Red Dead Redemption: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "<!-- Audio configuration -->↵|audio out windows = <!-- XAudio2, OpenAL, Disabled -->↵|audio out windows notes = ↵|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled -->↵|audio out linux notes = ↵|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->↵|audio channels notes = ↵|dump to file...)
(It isn't a console exclusive title anymore due to the announcement of the PC version made in October 8.)
 
(12 intermediate revisions by 3 users not shown)
Line 5: Line 5:
|series    = Red Dead
|series    = Red Dead
|date      = {{vgregion|NA=May 18, 2010|EU=May 21, 2010}}
|date      = {{vgregion|NA=May 18, 2010|EU=May 21, 2010}}
|release  = Console exclusive
|release  = Multi-platform
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES00680, BLUS30418, NPEB00833, NPUB30638|oid=BLJM60265|ird=Yes}}, {{gameid|oid=BLKS20202, NPHB00465|ird=No}}<br>'''''Game Of The Year Edition'''''<br>{{gameid|id=BLES01294, BLUS30758|ird=Yes}}, {{gameid|oid=BLJM60403, BLAS50382, BLKS20315, NPJB00504|ird=No}}
|gameid    = {{gameid|id=BLES00680, BLUS30418, NPEB00833, NPUB30638|oid=BLJM60265|ird=Yes}}, {{gameid|oid=BLKS20202, NPHB00465|ird=No}}<br>'''''Game Of The Year Edition'''''<br>{{gameid|id=BLES01294, BLUS30758|oid=BLJM60403|ird=Yes}}, {{gameid|oid=BLAS50382, BLKS20315, NPJB00504|ird=No}}
|internal resolution = 1152x640
|internal resolution = 1152x640
}}
}}
Line 27: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes            =  
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = Improves performance.
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Improves performance with no noticeable issues.
|spu block size notes                  = Improves performance with no noticeable issues.
Line 44: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 102: Line 98:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 139: Line 140:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 163: Line 166:
==Known Issues==
==Known Issues==
Don't update the game as it lowers performance significantly! If you've already updated you can revert to the original version by going to "dev_hdd0\game" inside RPCS3's folder, and deleting the folder matching your GameID for Red Dead Redemption (e.g BLUS30418).
Don't update the game as it lowers performance significantly! If you've already updated you can revert to the original version by going to "dev_hdd0\game" inside RPCS3's folder, and deleting the folder matching your GameID for Red Dead Redemption (e.g BLUS30418).
====Lights behind movie theater at night.====
*Lights can be seen through the movie theater building and this occurs on real hardware too. This is not an RPCS3 bug


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.00/1.01 (GOTY)
|gamever       = 1.00/1.01 (GOTY)
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = 0.0.30-16004
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Matchmaking now works perfectly with UpNp enabled in version 1.01.
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 360: Line 367:
     Patch:
     Patch:
       - [ be32, 0x00444de0, 0x480001a0 ]
       - [ be32, 0x00444de0, 0x480001a0 ]
PPU-a8ceabaebce0e8087c0d2e10384c3b2cedf51764:
  "Unlock FPS":
    Games:
      "Red Dead Redemption":
        BLJM60265: [ 01.00 ]
    Author: "Whatcookie, FlexBy"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00252f44, 0x386003e8 ]
}}
}}

Latest revision as of 13:58, 8 October 2024

Red Dead Redemption
RdrCover.jpg
Developer(s) Rockstar Games
Publisher(s) Rockstar Games
Series Red Dead
Release date(s) NA May 18, 2010
EU May 21, 2010
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Multiplayer
GameID(s) BLES00680 (IRD), BLUS30418 (IRD), NPEB00833, NPUB30638, BLJM60265 (IRD), BLKS20202, NPHB00465
Game Of The Year Edition
BLES01294 (IRD), BLUS30758 (IRD), BLJM60403 (IRD), BLAS50382, BLKS20315, NPJB00504
Internal resolution 1152x640
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Red Dead Redemption a spiritual successor to Red Dead Revolver, is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911 and follows John Marston, a former outlaw whose wife and son are taken hostage by the government in ransom for his services as a hired gun. Having no other choice, Marston sets out to bring three members of his former gang to justice.

The game is played from a third-person perspective in an open world, allowing the player to interact with the game world at their leisure. The player can travel the virtual world, a fictionalized version of the Western United States and Mexico, primarily by horseback and on foot. Gunfights emphasize a gunslinger gameplay mechanic called "Dead Eye" that allows players to mark multiple shooting targets on enemies in slow motion. The game makes use of a morality system, by which the player's actions in the game affect their character's levels of honor and fame and how other characters respond to the player. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in a recreation of the single-player setting.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance with no noticeable issues.
TSX instructions Disabled On Intel CPUs with TSX, if you encounter crashes, desyncs, or clipping through the ground, disable TSX.

