Drakengard 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:D3cover.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Access Games
|series    = <!-- delete if not applicable -->
|publisher = Square Enix
|date      = {{vgregion|}}
|series    = Drakengard
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|JP=December 19, 2013|NA=May 20, 2014|PAL=May 21, 2014}}
|genre    =  
|release  = PlayStation 3 exclusive
|modes    = <!-- Choose all relevant options: Single-player, Multiplayer, Co-op, Online -->
|genre    = Action, Role-playing
|gameid    = {{gameid|}}
|modes    = Single-player
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLUS31197, BLJM61043, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BCAS20311|oid=NPJB00380, NPHB00633, NPHB00639|ird=no}}
}}
}}


<!-- Give a brief description about the game -->
'''''Drakengard 3''''' (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.
 
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes               =
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler          = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable thread scheduler notes   =
|enable spu loop detection notes       =  
|lower spu thread priority        = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes =
|spu xfloat accuracy notes             =  
|enable spu loop detection        = <!-- On, Off -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes =
|spu block size notes                 =  
|hook static function            = <!-- On, Off -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|hook static function notes       =
|tsx instructions notes               =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
|renderer notes                       =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|aspect ratio notes               =  
|framelimit notes                     =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
|anisotropic filter                   = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
|anisotropic filter notes             = Changing to anything other than ''Auto'' causes graphical issues.
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
|anti-aliasing notes                  =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes         =
|zcull accuracy notes                  =
|resolution scale                 = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes           =
|shader quality notes                  =
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes =
|3d rendering mode notes              =  
|write color buffer              = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffer notes         =
|default resolution notes             =  
|use gpu texture scaling          = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|use gpu texture scaling notes   =
|resolution scale notes               =  
|strict rendering mode           = <!-- On, Off -->
|resolution scale threshold           = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 -->
|strict rendering mode notes     =
|resolution scale threshold notes     = To be used when Resolution scaling is set above 100%.
|vsync                           = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|vsync notes                     =
|shader mode notes                     =  
|stretch to display area         = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|stretch to display area notes   =
|write color buffers notes             =  
|disable vertex cache             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|disable vertex cache notes      =
|strict rendering mode notes           =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|disable on-disk shader cache         = <!-- On, Off -->
|disable on-disk shader cache notes   =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled alongside the [[#60/120 FPS patch|FPS patch]].
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries       = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|force gpu texture scaling            = <!-- On, Off -->
|force gpu texture scaling notes      =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Unlock FPS, Increase Horizontal Camera Sensitivity<!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Low-resolution Depth-of-Field effect===
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.
Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Original EU PSN version DLC bug===
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1
    "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n"
    # Min frametime is this value / 30
    # 0.125 / 30 is 4.1ms, so max FPS is 240
    # This game has a second framerate limiter based
    # on Vblank, so set Vblank high to raise the framerate
    # Max FPS is Vblank / 2
  DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2
    "Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1
    "Does not require user to change vblank settings.\n"
  DOD3_FPS_Notes: &DOD3_FPS_Notes
    [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ]
  DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes
    [ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ]
  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes
    "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
    # Sensitivity formula is "SliderValue * (Multiplier + 1)"
    # Where SliderValue is the setting (0-15) from the game settings and
    # default Multiplier is 0.125, giving a default range of 0.125 - 2.
    # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35
  DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes
    "Disables SHA-1 hash checking of the following files: "
  DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]
  DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]
  DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c50b8, 0x30840000 ]
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x30840000 ]
  "Debug Boot Menu":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]
      - [ be32, 0x008e4394, 0x48c973c0 ]
      - [ be32, 0x0157b754, 0x88ba0016 ]
      - [ be32, 0x0157b758, 0x2c050054 ]
      - [ be32, 0x0157b75c, 0x40820028 ]
      - [ be32, 0x0157b760, 0x88ba001a ]
      - [ be32, 0x0157b764, 0x2c050045 ]
      - [ be32, 0x0157b768, 0x4082001c ]
      - [ be32, 0x0157b76c, 0x88ba001c ]
      - [ be32, 0x0157b770, 0x2c050058 ]
      - [ be32, 0x0157b774, 0x40820010 ]
      - [ be32, 0x0157b778, 0x3ca0015f ]
      - [ be32, 0x0157b77c, 0x60a588fc ]
      - [ be32, 0x0157b780, 0x48000008 ]
      - [ be32, 0x0157b784, 0x7f45d378 ]
      - [ be32, 0x0157b788, 0x4b368c10 ]
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x38800000 ]
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
  "Unlock FPS (For Delisted Ver)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie, Asinine"
    Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ]
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.125 ] # 240 max FPS
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_JP_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5310, 0x30840000 ]
PPU-ac64494f4ea31f8b0f82584c48916d30dad16300:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_AS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5178, 0x30840000 ]
}}

