m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...) |
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
Game will ignore custom resolution scale in some cutscenes and in the gameplay "field". During battle it will use custom resolution, and then after exiting battle the field will also be displayed with custom resolution until loading a new area where it ignores the custom resolution scale again. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
Game speed is tied to frame rate |
Revision as of 05:00, 1 February 2023
Eternal Sonata | |
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Developer(s) | tri-Crescendo |
Publisher(s) | Bandai Namco Games |
Release date(s) | JP September 18, 2008 NA October 21, 2008 EU February 13, 2009 AU February 19, 2009 |
Release type | Console exclusive |
Genre(s) | Role-playing |
GameID(s) | BLES00444 (IRD), BLUS30161 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Game will ignore custom resolution scale in some cutscenes and in the gameplay "field". During battle it will use custom resolution, and then after exiting battle the field will also be displayed with custom resolution until loading a new area where it ignores the custom resolution scale again.
Special Notes
Game speed is tied to frame rate