GPU configuration

Setting Option Notes
Anti-aliasing Disabled Improves performance but makes foliage look worse.
ZCULL accuracy Relaxed Improves performance with no noticeable issues.
Write color buffers On Fixes broken effect in pause menu and broken lighting in night-time scenarios.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance with no noticeable issues.
RSX FIFO accuracy Atomic Helps reduce crashes.

Known Issues

Don't update the game as it lowers performance significantly! If you've already updated you can revert to the original version by going to "dev_hdd0\game" inside RPCS3's folder, and deleting the folder matching your GameID for Red Dead Redemption (e.g BLUS30418).

Lights behind movie theater at night.

  • Lights can be seen through the movie theater building and this occurs on real hardware too. This is not an RPCS3 bug

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00/1.01 (GOTY) 0.0.30-16004 Yes Yes Yes Yes Not required

Patches

Anchors:
  RDR_AR_Notes: &RDR_AR_Notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  RDR_AR_Configurable_Values: &RDR_AR_Configurable_Values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25

  RDR_FPS_Notes: &RDR_FPS_Notes
    "Allows the framerate to exceed 65. Still need to set vblank to unlock framerate."

  rdr_goty100title: &rdr_goty100title
    "Red Dead Redemption GOTY Edition":
      BLES01294: [ 01.00 ]
      BLUS30758: [ 01.00 ]

  rdr_goty101title: &rdr_goty101title
    "Red Dead Redemption GOTY Edition":
      BLES01294: [ 01.01 ]
      BLUS30758: [ 01.01 ]

  rdr_disc100title: &rdr_disc100title
    "Red Dead Redemption":
      BLUS30418: [ 01.00 ]
      BLES00680: [ 01.00 ]

  rdr_psn100title: &rdr_psn100title
    "Red Dead Redemption":
      NPUB30638: [ 01.00 ]
      NPEB00833: [ 01.00 ]

PPU-8a18a0314cade28526874128b253acd98863b83d:
  "Aspect Ratio":
    Games: *rdr_psn100title
    Author: "Esppiral, Victoria"
    Notes: *RDR_AR_Notes
    Configurable Values: *RDR_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00474f24, "Aspect Ratio" ]
      - [ bef32, 0x000954b8, "Aspect Ratio" ]
  "Disable Motion Blur":
    Games: *rdr_psn100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004cbb1b, 0x00 ]
  "Unlock FPS":
    Games: *rdr_psn100title
    Author: "Whatcookie"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0025ed14, 0x386003e8 ]
  "Skip Intro":
    Games: *rdr_psn100title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00457ff0, 0x480001a0 ]

PPU-cb1117efb6af95a8ea5bdcc64b9704ea28c07399:
  "Aspect Ratio":
    Games: *rdr_goty100title
    Author: "vStar925"
    Notes: *RDR_AR_Notes
    Configurable Values: *RDR_AR_Configurable_Values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00095f18, "Aspect Ratio" ]
      - [ bef32, 0x00475234, "Aspect Ratio" ]
  "Unlock FPS":
    Games: *rdr_goty100title
    Author: "Whatcookie, illusion"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0025f98c, 0x386003e8 ]
  "Skip Intro":
    Games: *rdr_goty100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00458300, 0x480001a0 ]
  "Disable Motion Blur":
    Games: *rdr_goty100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cc078, 0x38600000 ]
  "Infinite Ammo":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001e533c, 0x60000000 ]
  "Infinite Health":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005996c, 0x3c6047c3 ]
      - [ be32, 0x00059970, 0x907c0010 ]
      - [ be32, 0x00059974, 0x907c0014 ]
      - [ be32, 0x00059978, 0x4800004c ]
  "Infinite Dead Eye":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005a284, 0xc0260394 ]
      - [ be32, 0x0005a288, 0xd0260390 ]
  "Infinite Horse Stamina":
    Games: *rdr_goty100title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00950ab8, 0xc3df0014 ]
      - [ be32, 0x00950abc, 0xd3df0010 ]

PPU-950f2a3e4ca3a76fbee60386f7e489fb39bb6710:
  "Unlock FPS":
    Games: *rdr_goty101title
    Author: "Whatcookie, illusion"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00260b3c, 0x386003e8 ]
  "Disable Motion Blur":
    Games: *rdr_goty101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004a7ed8, 0x38600000 ]
  "Skip Intro":
    Games: *rdr_goty101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00427818, 0x480001a0 ]

PPU-90a087f8c40920044c59fa402edf9e416cdd9187:
  "Infinite Ammo":
    Games: *rdr_disc100title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001dbb98, 0x60000000 ]
  "Infinite Horse Energy":
    Games: *rdr_disc100title
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00930e48, 0x60000000 ]
  "Skip Intro":
    Games: *rdr_disc100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00444de0, 0x480001a0 ]

PPU-a8ceabaebce0e8087c0d2e10384c3b2cedf51764:
  "Unlock FPS":
    Games:
      "Red Dead Redemption":
        BLJM60265: [ 01.00 ]
    Author: "Whatcookie, FlexBy"
    Notes: *RDR_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00252f44, 0x386003e8 ]