Difference between revisions of "Air Conflicts: Pacific Carriers"

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m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- O...)
 
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder notes               =
+
|ppu decoder notes                   =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder notes               =
+
|spu decoder notes                   =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
+
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
+
|preferred spu threads notes         =  
|firmware settings               = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|firmware settings                   = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
+
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler         = <!-- On, Off -->
+
|enable thread scheduler             = <!-- On, Off -->
|enable thread scheduler notes   =
+
|enable thread scheduler notes       =  
|lower spu thread priority       = <!-- On, Off -->
+
|lower spu thread priority           = <!-- On, Off -->
|lower spu thread priority notes =
+
|lower spu thread priority notes     =  
|enable spu loop detection       = <!-- On, Off -->
+
|enable spu loop detection           = <!-- On, Off -->
|enable spu loop detection notes =
+
|enable spu loop detection notes     =  
|hook static function            = <!-- On, Off -->
+
|spu cache                          = <!-- On, Off -->
|hook static function notes       =
+
|spu cache notes                    =
 +
|accurate xfloat                    = <!-- On, Off -->
 +
|accurate xfloat notes               =
 +
|spu block size                      = <!-- Safe, Mega, Giga -->
 +
|spu block size notes                =
 +
|tsx instructions                    = <!-- Enabled, Disabled, Forced -->
 +
|tsx instructions notes              =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
+
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer notes                   =
+
|renderer notes                     = Recommended to get the best performance.
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio notes               =  
+
|aspect ratio notes                 =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
+
|framelimit notes                   =  
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
+
|anisotropic filter notes           =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|anti-aliasing                      = <!-- Auto, Disabled -->
|default resolution notes         =
+
|anti-aliasing notes                =  
|resolution scale                 = <!-- Range between 50% to 800% -->
+
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes           =
+
|default resolution notes           =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale                   = <!-- Range between 50% to 800% -->
|resolution scale threshold notes =
+
|resolution scale notes             =  
|write color buffer              = <!-- On, Off -->
+
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes         =
+
|resolution scale threshold notes   =  
|use gpu texture scaling          = <!-- On, Off -->
+
|write color buffers                = <!-- On, Off -->
|use gpu texture scaling notes    =
+
|write color buffers notes           =  
|strict rendering mode           = <!-- On, Off -->
+
|strict rendering mode               = <!-- On, Off -->
|strict rendering mode notes     =
+
|strict rendering mode notes         =  
|vsync                           = <!-- On, Off -->
+
|vsync                               = <!-- On, Off -->
|vsync notes                     =
+
|vsync notes                         =  
|stretch to display area         = <!-- On, Off -->
+
|stretch to display area             = <!-- On, Off -->
|stretch to display area notes   =
+
|stretch to display area notes       =  
|disable vertex cache             = <!-- On, Off -->
+
|disable vertex cache               = <!-- On, Off -->
|disable vertex cache notes      =
+
|disable vertex cache notes         =
 +
|multithreaded rsx                  = <!-- On, Off -->
 +
|multithreaded rsx notes            =
 +
|disable async shader compiler       = <!-- On, Off -->
 +
|disable async shader compiler notes =
 +
<!-- Audio configuration -->
 +
|audio out windows                  = <!-- XAudio2, OpenAL -->
 +
|audio out windows notes            =
 +
|audio out linux                    = <!-- OpenAL, PulseAudio, ALSA -->
 +
|audio out linux notes              =
 +
|dump to file                        = <!-- On, Off -->
 +
|dump to file notes                  =
 +
|convert to 16-bit                  = <!-- On, Off -->
 +
|convert to 16-bit notes            =
 +
|downmix to stereo                  = <!-- On, Off -->
 +
|downmix to stereo notes            =
 +
|volume                              = <!-- Range between 0% to 200% -->
 +
|volume notes                        =
 +
|enable buffering                    = <!-- On, Off -->
 +
|enable buffering notes              =
 +
|audio buffer duration              = <!-- Range between 20ms to 250ms -->
 +
|audio buffer duration notes        =
 +
|enable time stretching              = <!-- On, Off -->
 +
|enable time stretching notes        =
 +
|time stretching threshold          = <!-- Range between 0% to 100% -->
 +
|time stretching threshold notes    =
 +
|microphone type                    = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes              =
 +
<!-- Advanced configuration -->
 +
|debug console mode                  = <!-- On, Off -->
 +
|debug console mode notes            =
 +
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
 +
|sleep timers accuracy notes        =
 +
|read depth buffers                  = <!-- On, Off -->
 +
|read depth buffers notes            =
 +
|write depth buffers                = <!-- On, Off -->
 +
|write depth buffers notes          =
 +
|read color buffers                  = <!-- On, Off -->
 +
|read color buffers notes            =
 +
|vblank rate                        = <!-- Range between 1 to 500 -->
 +
|vblank rate notes                  =
 +
|clocks scale                        = <!-- Range between 10 to 1000 -->
 +
|clocks scale notes                  =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation         = <!-- On, Off -->
+
|force cpu blit emulation           = <!-- On, Off -->
|force cpu blit emulation notes   =
+
|force cpu blit emulation notes     =
 +
|use gpu texture scaling            = <!-- On, Off -->
 +
|use gpu texture scaling notes      =
 +
|accurate getllar                    = <!-- On, Off -->
 +
|accurate getllar notes              =
 +
|accurate putlluc                    = <!-- On, Off -->
 +
|accurate putlluc notes              =
 +
|hook static functions              = <!-- On, Off -->
 +
|hook static functions notes        =  
 
}}
 
}}
  

Latest revision as of 13:45, 20 September 2019

Air Conflicts: Pacific Carriers
Release type Multi-platform
GameID(s) BLES01604 (IRD), NPEB01289
Demo
NPEB90469
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

Special Notes