HerrHulaHoop (talk | contribs) m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interp...) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:NSUNS3.jpg}}|300px]] | ||
|publisher = {{vgregion|}} | |developer = CyberConnect2 | ||
| | |publisher = Bandai Namco Games | ||
|series = Naruto: Ultimate Ninja | |||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=March 5, 2013|EU/AU|March 8, 2013}}{{vgregion|JP=April 18, 2013}}<br>'''''Full Burst'''''<br>{{vgregion|NA=October 22, 2013|JP=October 24, 2013|EU=January 31, 2014}} | ||
|genre = | |release = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Fighting | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BLES01764, BLJS10200, BLUS31066|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90474, NPJB90589, NPUB90939|ird=NA}}<br>'''''Full Burst'''''<br>{{gameid|id=BLES01951, BLUS31350|ird=Yes}}, {{gameid|oid=BLAS50630, BLKS20447|ird=No}} | ||
| | |||
}} | }} | ||
'''''Naruto Shippuden: Ultimate Ninja Storm 3''''', known in Japan as '''''Naruto Shippūden: Narutimate Storm 3''''' (Japanese: NARUTOナルト 疾風伝 ナルティメットストーム3, Hepburn: Naruto Shippūden: Narutimetto Sutōmu 3), the fourth installment of the Ultimate Storm series, is a fighting game developed by CyberConnect2 as part of the Naruto: Ultimate Ninja video-game series based on Masashi Kishimoto's Naruto manga. It was released for PlayStation 3 and Xbox 360 by Namco Bandai Games on March 5, 2013 in North America, March 8, 2013 in Europe, and April 18, 2013 in Japan. | |||
The story focuses on the conflict between ninjas from all the villages and the terrorist organization known as Akatsuki as a world war starts between the groups. Its gameplay retains elements of Ultimate Ninja Storm 2 (such as quick time events), adding hack and slash scenarios and options to increase battle difficulty. | |||
On July 4, 2013 '''''Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst''''' was announced, available in a retail pack or downloadable add-on. Developer CyberConnect2 called it a "director's cut" version of the original Storm 3. The game has a number of additions, including enhanced cinematics, all-but-two of the previously-released DLC costumes, more missions and one playable character, and an additional chapter in story mode. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |||
|enable spu loop detection = <!-- On, Off --> | |||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |||
|write color buffers notes = | |||
|multithreaded rsx | |strict rendering mode = <!-- On, Off --> | ||
|multithreaded rsx notes | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate getllar = <!-- On, Off --> | ||
|read depth buffers notes | |accurate getllar notes = | ||
|write depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|write depth buffers notes | |accurate rsx reservation access notes = | ||
|read color buffers | |accurate spu dma = <!-- On, Off --> | ||
|read color buffers notes = | |accurate spu dma notes = | ||
|vblank rate | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|vblank rate notes | |ppu llvm accurate vector nans notes = | ||
|clocks scale | |ppu llvm java mode handling = <!-- On, Off --> | ||
|clocks scale notes | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.04 | |||
|rpcs3 version = N/A | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} |
Latest revision as of 20:46, 26 March 2024
Naruto Shippuden: Ultimate Ninja Storm 3 | |
---|---|
Developer(s) | CyberConnect2 |
Publisher(s) | Bandai Namco Games |
Series | Naruto: Ultimate Ninja |
Release date(s) | NA March 5, 2013 EU/AU March 8, 2013 JP April 18, 2013 Full Burst JP October 24, 2013 NA October 22, 2013 EU January 31, 2014 |
Release type | Multi-platform |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01764 (IRD), BLJS10200 (IRD), BLUS31066 (IRD) Demo NPEB90474, NPJB90589, NPUB90939 Full Burst BLES01951 (IRD), BLUS31350 (IRD), BLAS50630, BLKS20447 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Naruto Shippuden: Ultimate Ninja Storm 3, known in Japan as Naruto Shippūden: Narutimate Storm 3 (Japanese: NARUTOナルト 疾風伝 ナルティメットストーム3, Hepburn: Naruto Shippūden: Narutimetto Sutōmu 3), the fourth installment of the Ultimate Storm series, is a fighting game developed by CyberConnect2 as part of the Naruto: Ultimate Ninja video-game series based on Masashi Kishimoto's Naruto manga. It was released for PlayStation 3 and Xbox 360 by Namco Bandai Games on March 5, 2013 in North America, March 8, 2013 in Europe, and April 18, 2013 in Japan.
The story focuses on the conflict between ninjas from all the villages and the terrorist organization known as Akatsuki as a world war starts between the groups. Its gameplay retains elements of Ultimate Ninja Storm 2 (such as quick time events), adding hack and slash scenarios and options to increase battle difficulty.
On July 4, 2013 Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst was announced, available in a retail pack or downloadable add-on. Developer CyberConnect2 called it a "director's cut" version of the original Storm 3. The game has a number of additions, including enhanced cinematics, all-but-two of the previously-released DLC costumes, more missions and one playable character, and an additional chapter in story mode.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.04 | N/A | Yes | Yes | Yes | Yes | Not required |