Killzone 2: Difference between revisions

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(add BCJS30032 to the patch)
 
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|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98116, BCES00081, BCAS20066, BCJS30032|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90034, NPUA70034|ird=NA}}<br>'''''Behind The Bullet'''''<br>{{gameid|id=NPEA90041|ird=NA}}
|gameid    = {{gameid|id=BCUS98116, BCES00081, BCAS20066, BCJS30032|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90034, NPUA70034, NPJA90092|ird=NA}}<br>'''''Behind The Bullet'''''<br>{{gameid|id=NPEA90041, NPUA70041|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET00006|oid=NPUA98116|ird=Yes}}
|internal resolution = 1280x720
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 24: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Improves performance.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
Line 41: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 47: Line 44:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 56: Line 59:
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Required to render graphics properly.
|write color buffers notes            = Only required if you aren't using the "Disable Post Processing on SPU" Patch. Reduces performance.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx                    = Off<!-- On, Off -->
|enable 3d notes                      =
|multithreaded rsx notes              = Hurts performance even on a 13900K.
|disable vertex cache                  = <!-- On, Off -->
|asynchronous texture streaming        = Off<!-- On, Off -->
|disable vertex cache notes            =
|asynchronous texture streaming notes  = Hurts performance even on an RTX 4090.
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 101: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 110: Line 114:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 130: Line 140:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Disable Post Processing on SPU<!-- Mention patch names -->
|recommended patch notes              = Improves performance.
}}
}}


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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.29
|gamever       = 1.29
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Community features (Clan, Mailbox, Tournaments), Statistics (ribbons, medals, rank, valor rank), Trophies, and Secondary badges currently do not work. To set this up, follow this guide: https://www.youtube.com/watch?v=6wt-mgExFP4&ab_channel=PSONE
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes         = Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired.
}}
}}
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
===PSRewired===
<pre>67.222.156.250</pre>
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]
[[Category:Custom servers (Netplay)]]


{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   kz2demofov: &kz2demofov
   kz2demo_fov_notes: &kz2demo_fov_notes
    "Bound to cause issues, needs further testing."
  kz2demo_fov: &kz2demo_fov
     - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory
     - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory
   kz2demospu: &kz2demospu
 
   kz2demo_spu: &kz2demo_spu
     - [ be32, 0x00a42a3c, 0x8a840089 ]
     - [ be32, 0x00a42a3c, 0x8a840089 ]
   kz2spunotes: &kz2spunotes "No longer requires Write Color Buffers."
 
   kz2_spu_notes: &kz2_spu_notes
    "No longer requires Write Color Buffers."
 
  kz2_disc129title: &kz2_disc129title
    "Killzone 2":
      BCAS20066: [ 01.29 ]
      BCES00081: [ 01.29 ]
      BCUS98116: [ 01.29 ]
      BCJS30032: [ 01.29 ]


PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
Line 189: Line 224:
         NPEA90034: [ 01.00 ]
         NPEA90034: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Bound to cause issues, needs further testing."
     Notes: *kz2demo_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz2demofov ]
       - [ load, *kz2demo_fov ]
   "Disable Post Processing on SPU":
   "Disable Post Processing on SPU":
     Games:
     Games:
Line 198: Line 233:
         NPEA90034: [ 01.00 ]
         NPEA90034: [ 01.00 ]
     Author: "ZEROx, illusion"
     Author: "ZEROx, illusion"
     Notes: *kz2spunotes
     Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz2demospu ]
       - [ be32, 0x00b19d5c, 0x38600001 ]


PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
Line 209: Line 253:
         NPUA70034: [ 01.00 ]
         NPUA70034: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Bound to cause issues, needs further testing."
     Notes: *kz2demo_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz2demofov ]
       - [ load, *kz2demo_fov ]
   "Disable Post Processing on SPU":
   "Disable Post Processing on SPU":
     Games:
     Games:
Line 218: Line 262:
         NPUA70034: [ 01.00 ]
         NPUA70034: [ 01.00 ]
     Author: "ZEROx, illusion"
     Author: "ZEROx, illusion"
     Notes: *kz2spunotes
     Notes: *kz2_spu_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz2demospu ]
       - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]


PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
   "Extended FOV":
   "Extended FOV":
     Games:
     Games: *kz2_disc129title
      "Killzone 2":
        BCAS20066: [ 01.29 ]
        BCES00081: [ 01.29 ]
        BCUS98116: [ 01.29 ]
     Author: "illusion"
     Author: "illusion"
     Notes: "Bound to cause issues, needs further testing."
     Notes: *kz2demo_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
       - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
   "Disable Post Processing on SPU":
   "Disable Post Processing on SPU":
     Games:
     Games: *kz2_disc129title
      "Killzone 2":
        BCAS20066: [ 01.29 ]
        BCES00081: [ 01.29 ]
        BCUS98116: [ 01.29 ]
     Author: "ZEROx, illusion"
     Author: "ZEROx, illusion"
     Notes: *kz2spunotes
     Notes: *kz2_spu_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00a5a7cc, 0x8a840089 ]
       - [ be32, 0x00a5a7cc, 0x8a840089 ]
   "Skip Intro":
   "Skip Intro":
     Games:
     Games: *kz2_disc129title
      "Killzone 2":
        BCAS20066: [ 01.29 ]
        BCES00081: [ 01.29 ]
        BCUS98116: [ 01.29 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 258: Line 299:
       - [ be32, 0x00f07460, 0x00bfab10 ]
       - [ be32, 0x00f07460, 0x00bfab10 ]
   "Debug Menu":
   "Debug Menu":
     Games:
     Games: *kz2_disc129title
      "Killzone 2":
        BCES00081: [ 01.29 ]
     Author: "dron_3"
     Author: "dron_3"
     Notes:
     Notes:
Line 266: Line 305:
     Patch:
     Patch:
       - [ be32, 0x00b336f4, 0x38600001 ]
       - [ be32, 0x00b336f4, 0x38600001 ]
PPU-6a6b3ca124e4b5554f341669010a370a4a5c33db:
  "Debug Menu":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b1d754, 0x38600001 ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "ZEROx, illusion, FlexBy"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a467c4, 0x8a840089 ]
}}
}}

Latest revision as of 12:45, 1 June 2024

Killzone 2
Killzone 2 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) AU February 26, 2009
NA/EU February 27, 2009
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98116 (IRD), BCES00081 (IRD), BCAS20066 (IRD), BCJS30032 (IRD)
Demo
NPEA90034, NPUA70034, NPJA90092
Behind The Bullet
NPEA90041, NPUA70041
Beta
BCET00006 (IRD), NPUA98116
Internal resolution 1280x720
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Killzone 2 is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
Write color buffers On Only required if you aren't using the "Disable Post Processing on SPU" Patch. Reduces performance.
Multithreaded RSX Off Hurts performance even on a 13900K.
Asynchronous texture streaming Off Hurts performance even on an RTX 4090.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Disable Post Processing on SPU Improves performance.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.29 N/A Yes Yes Yes Partial Available Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

Patches

Anchors:
  kz2demo_fov_notes: &kz2demo_fov_notes
    "Bound to cause issues, needs further testing."
  kz2demo_fov: &kz2demo_fov
    - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory

  kz2demo_spu: &kz2demo_spu
    - [ be32, 0x00a42a3c, 0x8a840089 ]

  kz2_spu_notes: &kz2_spu_notes
    "No longer requires Write Color Buffers."

  kz2_disc129title: &kz2_disc129title
    "Killzone 2":
      BCAS20066: [ 01.29 ]
      BCES00081: [ 01.29 ]
      BCUS98116: [ 01.29 ]
      BCJS30032: [ 01.29 ]

PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]

PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]

PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
  "Extended FOV":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
  "Disable Post Processing on SPU":
    Games: *kz2_disc129title
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5a7cc, 0x8a840089 ]
  "Skip Intro":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f07460, 0x00bfab10 ]
  "Debug Menu":
    Games: *kz2_disc129title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b336f4, 0x38600001 ]

PPU-6a6b3ca124e4b5554f341669010a370a4a5c33db:
  "Debug Menu":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b1d754, 0x38600001 ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "ZEROx, illusion, FlexBy"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a467c4, 0x8a840089 ]