Illusion0001 (talk | contribs) (→Patches: improve fps patch) |
Illusion0001 (talk | contribs) (→Patches: add variable fps patch) |
||
Line 158: | Line 158: | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed." | ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed." | ||
ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until this is resolved." | |||
PPU-34984cacd60f2ee2a380157a009122698d470056: | PPU-34984cacd60f2ee2a380157a009122698d470056: | ||
Line 170: | Line 172: | ||
Patch: | Patch: | ||
- [ be32, 0x00435d1c, 0x60000000 ] | - [ be32, 0x00435d1c, 0x60000000 ] | ||
Variable FPS: | |||
Games: | |||
"Motorstorm: Pacific Rift": | |||
BCES00129: [ 01.00 ] | |||
Author: illusion, ZEROx | |||
Notes: *ms2vfpsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00435f9c, 0x38c00001 ] | |||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | Games: | ||
Line 199: | Line 210: | ||
Patch: | Patch: | ||
- [ be32, 0x00407b44, 0x60000000 ] | - [ be32, 0x00407b44, 0x60000000 ] | ||
Variable FPS: | |||
Games: | |||
"Motorstorm: Pacific Rift": | |||
BCES00129: [ 01.03 ] | |||
Author: illusion, ZEROx | |||
Notes: *ms2vfpsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00407d8c, 0x38c00001 ] | |||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | Games: | ||
Line 228: | Line 248: | ||
Patch: | Patch: | ||
- [ be32, 0x0045C7B4, 0x60000000 ] | - [ be32, 0x0045C7B4, 0x60000000 ] | ||
Variable FPS: | |||
Games: | |||
"Motorstorm: Pacific Rift Demo 2.0": | |||
NPEA90033: [ All ] | |||
Author: illusion | |||
Notes: *ms2vfpsnotes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0045ca34, 0x38c00001 ] | |||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | Games: |
Revision as of 14:28, 14 September 2020
MotorStorm: Pacific Rift | |
---|---|
GameID(s) | |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Write color buffers | On | Fixes overbright image |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed." ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until this is resolved." PPU-34984cacd60f2ee2a380157a009122698d470056: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0 PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: 60 FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x0045C7B4, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0