Difference between revisions of "50 Cent: Blood on the Sand"

From RPCS3 Wiki
m (Text replacement - "|renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = |aspect ratio = <!-- Auto, 4:3, 16:9 --> " to "|renderer = Vulkan <!-- O...)
m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
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<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =
+
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
+
|enable thread scheduler               = <!-- On, Off -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
+
|enable thread scheduler notes         =  
|enable thread scheduler             = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|lower spu thread priority notes       =  
|lower spu thread priority           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|spu cache notes                       =  
|spu cache                           = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|spu cache notes                     =  
+
|accurate xfloat notes                 =  
|accurate xfloat                     = <!-- On, Off -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|accurate xfloat notes               =  
+
|spu block size notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu block size notes               =  
+
|tsx instructions notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
 
|tsx instructions notes             =  
 
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
+
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
+
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
+
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   =  
+
|resolution scale threshold notes     =
|write color buffers                 = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
+
|shader mode notes                    =  
|strict rendering mode               = <!-- On, Off -->
+
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
+
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
+
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
+
|vsync notes                           =  
|disable vertex cache               = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
+
|stretch to display area notes         =  
|multithreaded rsx                   = <!-- On, Off -->
+
|disable vertex cache                 = <!-- On, Off -->
|multithreaded rsx notes             =
+
|disable vertex cache notes           =  
|disable async shader compiler      = <!-- On, Off -->
+
|multithreaded rsx                     = <!-- On, Off -->
|disable async shader compiler notes =  
+
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|dump to file                         = <!-- On, Off -->
|dump to file notes                 =  
+
|dump to file notes                   =  
|convert to 16-bit                   = <!-- On, Off -->
+
|convert to 16-bit                     = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|convert to 16-bit notes               =  
|downmix to stereo                   = <!-- On, Off -->
+
|downmix to stereo                     = <!-- On, Off -->
|downmix to stereo notes             =  
+
|downmix to stereo notes               =  
|volume                             = <!-- Range between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
+
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
+
|microphone type notes                 =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =  
 
<!-- Advanced configuration -->
 
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
+
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
+
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
+
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
+
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
+
|silence all logs                      = <!-- On, Off -->
|read depth buffers notes           =  
+
|silence all logs notes                =  
|write depth buffers                 = <!-- On, Off -->
+
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|write depth buffers notes           =  
+
|sleep timers accuracy notes           =  
|read color buffers                 = <!-- On, Off -->
+
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|read color buffers notes            =  
+
|maximum spurs threads notes          =
|vblank rate                         = <!-- Range between 1 to 500 -->
+
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|vblank rate notes                   =  
+
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|clocks scale                       = <!-- Range between 10 to 1000 -->
+
|read depth buffers                   = <!-- On, Off -->
|clocks scale notes                 =  
+
|read depth buffers notes             =  
 +
|write depth buffers                   = <!-- On, Off -->
 +
|write depth buffers notes             =  
 +
|read color buffers                   = <!-- On, Off -->
 +
|read color buffers notes              =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes    =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =  
 +
|vblank rate                           = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                     =  
 +
|clocks scale                         = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                   =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|force cpu blit emulation             = <!-- On, Off -->
|force cpu blit emulation notes     =  
+
|force cpu blit emulation notes       =  
|use gpu texture scaling             = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|use gpu texture scaling notes       =  
+
|use gpu texture scaling notes         =  
|accurate getllar                   = <!-- On, Off -->
+
|accurate getllar                     = <!-- On, Off -->
|accurate getllar notes             =  
+
|accurate getllar notes               =  
|accurate putlluc                   = <!-- On, Off -->
+
|accurate putlluc                     = <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate putlluc notes               =
|hook static functions               = <!-- On, Off -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|hook static functions notes         =  
+
|accurate rsx reservation access notes =  
 +
|hook static functions                 = <!-- On, Off -->
 +
|hook static functions notes           =  
 
}}
 
}}
  

Revision as of 10:03, 31 May 2020

50 Cent: Blood on the Sand
Release type Console exclusive
GameID(s) BLES00472 (IRD), BLUS30256 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

Special Notes