WipEout HD: Difference between revisions

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(Fixed wrong game ID number for WipEout HD Fury)
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    = |write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes overbright graphics in some tracks.
|write color buffers notes            = Fixes overbright graphics in some tracks.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->

Revision as of 11:39, 23 July 2023

WipEout HD
Developer(s) SCE Studio Liverpool
Publisher(s) Sony Computer Entertainment
Release date(s) NA/EU September 25, 2008
JP October 29, 2008
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) WipEout HD
NPEA00057, NPUA80105, NPJA00031, NPHA80039
WipEout HD Fury
BCES00664 (IRD), BCAS20100
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

WipEout HD is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth installment of the WipEout series and was first released on the PlayStation Network on 25 September 2008 in both Europe and North America, and on 29 October 2008 in Japan. A major expansion pack titled WipEout HD Fury was released worldwide via the PlayStation Network worldwide on 23 July 2009. A retail version was later made available in Europe on 16 October 2009. The game revolves around players competing in the FX350 anti-gravity racing league, and features the same race tracks from the PlayStation Portable games WipEout Pure and WipEout Pulse, although the content has been upgraded to render 1080p visuals in 60 frames per second.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes overbright graphics in some tracks.

Advanced configuration

Setting Option Notes
Driver wake-up delay 250 Setting this value to 250us should fix random crashes, you may need to set it a bit higher on low-end systems but don't go too high as it will hurt performance. We recommend staying below 500.
Vblank rate 120 Allows framerates of up to 120 FPS. Higher will work however the camera will start swinging wildly vertically as the framerate increases.

Known Issues

If using the digital edition of WipEout HD and you would like to use the HD Fury DLC, please install all available updates before installing the DLC as installing the DLC first may break the game.

Using Relaxed XFloat may cause the game to softlock on loading screens or not play audio when using an SPU cache from a previous session.

Special Notes

This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files).

To use this playlist in game select it in Options > Audio > Music Playlist.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
2.51 Yes Yes Yes Yes Works as of build 13591. Use wipeout2048.muis.online.scee.com=185.194.142.4&&wipeout2048.online.scee.com=185.194.142.4 in IP/hosts to be able to connect to the custom server. Only v2.51 is supported. Whitelisting is not required.

Patches

Anchors:
  wipeouthd_ar_notes: &wipeouthd_ar_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Fixes stretching and frustum culling. HUD is stretched."
  wipeouthd_highfps_notes: &wipeouthd_highfps_notes
    "Fixes ship-shield and absorb glow effect getting out of sync when playing above 60 FPS. The \"120\" value can be changed to match your display framerate."
  wipeouthd_highfps_configurablevalues: &wipeouthd_highfps_configurablevalues
    "FPS":
      Type: double_range
      Value: 120
      Min: 61
      Max: 1000

PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:
  "21:9 Aspect Ratio":
    Games:
      "WipEout HD":
        NPEA00057: [ 02.51 ]
    Author: "Esppiral"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x007e4190, 2.37071 ] # 21:9 Aspect Ratio
      - [ bef32, 0x007eb4a4, 2.37071 ] # Render Fix

PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7:
  "Extended FOV":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
    Author: "illusion"
    Notes: "Patched default is 0.6."
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e544, 0.6 ]
  "21:9 Aspect Ratio Fix":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732808, 2.380000114 ] # 21:9 Stretch Fix
      - [ bef32, 0x0073303c, 2.462 ] # Flame Trail Fix
      - [ bef32, 0x00720058, 2.654 ] # Render FOV Fix
      - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV
  "32:9 Aspect Ratio Fix":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732808, 3.555555582 ] # 32:9 Stretch Fix
      - [ bef32, 0x0073303c, 3.555555582 ] # Flame Trail Fix
      - [ bef32, 0x00720058, 3.555555582 ] # Render FOV Fix
      - [ bef32, 0x0072e544, 0.95 ] # Slightly Extended FOV
  "High FPS Fixes":
    Games:
      "WipEout HD":
        NPUA80105: [ 02.51 ]
        NPEA00057: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_highfps_notes
    Configurable Values: *wipeouthd_highfps_configurablevalues
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e034, "FPS" ] # Shield Framerate Fix
      - [ bef32, 0x0073100c, "FPS" ] # Absorb Glow Framerate Fix

PPU-4a50b03c15c25dccbcf231c6ec4cea7fda8287bc:
  "21:9 Aspect Ratio Fix":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732878, 2.380000114 ] # 21:9 Stretch Fix
      - [ bef32, 0x007330ac, 2.462 ] # Flame Trail Fix
      - [ bef32, 0x007200f8, 2.654 ] # Render FOV Fix
      - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV
  "32:9 Aspect Ratio Fix":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_ar_notes
    Group: AR
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00732878, 3.555555582 ] # 32:9 Stretch Fix
      - [ bef32, 0x007330ac, 3.555555582 ] # Flame Trail Fix
      - [ bef32, 0x007200f8, 3.555555582 ] # Render FOV Fix
      - [ bef32, 0x0072e5e4, 0.95 ] # Slightly Extended FOV
  "High FPS Fixes":
    Games:
      "WipEout HD Fury":
        BCES00664: [ 02.51 ]
    Author: "Lex6s"
    Notes: *wipeouthd_highfps_notes
    Configurable Values: *wipeouthd_highfps_configurablevalues
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0072e0d4, "FPS" ] # Shield Framerate Fix
      - [ bef32, 0x0072bf80, "FPS" ] # Absorb Glow Framerate Fix