Latest revision as of 20:57, 27 April 2024

Drakengard 3
D3cover.jpg
Developer(s) Access Games
Publisher(s) Square Enix
Series Drakengard
Release date(s) JP December 19, 2013
NA May 20, 2014
PAL May 21, 2014
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31197 (IRD), BLJM61043 (IRD), NPEB01407, NPUB31251, BCAS20311, NPJB00380, NPHB00633, NPHB00639
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 for 60 FPS or 240 for 120 FPS.
To be enabled alongside the FPS patch.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS, Increase Horizontal Camera Sensitivity

Known Issues

Low-resolution Depth-of-Field effect

The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.

Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.

Special Notes

Original EU PSN version DLC bug

The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our game dumping guide. License file is unchanged between the two versions.

Patches

Anchors:
  DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1
    "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n"
    # Min frametime is this value / 30
    # 0.125 / 30 is 4.1ms, so max FPS is 240
    # This game has a second framerate limiter based
    # on Vblank, so set Vblank high to raise the framerate
    # Max FPS is Vblank / 2

  DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2
    "Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."

  DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1
    "Does not require user to change vblank settings.\n"

  DOD3_FPS_Notes: &DOD3_FPS_Notes
    [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ]

  DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes
    [ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ]

  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes
    "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
    # Sensitivity formula is "SliderValue * (Multiplier + 1)"
    # Where SliderValue is the setting (0-15) from the game settings and
    # default Multiplier is 0.125, giving a default range of 0.125 - 2.
    # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35

  DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes
    "Disables SHA-1 hash checking of the following files: "
  DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]
  DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]
  DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c50b8, 0x30840000 ]

PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x30840000 ]
  "Debug Boot Menu":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]
      - [ be32, 0x008e4394, 0x48c973c0 ]
      - [ be32, 0x0157b754, 0x88ba0016 ]
      - [ be32, 0x0157b758, 0x2c050054 ]
      - [ be32, 0x0157b75c, 0x40820028 ]
      - [ be32, 0x0157b760, 0x88ba001a ]
      - [ be32, 0x0157b764, 0x2c050045 ]
      - [ be32, 0x0157b768, 0x4082001c ]
      - [ be32, 0x0157b76c, 0x88ba001c ]
      - [ be32, 0x0157b770, 0x2c050058 ]
      - [ be32, 0x0157b774, 0x40820010 ]
      - [ be32, 0x0157b778, 0x3ca0015f ]
      - [ be32, 0x0157b77c, 0x60a588fc ]
      - [ be32, 0x0157b780, 0x48000008 ]
      - [ be32, 0x0157b784, 0x7f45d378 ]
      - [ be32, 0x0157b788, 0x4b368c10 ]

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x38800000 ]

PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
  "Unlock FPS (For Delisted Ver)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie, Asinine"
    Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ]
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.125 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_JP_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5310, 0x30840000 ]

PPU-ac64494f4ea31f8b0f82584c48916d30dad16300:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_AS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5178, 0x30840000 ]