m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...) |
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Line 173: | Line 173: | ||
|content = | |content = | ||
PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self | PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self | ||
60 FPS: | "60 FPS": | ||
Games: | Games: | ||
"SOCOM 4: U.S. Navy SEALs (Special Forces)": | "SOCOM 4: U.S. Navy SEALs (Special Forces)": | ||
BCES00938: [ 01.00 ] | BCES00938: [ 01.00 ] | ||
BCUS98135: [ 01.00 ] | BCUS98135: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: "Set Clock scale to 200% for | Notes: "Set Clock scale to 200% for 60 FPS.\nIGC might still be double speed." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be16, | - [ be16, 0x016f2ecc, 0x3f00 ] | ||
Extended FOV: | "Extended FOV": | ||
Games: | Games: | ||
"SOCOM 4: U.S. Navy SEALs (Special Forces)": | "SOCOM 4: U.S. Navy SEALs (Special Forces)": | ||
BCES00938: [ 01.00 ] | BCES00938: [ 01.00 ] | ||
BCUS98135: [ 01.00 ] | BCUS98135: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ bef32, | - [ bef32, 0x016efe34, 0.65 ] | ||
Disable MLAA: | "Disable MLAA": | ||
Games: | Games: | ||
"SOCOM 4: U.S. Navy SEALs (Special Forces)": | "SOCOM 4: U.S. Navy SEALs (Special Forces)": | ||
BCES00938: [ 01.00 ] | BCES00938: [ 01.00 ] | ||
BCUS98135: [ 01.00 ] | BCUS98135: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into | Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into MLAA." # ugh, who thought this would be a good idea | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d | - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d | ||
- [ be32, | - [ be32, 0x001ec298, 0x38c00000 ] | ||
}} | }} |
Revision as of 12:30, 20 February 2023
SOCOM 4: U.S. Navy SEALs | |
---|---|
Developer(s) | Zipper Interactive |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | NA April 19, 2011 EU April 21, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | Third-person shooter |
GameID(s) | BCUS98135, BCES00938 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
SOCOM 4 U.S. Navy SEALs (known as SOCOM: Special Forces in PAL regions) is a tactical shooter video game developed by Zipper Interactive and published by Sony Computer Entertainment exclusively for PlayStation 3.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Patches
PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self "60 FPS": Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: "illusion" Notes: "Set Clock scale to 200% for 60 FPS.\nIGC might still be double speed." Patch Version: 1.0 Patch: - [ be16, 0x016f2ecc, 0x3f00 ] "Extended FOV": Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x016efe34, 0.65 ] "Disable MLAA": Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: "illusion" Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into MLAA." # ugh, who thought this would be a good idea Patch Version: 1.0 Patch: - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d - [ be32, 0x001ec298, 0x38c00000 ]