(The setting Maximum SPURS threads no longer works due to regression/some changes, will be added again when its fixed.) |
|||
(23 intermediate revisions by 7 users not shown) | |||
Line 8: | Line 8: | ||
|genre = Action, Adventure, Beat 'em up, Platform | |genre = Action, Adventure, Beat 'em up, Platform | ||
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES00425, BLUS30244 | |gameid = {{gameid|id=BLES00425, BLUS30244, BLJM60112, NPEB01347, NPUB31204|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90132, NPUB90194, NPJB90162|ird=NA}} | ||
|internal resolution = 880x720 | |||
}} | }} | ||
Line 18: | Line 19: | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 26: | Line 27: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = Slightly improves performance without affecting stability. | ||
|accurate xfloat = <!-- On, Off --> | |accurate xfloat = <!-- On, Off --> | ||
|accurate xfloat notes = | |accurate xfloat notes = | ||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Slightly improves performance. | ||
|tsx instructions = Disabled<!-- Enabled, Disabled, Forced --> | |tsx instructions = Disabled<!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = Having this enabled causes the game to randomly freeze. | |tsx instructions notes = Having this enabled causes the game to randomly freeze. | ||
Line 45: | Line 42: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = Off<!-- Off | |framelimit = Off<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however. | |framelimit notes = Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 55: | Line 52: | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = 100 <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = Use 100%, 200% or 300%. Non-integer values e.g 150% can cause broken menu pixelated. | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
Line 69: | Line 66: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 78: | Line 71: | ||
|asynchronous texture streaming notes = Improves performance. | |asynchronous texture streaming notes = Improves performance. | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 107: | Line 100: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 122: | Line 120: | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |sleep timers accuracy = As Host<!-- As Host, Usleep Only, All Timers --> | ||
|sleep timers accuracy notes = | |sleep timers accuracy notes = Slightly improves performance. | ||
|maximum spurs threads = | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
Line 144: | Line 142: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 153: | Line 153: | ||
|use gpu texture scaling = <!-- On, Off --> | |use gpu texture scaling = <!-- On, Off --> | ||
|use gpu texture scaling notes = | |use gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = Disable Dynamic Shadows, Disable Real-time Reflections<!-- Mention patch names --> | |||
|recommended patch notes = Improves performance at the cost of graphics quality. | |||
}} | }} | ||
Line 169: | Line 172: | ||
==Special Notes== | ==Special Notes== | ||
The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder. | The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder. | ||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
su_1280x720_notes: &su_1280x720_notes | su_1280x720_notes: &su_1280x720_notes | ||
Line 243: | Line 238: | ||
su_aspectratio_notes: &su_aspectratio_notes | su_aspectratio_notes: &su_aspectratio_notes | ||
"Requires \"Stretch To Display Area\" checked in the GPU settings. UI | "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." | ||
su_aspectratio_configurable_values: &su_aspectratio_configurable_values | su_aspectratio_configurable_values: &su_aspectratio_configurable_values | ||
Line 270: | Line 265: | ||
su_102_re: &su_102_re | su_102_re: &su_102_re | ||
- [ be32, 0x00e1eef0, 0x38000000 ] | - [ be32, 0x00e1eef0, 0x38000000 ] | ||
su_digital_all_mb: &su_digital_all_mb | |||
- [ be32, 0x013c3874, 0x38000000 ] | |||
su_digital_all_dof: &su_digital_all_dof | |||
- [ be32, 0x013d76b4, 0x38000000 ] | |||
su_digital_all_ds: &su_digital_all_ds | |||
- [ be32, 0x013cc75c, 0x38000000 ] | |||
su_digital_all_re: &su_digital_all_re | |||
- [ be32, 0x013cac44, 0x38000000 ] | |||
su_borked_notes: &su_borked_notes | su_borked_notes: &su_borked_notes | ||
Line 452: | Line 456: | ||
Patch: | Patch: | ||
- [ bef32, 0x0295a108, "Aspect Ratio" ] | - [ bef32, 0x0295a108, "Aspect Ratio" ] | ||
"Disable Real-time Reflections": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPUB31204: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: *su_borked_notes | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_re ] | |||
"Disable Depth of Field": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPUB31204: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_dof ] | |||
