SOCOM 4: U.S. Navy SEALs

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Revision as of 16:36, 16 September 2020 by Illusion0001 (talk | contribs) (→‎Patches: add mlaa patch)
SOCOM 4: U.S. Navy SEALs
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Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self
  60 FPS:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x16F2ECC, 0x3F00 ]
  Extended FOV:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x16EFE34, 0.65 ]
  Disable MLAA:
    Games:
      "SOCOM 4: U.S. Navy SEALs (Special Forces)":
        BCES00938: [ 01.00 ]
        BCUS98135: [ 01.00 ]
    Author: illusion
    Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d
      - [ be32, 0x001EC298, 0x38C00000 ]