->
 +
|debug console mode                  = <!-- On, Off -->
 +
|debug console mode notes            =
 +
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
 +
|sleep timers accuracy notes        =
 +
|read depth buffers                  = <!-- On, Off -->
 +
|read depth buffers notes            =
 +
|write depth buffers                = <!-- On, Off -->
 +
|write depth buffers notes          =
 +
|read color buffers                  = <!-- On, Off -->
 +
|read color buffers notes            =
 +
|vblank rate                        = <!-- Range between 1 to 500 -->
 +
|vblank rate notes                  =
 +
|clocks scale                        = <!-- Range between 10 to 1000 -->
 +
|clocks scale notes                  =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
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|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation notes   =
+
|force cpu blit emulation notes     =
 +
|use gpu texture scaling            = <!-- On, Off -->
 +
|use gpu texture scaling notes      =
 +
|accurate getllar                    = <!-- On, Off -->
 +
|accurate getllar notes              =
 +
|accurate putlluc                    = <!-- On, Off -->
 +
|accurate putlluc notes              =
 +
|hook static functions              = <!-- On, Off -->
 +
|hook static functions notes        =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 

Revision as of 12:46, 6 September 2019

Ar nosurge: Ode to an Unborn Star
Developer(s) Gust Co. Ltd.
Publisher(s) Koei Tecmo
Release date(s) JP March 6, 2014
NA September 23, 2014
EU September 26, 2014
Release type PlayStation exclusive
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLUS31478 (IRD), NPUB31579, BLJM61150
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page
VNDB page

Ar nosurge: Ode to an Unborn Star (Japanese: アルノサージュ ~生まれいずる星へ祈る詩~ Hepburn: Ar Nosurge ~Umareizuru Hoshi e Inoru Uta~) is a continuation of Gust's Japan-only 2012 release Ciel Nosurge, and a prequel to their Ar tonelico trilogy of games. The themes of the game are "human bonds" and "the inner surface of the heart". On a fictional planet named Ra Ciela, humans and a spiritual lifeform known as Genoms previously co-existed, but after the planet was destroyed, humans began to travel through space in a colony ship called Soreil, searching for other planets they could inhabit. After 5000 years of travel, they were suddenly attacked by a hostile life-form known as the Sharls, which abducted the people living in the residential areas of Soreil, Orei; and the human were powerless to stop the Sharls due to them possessing the power of Song Magic. However, the Felion Wall suddenly opened and from inside emerged the Ancients, people with the ability to use the same Song Magic as the Sharl and knowledge about technologies that were long lost, as they lived from the time Ra Ciela was destroyed.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan

Known Issues