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|modes = Co-op, Multiplayer | |modes = Co-op, Multiplayer | ||
|gameid = {{gameid|id=BLES01857, BLUS31181, BCJS35001, NPEB02021, NPUB31202|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=NPEB02097, NPUB31545, NPJA90277|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90553, NPJA90286|ird=NA}} | |gameid = {{gameid|id=BLES01857, BLUS31181, BCJS35001, NPEB02021, NPUB31202|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=NPEB02097, NPUB31545, NPJA90277|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90553, NPJA90286|ird=NA}} | ||
|internal resolution = 1024x624 | |||
|wikipedia = https://en.wikipedia.org/wiki/Destiny_(video_game) | |wikipedia = https://en.wikipedia.org/wiki/Destiny_(video_game) | ||
}} | }} | ||
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = Interpreter (static)<!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = LLVM is broken | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = Recompiler (ASMJIT) <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = LLVM is broken | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |||
|xfloat accuracy notes | |||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = Auto<!-- Off | |framelimit = Auto<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = Changing this to anything besides auto can glitch out parts of the game. | |framelimit notes = Changing this to anything besides auto can glitch out parts of the game. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
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|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = | |zcull accuracy notes = | ||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = Can impact performance in certain regions. Depends on your game title. | |default resolution notes = Can impact performance in certain regions. Depends on your game title. | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
Line 135: | Line 141: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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BLUS31181: [ 01.24 ] | BLUS31181: [ 01.24 ] | ||
BCJS35001: [ 01.24 ] | BCJS35001: [ 01.24 ] | ||
NPEB02021: [ 01.24 ] | |||
NPUB31202: [ 01.24 ] | |||
Author: "cohaereo" | Author: "cohaereo" | ||
Notes: "Necessary for the game to connect to unofficial signon servers." | Notes: "Necessary for the game to connect to unofficial signon servers." |
Latest revision as of 18:01, 15 February 2024
Destiny | |
---|---|
Developer(s) | Bungie |
Publisher(s) | Activision, Bungie |
Release date(s) | NA/EU/JP September 9, 2014 |
Release type | Multi-platform |
Genre(s) | MMO |
Mode(s) | Co-op, Multiplayer |
GameID(s) | BLES01857 (IRD), BLUS31181 (IRD), BCJS35001 (IRD), NPEB02021, NPUB31202 Beta NPEB02097, NPUB31545, NPJA90277 Demo NPEB90553, NPJA90286 |
Internal resolution | 1024x624 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and previously published by Activision. Destiny is now self-published by Bungie after separating from Activision in 2019. It was released worldwide on September 9, 2014. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes. (Wikipedia)
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
PPU decoder | Interpreter (static) | LLVM is broken |
SPU decoder | Recompiler (ASMJIT) | LLVM is broken |
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | Auto | Changing this to anything besides auto can glitch out parts of the game. |
Write color buffers | On | Fixes missing graphics. |
Known Issues
There are no reported issues with this title.
Special Notes
Online Play
Destiny requires private servers in order to be playable, and are currently in development.
IP/Host Switches
This title requires a private server to access the game. There are no servers created by RPCS3 currently for Destiny, all the servers below are community servers.
Patches
PPU-ac58999f254e8d9dc817426c8c84b068ee8caaea: "HTTPS Bypass": Games: "Destiny": BLES01857: [ 01.24 ] BLUS31181: [ 01.24 ] BCJS35001: [ 01.24 ] NPEB02021: [ 01.24 ] NPUB31202: [ 01.24 ] Author: "cohaereo" Notes: "Necessary for the game to connect to unofficial signon servers." Patch Version: 0.1 Patch: - [ utf8, 0x012e6328, "http://www%d.%s/%s\0" ]