Army of TWO: The Devil's Cartel: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:ArmyofTWOTDC.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Visceral Games
|series    = <!-- delete if not applicable -->
|publisher = Electronic Arts
|date      = {{vgregion|}}
|series    = Army of TWO
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=March 26, 2013|AU=March 28, 2013}}{{vgregion|EU=March 29, 2013}}
|genre    =  
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Third-person shooter
|gameid    = {{gameid|}}
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES01763, BLUS31069, NPEB01216, NPEB01217, NPUB30987|oid=BLES01767, BLJM60578, NPJB00332|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90470, NPUB90862|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Army_of_Two:_The_Devil%27s_Cartel
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|internal resolution =  
}}
}}


<!-- Give a brief description about the game -->
'''''Army of Two: The Devil's Cartel''''' is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.
 
The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 43: Line 41:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 47:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 57: Line 61:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Partially fixes half screen and other issues
|write color buffers notes            = Partially fixes half screen and other issues.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 101: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 110: Line 117:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 120: Line 133:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 130: Line 143:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 145: Line 160:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
  armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes
    "Compromises visuals for extra performance."
 
  armyoftwotdc_101title: &armyoftwotdc_101title
    "Army of TWO The Devil's Cartel":
      BLES01763: [ 01.01 ]
      BLUS31069: [ 01.01 ]
      NPEB01216: [ 01.01 ]
      NPEB01217: [ 01.01 ]
      NPUB30987: [ 01.01 ]
 
  armyoftwotdc_demotitle: &armyoftwotdc_demotitle
    "Army of TWO The Devil's Cartel Demo":
      NPEB90470: [ 01.00 ]
      NPUB90862: [ 01.00 ]
 
PPU-17a273d69dad20980377e405809f7d888b6c6dce:
PPU-17a273d69dad20980377e405809f7d888b6c6dce:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games: *armyoftwotdc_demotitle
       "Army of Two The Devil's Cartel Demo":
    Author: "illusion"
        NPEB90470: [ 01.00 ]
    Notes:
        NPUB90862: [ 01.00 ]
    Patch Version: 1.0
     Author: illusion
    Patch:
     Notes:  
      - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable
       - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch
      - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b48, 0x991f ]
      - [ be16, 0x01732b54, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732a60, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b58, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b5c, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_demotitle
     Author: "ZEROx, illusion"
     Notes: "Set VBlank to 120"
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00512F94, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be16, 0x016adafe, 0x4270 ]
       - [ be32, 0x016DE8F0, 0x98bf0186 ]
       - [ be32, 0x0013bf28, 0x3bc0003c ]
       - [ be32, 0x016DE8FC, 0x98bf0183 ]
      - [ bef64, 0x01c54a50, 0.0166666666666667 ]
       - [ bef64, 0x01c54a58, 30 ]
       - [ bef64, 0x01c54a60, 0.0166666666666667 ]


PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:
PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:
   Disable MLAA:
   "Disable MLAA":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bc8, 0x991f ]
      - [ be16, 0x01755bd4, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_101title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755ae0, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bd8, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bdc, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x016e209e, 0x4270 ]
      - [ be32, 0x00140c28, 0x3bc0003c ]
      - [ bef64, 0x01c854b8, 0.0166666666666667 ]
      - [ bef64, 0x01c854c0, 30 ]
      - [ bef64, 0x01c854c8, 0.0166666666666667 ]
      - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement
}}
 
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Green artifacts fix":
     Games:
     Games:
       "Army of Two The Devil's Cartel":
       "Army of TWO The Devil's Cartel Demo":
         NPEB90470: [ 01.01 ]
         NPEB90470: [ 01.00 ]
         NPUB90862: [ 01.01 ]
         NPUB90862: [ 01.00 ]
        BLES01763: [ 01.01 ]
     Author: "ZEROx"
        BLUS31069: [ 01.01 ]
     Notes: "Fixes annoying non-working effect."
     Author: illusion
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x004E51A4, 0x38600000 ] # Ps3EdgeMlaaEnable
       - [ be16, 0x01732be8, 0x995f ]
      - [ be32, 0x01701BF0, 0x98bf0186 ]
      - [ be32, 0x01701BFC, 0x98bf0183 ]
}}
}}

Latest revision as of 01:50, 3 September 2024

Army of TWO: The Devil's Cartel
ArmyofTWOTDC.jpg
Developer(s) Visceral Games
Publisher(s) Electronic Arts
Series Army of TWO
Release date(s) NA March 26, 2013
AU March 28, 2013
EU March 29, 2013
Release type Console exclusive
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01763 (IRD), BLUS31069 (IRD), NPEB01216, NPEB01217, NPUB30987, BLES01767 (IRD), BLJM60578 (IRD), NPJB00332
Demo
NPEB90470, NPUB90862
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Army of Two: The Devil's Cartel is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.

The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Partially fixes half screen and other issues.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A No No No No Not available

Patches

Anchors:
  armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes
    "Compromises visuals for extra performance."

  armyoftwotdc_101title: &armyoftwotdc_101title
    "Army of TWO The Devil's Cartel":
      BLES01763: [ 01.01 ]
      BLUS31069: [ 01.01 ]
      NPEB01216: [ 01.01 ]
      NPEB01217: [ 01.01 ]
      NPUB30987: [ 01.01 ]

  armyoftwotdc_demotitle: &armyoftwotdc_demotitle
    "Army of TWO The Devil's Cartel Demo":
      NPEB90470: [ 01.00 ]
      NPUB90862: [ 01.00 ]

PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Disable MLAA":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch
      - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b48, 0x991f ]
      - [ be16, 0x01732b54, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732a60, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b58, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_demotitle
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732b5c, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_demotitle
    Author: "ZEROx, illusion"
    Notes: "Set VBlank to 120"
    Patch Version: 1.0
    Patch:
      - [ be16, 0x016adafe, 0x4270 ]
      - [ be32, 0x0013bf28, 0x3bc0003c ]
      - [ bef64, 0x01c54a50, 0.0166666666666667 ]
      - [ bef64, 0x01c54a58, 30 ]
      - [ bef64, 0x01c54a60, 0.0166666666666667 ]

PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da:
  "Disable MLAA":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable
      - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte.
  "Disable Bloom":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0!
  "Speedup":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bc8, 0x991f ]
      - [ be16, 0x01755bd4, 0x991f ]
  "Blocky depth fix":
    Games: *armyoftwotdc_101title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755ae0, 0x991f ]
  "Disable Dynamic Lights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bd8, 0x991f ]
  "Disable Dynamic Spotlights":
    Games: *armyoftwotdc_101title
    Author: "illusion"
    Notes: *armyoftwotdc_speedup_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01755bdc, 0x991f ]
  "60 FPS":
    Games: *armyoftwotdc_101title
    Author: "ZEROx, illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x016e209e, 0x4270 ]
      - [ be32, 0x00140c28, 0x3bc0003c ]
      - [ bef64, 0x01c854b8, 0.0166666666666667 ]
      - [ bef64, 0x01c854c0, 30 ]
      - [ bef64, 0x01c854c8, 0.0166666666666667 ]
      - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement

Canary Patches

PPU-17a273d69dad20980377e405809f7d888b6c6dce:
  "Green artifacts fix":
    Games:
      "Army of TWO The Devil's Cartel Demo":
        NPEB90470: [ 01.00 ]
        NPUB90862: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes annoying non-working effect."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x01732be8, 0x995f ]