"Disable Motion Blur": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPUB31204: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_mb ] | |||
"Disable Dynamic Shadows": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPUB31204: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: *su_borked_notes | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_ds ] | |||
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd: | PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd: | ||
Line 463: | Line 503: | ||
Patch: | Patch: | ||
- [ load, *su_1280x720_Digital ] | - [ load, *su_1280x720_Digital ] | ||
"Aspect Ratio": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPEB01347: [ All ] | |||
Author: "Margen67" | |||
Notes: *su_aspectratio_notes | |||
Configurable Values: *su_aspectratio_configurable_values | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x0295a108, "Aspect Ratio" ] | |||
"Disable Real-time Reflections": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPEB01347: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: *su_borked_notes | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_re ] | |||
"Disable Depth of Field": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPEB01347: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_dof ] | |||
"Disable Motion Blur": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPEB01347: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_mb ] | |||
"Disable Dynamic Shadows": | |||
Games: | |||
"Sonic Unleashed (Sonic World Adventure)": | |||
NPEB01347: [ All ] | |||
Author: "illusion, FlexBy" | |||
Notes: *su_borked_notes | |||
Patch Version: 1.3 | |||
Patch: | |||
- [ load, *su_digital_all_ds ] | |||
PPU-bd76a566ab62386b90443711206c3f5063b5ab38: | PPU-bd76a566ab62386b90443711206c3f5063b5ab38: | ||
"1280x720 Resolution": | "1280x720 Resolution": | ||
Games: | Games: | ||
"Sonic Unleashed (Sonic World Adventure)": | "Sonic Unleashed (Sonic World Adventure) Demo": | ||
NPUB90194: [ All ] | NPUB90194: [ All ] | ||
Author: "TGEnigma, slashiee" | Author: "TGEnigma, slashiee" | ||
Line 478: | Line 564: | ||
"1280x720 Resolution": | "1280x720 Resolution": | ||
Games: | Games: | ||
"Sonic Unleashed (Sonic World Adventure)": | "Sonic Unleashed (Sonic World Adventure) Demo": | ||
NPEB90132: [ All ] | NPEB90132: [ All ] | ||
Author: "TGEnigma, slashiee" | Author: "TGEnigma, slashiee" | ||
Line 489: | Line 575: | ||
"1280x720 Resolution": | "1280x720 Resolution": | ||
Games: | Games: | ||
"Sonic Unleashed (Sonic World Adventure)": | "Sonic Unleashed (Sonic World Adventure) Demo": | ||
NPJB90162: [ All ] | NPJB90162: [ All ] | ||
Author: "TGEnigma, slashiee" | Author: "TGEnigma, slashiee" |
Latest revision as of 20:15, 8 October 2024
Sonic Unleashed | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Release date(s) | NA December 9, 2008 AU December 18, 2008 EU December 19, 2008 JP February 19, 2009 |
Release type | Console exclusive |
Genre(s) | Action, Adventure, Beat 'em up, Platform |
Mode(s) | Single-player |
GameID(s) | BLES00425 (IRD), BLUS30244 (IRD), BLJM60112 (IRD), NPEB01347, NPUB31204 Demo NPEB90132, NPUB90194, NPJB90162 |
Internal resolution | 880x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Sonic Unleashed (known in Japan as 'Sonic World Adventure') follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.
Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | Slightly improves performance without affecting stability. |
SPU block size | Mega | Slightly improves performance. |
TSX instructions | Disabled | Having this enabled causes the game to randomly freeze. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Off | Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however. |
ZCULL accuracy | Relaxed | Improves performance slightly without affecting stability or causing graphical issues. |
Resolution scale | 100 | Use 100%, 200% or 300%. Non-integer values e.g 150% can cause broken menu pixelated. |
Asynchronous texture streaming | On | Improves performance. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Sleep timers accuracy | As Host | Slightly improves performance. |
RSX FIFO accuracy | Atomic | Helps with stability and eliminates RSX violation crashes. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Recommended patch | Disable Dynamic Shadows, Disable Real-time Reflections | Improves performance at the cost of graphics quality. |
Known Issues
Even with optimal settings and very powerful hardware, this game is known to have a pretty inconsistent framerate, especially in stages such as Rooftop Run Night and Jungle Joyride Day.
Special Notes
The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.
Patches
Anchors: su_1280x720_notes: &su_1280x720_notes "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720." su_1280x720_Digital: &su_1280x720_Digital # Main backbuffer (880x720) - [ be16, 0x013d197a, 1280 ] # Other buffers - [ be16, 0x0144a53e, 1280 ] - [ be16, 0x0144a5f6, 1280 ] - [ be16, 0x0144a652, 1280 ] su_1280x720_USEUPhysical: &su_1280x720_USEUPhysical # Main backbuffer (880x720) - [ be16, 0x00dd85b6, 1280 ] # Other buffers - [ be16, 0x013608d6, 1280 ] - [ be16, 0x0136098e, 1280 ] - [ be16, 0x013609ea, 1280 ] swa_1280x720_BLJM60112: &swa_1280x720_BLJM60112 # Main backbuffer (880x720) - [ be16, 0x00dec49e, 1280 ] # Other buffers - [ be16, 0x013644fe, 1280 ] - [ be16, 0x013645b6, 1280 ] - [ be16, 0x01364612, 1280 ] su_1280x720_v102: &su_1280x720_v102 # Main backbuffer (880x720) - [ be16, 0x00dfd7c6, 1280 ] # Other buffers - [ be16, 0x01371b8e, 1280 ] - [ be16, 0x01371c46, 1280 ] - [ be16, 0x01371ca2, 1280 ] su_1280x720_NPUB90194_Demo: &su_1280x720_NPUB90194_Demo # Main backbuffer (880x720) - [ be16, 0x013c4b5a, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913e, 1280 ] - [ be16, 0x0143919a, 1280 ] su_1280x720_NPEB90132_Demo: &su_1280x720_NPEB90132_Demo # Main backbuffer (880x720) - [ be16, 0x013c4b62, 1280 ] # Other buffers - [ be16, 0x0143908e, 1280 ] - [ be16, 0x01439146, 1280 ] - [ be16, 0x014391a2, 1280 ] swa_1280x720_NPJB90162_Demo: &swa_1280x720_NPJB90162_Demo # Main backbuffer (880x720) - [ be16, 0x013c4b56, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913e, 1280 ] - [ be16, 0x0143919a, 1280 ] su_aspectratio_notes: &su_aspectratio_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched." su_aspectratio_configurable_values: &su_aspectratio_configurable_values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 # Divide width by height to get the float value. su_aspectratio_v102: &su_aspectratio_v102 - [ bef32, 0x0275db2c, "Aspect Ratio" ] su_102_mb: &su_102_mb - [ be32, 0x00e234e8, 0x38000000 ] su_102_dof: &su_102_dof - [ be32, 0x00e5d7c4, 0x38000000 ] su_102_ds: &su_102_ds - [ be32, 0x00e0464c, 0x38000000 ] su_102_re: &su_102_re - [ be32, 0x00e1eef0, 0x38000000 ] su_digital_all_mb: &su_digital_all_mb - [ be32, 0x013c3874, 0x38000000 ] su_digital_all_dof: &su_digital_all_dof - [ be32, 0x013d76b4, 0x38000000 ] su_digital_all_ds: &su_digital_all_ds - [ be32, 0x013cc75c, 0x38000000 ] su_digital_all_re: &su_digital_all_re - [ be32, 0x013cac44, 0x38000000 ] su_borked_notes: &su_borked_notes "Improves performance at the cost of graphics quality." PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.00 ] BLES00425: [ 01.00 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_USEUPhysical ] PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_v102 ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "slashiee" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ load, *su_aspectratio_v102 ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_ds ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_re ] PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_v102 ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "slashiee" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ load, *su_aspectratio_v102 ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *su_102_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_ds ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: "illusion" Notes: *su_borked_notes Patch Version: 1.0 Patch: - [ load, *su_102_re ] PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.00 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *swa_1280x720_BLJM60112 ] PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_v102 ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: "slashiee" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ load, *su_aspectratio_v102 ] PPU-88b57d524597bbee38df3a452eb0e86c5e789f73: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_Digital ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "Margen67" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x0295a108, "Aspect Ratio" ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_re ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_ds ] PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_Digital ] "Aspect Ratio": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "Margen67" Notes: *su_aspectratio_notes Configurable Values: *su_aspectratio_configurable_values Patch Version: 1.0 Patch: - [ bef32, 0x0295a108, "Aspect Ratio" ] "Disable Real-time Reflections": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_re ] "Disable Depth of Field": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_dof ] "Disable Motion Blur": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: Patch Version: 1.3 Patch: - [ load, *su_digital_all_mb ] "Disable Dynamic Shadows": Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: "illusion, FlexBy" Notes: *su_borked_notes Patch Version: 1.3 Patch: - [ load, *su_digital_all_ds ] PPU-bd76a566ab62386b90443711206c3f5063b5ab38: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure) Demo": NPUB90194: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_NPUB90194_Demo ] PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure) Demo": NPEB90132: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *su_1280x720_NPEB90132_Demo ] PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19: "1280x720 Resolution": Games: "Sonic Unleashed (Sonic World Adventure) Demo": NPJB90162: [ All ] Author: "TGEnigma, slashiee" Notes: *su_1280x720_notes Patch Version: 1.3 Patch: - [ load, *swa_1280x720_NPJB90162_Demo ]