Ar nosurge: Ode to an Unborn Star: Difference between revisions

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m (Text replacement - "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = Recommended to get the best performance." to "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> |renderer notes = Recommended to get the best performance.")
m (Text replacement - "<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config" to "<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config")
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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler               = <!-- On, Off -->
|enable thread scheduler notes       =  
|enable thread scheduler notes         =  
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority             = <!-- On, Off -->
|lower spu thread priority notes     =  
|lower spu thread priority notes       =  
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable spu loop detection notes     =  
|enable spu loop detection notes       =  
|spu cache                           = <!-- On, Off -->
|spu cache                             = <!-- On, Off -->
|spu cache notes                     =  
|spu cache notes                       =  
|accurate xfloat                     = <!-- On, Off -->
|accurate xfloat                       = <!-- On, Off -->
|accurate xfloat notes               =  
|accurate xfloat notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|spu block size notes                 =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
|default resolution notes             =  
|resolution scale                   = <!-- Value between 50% to 800% -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
|resolution scale notes               =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
|vsync notes                           =  
|disable vertex cache               = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
|stretch to display area notes         =  
|multithreaded rsx                   = <!-- On, Off -->
|disable vertex cache                 = <!-- On, Off -->
|multithreaded rsx notes             =
|disable vertex cache notes           =  
|disable async shader compiler      = <!-- On, Off -->
|multithreaded rsx                     = <!-- On, Off -->
|disable async shader compiler notes =  
|multithreaded rsx notes               =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
|dump to file                         = <!-- On, Off -->
|dump to file notes                 =  
|dump to file notes                   =  
|convert to 16-bit                   = <!-- On, Off -->
|convert to 16-bit                     = <!-- On, Off -->
|convert to 16-bit notes             =  
|convert to 16-bit notes               =  
|downmix to stereo                   = <!-- On, Off -->
|downmix to stereo                     = <!-- On, Off -->
|downmix to stereo notes             =  
|downmix to stereo notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                 =  
|move handler notes                   =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =  
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|silence all logs                     = <!-- On, Off -->
|sleep timers accuracy notes         =  
|silence all logs notes               =  
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|maximum spurs threads notes         =  
|sleep timers accuracy notes           =  
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|maximum spurs threads notes           =  
|read depth buffers                 = <!-- On, Off -->
|firmware settings                     = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|read depth buffers notes           =  
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|write depth buffers                 = <!-- On, Off -->
|read depth buffers                   = <!-- On, Off -->
|write depth buffers notes           =  
|read depth buffers notes             =  
|read color buffers                 = <!-- On, Off -->
|write depth buffers                   = <!-- On, Off -->
|read color buffers notes           =  
|write depth buffers notes             =  
|disable on-disk shader cache       = <!-- On, Off -->
|read color buffers                   = <!-- On, Off -->
|disable on-disk shader cache notes =  
|read color buffers notes             =  
|relaxed zcull sync                 = <!-- On, Off -->
|disable on-disk shader cache         = <!-- On, Off -->
|relaxed zcull sync notes           =  
|disable on-disk shader cache notes   =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|relaxed zcull sync                   = <!-- On, Off -->
|driver wake-up delay notes         =  
|relaxed zcull sync notes             =  
|vblank rate                         = <!-- Value between 1 to 500 -->
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|vblank rate notes                   =  
|driver wake-up delay notes           =  
|clocks scale                       = <!-- Value between 10 to 1000 -->
|vblank rate                           = <!-- Value between 1 to 500 -->
|clocks scale notes                 =  
|vblank rate notes                     =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes     =  
|force cpu blit emulation notes       =  
|use gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|use gpu texture scaling notes       =  
|use gpu texture scaling notes         =  
|accurate getllar                   = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate getllar notes             =  
|accurate getllar notes               =  
|accurate putlluc                   = <!-- On, Off -->
|accurate putlluc                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate putlluc notes               =
|hook static functions               = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|hook static functions notes         =  
|accurate rsx reservation access notes =  
|hook static functions                 = <!-- On, Off -->
|hook static functions notes           =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->

Revision as of 19:39, 19 September 2020

Ar nosurge: Ode to an Unborn Star
Developer(s) Gust Co. Ltd.
Publisher(s) Koei Tecmo
Release date(s) JP March 6, 2014
NA September 23, 2014
EU September 26, 2014
Release type PlayStation exclusive
Genre(s) Role-playing
Mode(s) Single-player
GameID(s) BLUS31478 (IRD), NPUB31579, BLJM61150
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page
VNDB page

Ar nosurge: Ode to an Unborn Star (Japanese: アルノサージュ ~生まれいずる星へ祈る詩~ Hepburn: Ar Nosurge ~Umareizuru Hoshi e Inoru Uta~) is a continuation of Gust's Japan-only 2012 release Ciel Nosurge, and a prequel to their Ar tonelico trilogy of games. The themes of the game are "human bonds" and "the inner surface of the heart". On a fictional planet named Ra Ciela, humans and a spiritual lifeform known as Genoms previously co-existed, but after the planet was destroyed, humans began to travel through space in a colony ship called Soreil, searching for other planets they could inhabit. After 5000 years of travel, they were suddenly attacked by a hostile life-form known as the Sharls, which abducted the people living in the residential areas of Soreil, Orei; and the human were powerless to stop the Sharls due to them possessing the power of Song Magic. However, the Felion Wall suddenly opened and from inside emerged the Ancients, people with the ability to use the same Song Magic as the Sharl and knowledge about technologies that were long lost, as they lived from the time Ra Ciela was destroyed.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues