Alice: Madness Returns: Difference between revisions

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(Updated game info and config)
m (Text replacement - "|multithreaded rsx notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = |asynchronous texture streaming = <!-- On, Off --> |asynchronous texture streaming notes = <!-- Audio configuration --> ")
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|date      = {{vgregion|NA=June 14, 2011|EU=June 16, 2011}}
|date      = {{vgregion|NA=June 14, 2011|EU=June 16, 2011}}
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action-adventure
|genre    = Action, Adventure
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30607, BLES0126, NPUB30545|ird=yes}}
|gameid    = {{gameid|id=BLUS30607, BLES0126, NPUB30545|ird=yes}}
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|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =  
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|lower spu thread priority notes      =  
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|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes = Needed for stability
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = Load automatic and manual selection<!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = Switch to HLE <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = libsail.sprx, libssl.sprx<!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = libsail.sprx, libssl.sprx <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 200<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = May help prevent the game from freezing
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling notes    =
}}
}}



Revision as of 12:27, 10 September 2021

Alice: Madness Returns
Developer(s) Spicy Horse
Publisher(s) Electronic Arts
Release date(s) NA June 14, 2011
EU June 16, 2011
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLUS30607 (IRD), BLES0126 (IRD), NPUB30545
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Alice: Madness Returns is a psychological horror hack and slash action-adventure platform video game developed by Independent studio Spicy Horse and released by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is the sequel to American McGee's Alice (2000). James "American" McGee, a video game designer who is most famous for working on the Doom series, was involved in the development. The game was released worldwide beginning in North America on June 14, 2011, followed by Europe on June 16, 2011, the United Kingdom on June 17, 2011, and Japan on July 21, 2011. The game is also backwards compatible with the Xbox One.

Alice: Madness Returns follows Alice Liddell, a girl suffering from trauma caused by the death of her family in a fire. Alice was discharged from a psychiatric clinic and now lives in an orphanage for mentally traumatized orphans under the care of Dr. Angus Bumby. To get rid of the trauma and learn the truth about her past, she once again falls into Wonderland, where a new evil force has corrupted it.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Needed for stability
Firmware libraries Switch to HLE libsail.sprx, libssl.sprx
Driver wake-up delay 200 May help prevent the game from freezing

Known Issues

Glitched audio and video during the Spicy Horse and Unreal Engine logos. This game gets stuck on loading screens if it's not loaded with libsail.sprx and libssl.sprx.

Special Notes