Difference between revisions of "All-Pro Football 2K8"

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
(updated game info/config)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
 
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
+
|developer = Visual Concepts
|publisher = {{vgregion|}}
+
|publisher = 2K Sports{{vgregion|}}
 
|series    = <!-- delete if not applicable -->
 
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|}}
+
|date      = {{vgregion|NA=July 16, 2007}}
 
|release  = Console exclusive
 
|release  = Console exclusive
|genre    =  
+
|genre    = Sports
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
+
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
 
|gameid    = {{gameid|id=BLUS30049|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90035|ird=NA}}
 
|gameid    = {{gameid|id=BLUS30049|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90035|ird=NA}}
 
|wikipedia = <!-- delete if not applicable -->
 
|wikipedia = <!-- delete if not applicable -->
Line 14: Line 14:
  
 
<!-- Give a brief description about the game -->
 
<!-- Give a brief description about the game -->
 +
'''''All-Pro Football 2K8''''' is an American football game for seventh generation consoles. All-Pro Football 2K8 is the first football game to be published by 2K Sports since EA Sports purchased exclusive licenses to the intellectual properties of the NFL and NFLPA. John Elway, Barry Sanders, and Jerry Rice appear on the cover.
  
 
==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
 
|ppu decoder notes                    =  
 
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
 
|spu decoder notes                    =  
 
|spu decoder notes                    =  
 
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
 
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 39: Line 40:
 
|tsx instructions notes                =  
 
|tsx instructions notes                =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
+
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
+
|renderer notes                        =  
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio                          = <!-- 4:3, 16:9 -->
 
|aspect ratio notes                    =  
 
|aspect ratio notes                    =  
 
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
 
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =  
+
|framelimit notes                      =
 
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
 
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
 
|anisotropic filter notes              =  
 
|anisotropic filter notes              =  
Line 55: Line 56:
 
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
 
|resolution scale threshold notes      =  
 
|resolution scale threshold notes      =  
 +
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
 +
|shader mode notes                    =
 
|write color buffers                  = <!-- On, Off -->
 
|write color buffers                  = <!-- On, Off -->
 
|write color buffers notes            =  
 
|write color buffers notes            =  
Line 63: Line 66:
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area              = <!-- On, Off -->
 
|stretch to display area notes        =  
 
|stretch to display area notes        =  
 +
|enable 3d                            = <!-- On, Off -->
 +
|enable 3d notes                      =
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache                  = <!-- On, Off -->
 
|disable vertex cache notes            =  
 
|disable vertex cache notes            =  
 
|multithreaded rsx                    = <!-- On, Off -->
 
|multithreaded rsx                    = <!-- On, Off -->
 
|multithreaded rsx notes              =  
 
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
 
|disable async shader compiler notes  =
 
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
 
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
 
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
Line 74: Line 77:
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 
|audio out linux notes                =  
 
|audio out linux notes                =  
 +
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
 +
|audio channels notes                  =
 
|dump to file                          = <!-- On, Off -->
 
|dump to file                          = <!-- On, Off -->
 
|dump to file notes                    =  
 
|dump to file notes                    =  
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit                    = <!-- On, Off -->
 
|convert to 16-bit notes              =  
 
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
 
|downmix to stereo notes              =
 
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume                                = <!-- Value between 0% to 200% -->
 
|volume notes                          =  
 
|volume notes                          =  
Line 106: Line 109:
 
|debug console mode                    = <!-- On, Off -->
 
|debug console mode                    = <!-- On, Off -->
 
|debug console mode notes              =  
 
|debug console mode notes              =  
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|accurate rsx reservation access      = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs                      = <!-- On, Off -->
 
|silence all logs notes                =  
 
|silence all logs notes                =  
Line 122: Line 131:
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache          = <!-- On, Off -->
 
|disable on-disk shader cache notes    =  
 
|disable on-disk shader cache notes    =  
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync                    = <!-- On, Off -->
 
|relaxed zcull sync notes              =  
 
|relaxed zcull sync notes              =  
Line 131: Line 142:
 
|clocks scale notes                    =  
 
|clocks scale notes                    =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation              = <!-- On, Off -->
+
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes        =  
+
|disable zcull occlusion queries notes =
 +
|force cpu blit emulation              = On<!-- On, Off -->
 +
|force cpu blit emulation notes        = Required to get into gameplay
 
|use gpu texture scaling              = <!-- On, Off -->
 
|use gpu texture scaling              = <!-- On, Off -->
 
|use gpu texture scaling notes        =  
 
|use gpu texture scaling notes        =  
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar                      = <!-- On, Off -->
 
|accurate getllar notes                =  
 
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
 
|accurate putlluc notes                =
 
|accurate rsx reservation access      = <!-- On, Off -->
 
|accurate rsx reservation access notes =
 
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions                = <!-- On, Off -->
 
|hook static functions notes          =  
 
|hook static functions notes          =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes  =
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
+
The frame rate decreases as more of the field and crowd are shown on screen, as well as during play reviews.
  
 
==Special Notes==
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 10:12, 23 October 2020

All-Pro Football 2K8
Developer(s) Visual Concepts
Publisher(s) 2K Sports
Release date(s) NA July 16, 2007
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30049 (IRD)
Demo
NPUB90035
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

All-Pro Football 2K8 is an American football game for seventh generation consoles. All-Pro Football 2K8 is the first football game to be published by 2K Sports since EA Sports purchased exclusive licenses to the intellectual properties of the NFL and NFLPA. John Elway, Barry Sanders, and Jerry Rice appear on the cover.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Required to get into gameplay

Known Issues

The frame rate decreases as more of the field and crowd are shown on screen, as well as during play reviews.

Special Notes