Difference between revisions of "All-Pro Football 2K8"

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m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
(updated game info/config)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
+
|developer = Visual Concepts
|publisher = {{vgregion|}}
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|publisher = 2K Sports{{vgregion|}}
 
|series    = <!-- delete if not applicable -->
 
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|}}
+
|date      = {{vgregion|NA=July 16, 2007}}
 
|release  = Console exclusive
 
|release  = Console exclusive
|genre    =  
+
|genre    = Sports
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
+
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
 
|gameid    = {{gameid|id=BLUS30049|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90035|ird=NA}}
 
|gameid    = {{gameid|id=BLUS30049|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90035|ird=NA}}
 
|wikipedia = <!-- delete if not applicable -->
 
|wikipedia = <!-- delete if not applicable -->
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<!-- Give a brief description about the game -->
 
<!-- Give a brief description about the game -->
 +
'''''All-Pro Football 2K8''''' is an American football game for seventh generation consoles. All-Pro Football 2K8 is the first football game to be published by 2K Sports since EA Sports purchased exclusive licenses to the intellectual properties of the NFL and NFLPA. John Elway, Barry Sanders, and Jerry Rice appear on the cover.
  
 
==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
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|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
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|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
+
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
+
|enable thread scheduler               = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|enable thread scheduler notes         =  
|lower spu thread priority           = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|lower spu thread priority notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|enable spu loop detection notes       =  
|spu cache                           = <!-- On, Off -->
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|spu cache                             = <!-- On, Off -->
|spu cache notes                     =  
+
|spu cache notes                       =  
|accurate xfloat                     = <!-- On, Off -->
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|accurate xfloat                       = <!-- On, Off -->
|accurate xfloat notes               =  
+
|accurate xfloat notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
+
|spu block size notes                 =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
+
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
+
|tsx instructions notes               =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
+
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
+
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
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|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
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|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
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|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
+
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Value between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
+
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
+
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
+
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
+
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
+
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
+
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
+
|stretch to display area notes         =  
|multithreaded rsx                  = <!-- On, Off -->
+
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
+
|enable 3d notes                       =  
|disable async shader compiler      = <!-- On, Off -->
+
|disable vertex cache                  = <!-- On, Off -->
|disable async shader compiler notes =  
+
|disable vertex cache notes           =  
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
+
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
+
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
+
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
+
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
+
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
+
|microphone type notes                 =  
 
<!-- I/O configuration -->
 
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
+
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
+
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
+
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
+
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
+
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
+
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
+
|camera settings                       = <!-- Null, Fake -->
|camera settings notes               =  
+
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
+
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                 =  
+
|move handler notes                   =  
 
<!-- Advanced configuration -->
 
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
+
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
+
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
+
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
+
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|sleep timers accuracy notes         =  
+
|accurate rsx reservation access notes =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
+
|ppu llvm accurate vector nans        = <!-- On, Off -->
|maximum spurs threads notes         =  
+
|ppu llvm accurate vector nans notes  =  
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
+
|silence all logs                     = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
+
|silence all logs notes               =  
|read depth buffers                 = <!-- On, Off -->
+
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|read depth buffers notes           =  
+
|sleep timers accuracy notes           =  
|write depth buffers                 = <!-- On, Off -->
+
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|write depth buffers notes           =  
+
|maximum spurs threads notes           =  
|read color buffers                 = <!-- On, Off -->
+
|firmware settings                     = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|read color buffers notes           =  
+
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|disable on-disk shader cache       = <!-- On, Off -->
+
|read depth buffers                   = <!-- On, Off -->
|disable on-disk shader cache notes  =  
+
|read depth buffers notes             =  
|relaxed zcull sync                 = <!-- On, Off -->
+
|write depth buffers                   = <!-- On, Off -->
|relaxed zcull sync notes           =  
+
|write depth buffers notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
+
|read color buffers                   = <!-- On, Off -->
|driver wake-up delay notes         =  
+
|read color buffers notes             =  
|vblank rate                         = <!-- Value between 1 to 500 -->
+
|disable on-disk shader cache         = <!-- On, Off -->
|vblank rate notes                   =  
+
|disable on-disk shader cache notes    =
|clocks scale                       = <!-- Value between 10 to 1000 -->
+
|disable native float16 support        = <!-- On, Off -->
|clocks scale notes                 =  
+
|disable native float16 support notes  =  
 +
|relaxed zcull sync                   = <!-- On, Off -->
 +
|relaxed zcull sync notes             =  
 +
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes           =  
 +
|vblank rate                           = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                     =  
 +
|clocks scale                         = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                   =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
+
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
+
|force cpu blit emulation             = On<!-- On, Off -->
|use gpu texture scaling notes       =  
+
|force cpu blit emulation notes       = Required to get into gameplay
|accurate getllar                   = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
+
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
+
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
+
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
+
|hook static functions notes           =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes   =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
+
The frame rate decreases as more of the field and crowd are shown on screen, as well as during play reviews.
  
 
==Special Notes==
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 10:12, 23 October 2020

All-Pro Football 2K8
Developer(s) Visual Concepts
Publisher(s) 2K Sports
Release date(s) NA July 16, 2007
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30049 (IRD)
Demo
NPUB90035
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

All-Pro Football 2K8 is an American football game for seventh generation consoles. All-Pro Football 2K8 is the first football game to be published by 2K Sports since EA Sports purchased exclusive licenses to the intellectual properties of the NFL and NFLPA. John Elway, Barry Sanders, and Jerry Rice appear on the cover.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Required to get into gameplay

Known Issues

The frame rate decreases as more of the field and crowd are shown on screen, as well as during play reviews.

Special Notes