HerrHulaHoop (talk | contribs) (Added basic details) |
HerrHulaHoop (talk | contribs) m (Text replacement - "|read color buffers notes = |vblank rate = <!-- Range between 1 to 500 --> |vblank rate notes = |clocks scale = <!-- Range between 10 to 1000 --> |clocks scale notes = " to "|read color buffers notes = |driver wake-up delay = <!-- Value between 0 to 7000 --> |driver wake-up delay notes = |vblank rate = <!-- Value betwee...) |
||
Line 108: | Line 108: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|vblank rate = <!-- | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |vblank rate notes = | ||
|clocks scale = <!-- | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> |
Revision as of 21:23, 23 January 2020
Yakuza 4 | |
---|---|
Developer(s) | Ryu Ga Gotoku Studio |
Publisher(s) | Sega |
Series | Yakuza |
Release date(s) | JP March 18, 2010 NA March 15, 2011 EU March 18, 2011 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BLES01081 (IRD), BLUS30643 (IRD), NPEB02036, NPUB31510 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Yakuza 4 (Japanese: 龍が如く4 伝説を継ぐもの Hepburn: Ryū ga Gotoku 4: Densetsu o Tsugumono, lit. Like a Dragon 4: Successor of the Legend) is the sequel to Yakuza 3, and the first Yakuza game that did not feature the involvement of Daisuke Sato, the current series producer and one of the members involved since the very first game.
The available mini-games are pachinko, fishing, onsen, table tennis, hanafuda and karaoke, including duets with non-player characters (NPCs). In Haruka's Wish, the player must raise Haruka's trust level. Each main character has a side game or goal which must be completed, and many side games are related to trophies.
Akiyama may create friendship (Japanese: 馴染み Hepburn: Najimi) with some NPCs by buying them items, or with some storekeepers by being a regular customer. His other mission, Create a #1 Hostess! (Japanese: No.1キャバ嬢をつくろう! Hepburn: No.1 Kyabajō o Tsukurō!), is to scout girls for the cabaret he owns. A girl is improved by dressing her up and training her. After she becomes number one, the player can choose a final outfit for her and she will appear at the cabaret. A similar challenge in the Japanese version of Yakuza 3 was cut from overseas versions. Saejima's mission, Create a Fighter! (Japanese: 格闘家をつくろう! Hepburn: Kakutōka o Tsukurō!) is to train fighters to win tournaments after 50 rounds or less of training (building up movesets). Different movesets allow different moves to be performed. Tanimura's mission, Resolving Police-Radio Disputes (Japanese: 警察無線トラブル解決バトル Hepburn: Keisatsu Musen Toraburu Kaiketsu Batoru), is to keep the peace on the streets of Kamurocho. Radio reports tell him where to find incidents, and the player must defeat the perpetrator. In Kiryu's mission, Team Encounter Battle (Japanese: チームエンカウントバトル), seven gangs attack him and he must fight to reach each gang leader.
Each character has his own style of fighting and special moves as their body frames are different. Kiryu focuses on the powerful blows of Karate and Boxing, Akiyama prefers swift attacks combining Taekwondo and Wrestling, Saejima favors brawling attacks using Judo and Street fighting, Tanimura uses the defensive maneuvers of Aikido and Kung Fu that he learned from his fellow Police Officers.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | No improvement to performance but reduces the number of SPU cache objects |
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | |
Resolution scale threshold | 512 x 512 | Prevents weird borders from showing up when upscaling. |
Known Issues
Random crashes
The title suffers from random crashes and currently there are no methods to prevent the crashes.
The random crashes can be fixed by enabling Accurate GETLLAR in the debug menu - No longer possible since PR 6056.
Special Notes
Reducing log spam
Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification. If you wish to report bugs or seek help for this game, you MUST remove the below change before generating the log for this purpose. If you wish to restrict logging:
- Launch RPCS3
- Right-click on the game and press Configure
- When the Settings Menu opens, hit Save and close the emulator
- Navigate to
RPCS3\config\custom_configs\config_GAMEID.yml
and open the file using a text editor - Scroll to the bottom of the file and replace the last line with the following:
Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}