Yakuza Kiwami: Difference between revisions

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m (Text replacement - "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = Recommended to get the best performance. |aspect ratio = <!-- Auto, 4:3, 16:9 --> |aspect ratio notes = " to "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> |renderer notes = Recommended to get the best performance. |asp...)
(Remove WCB and CPU Blit recommendations - Currently no longer works as described.)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:YK.jpg}}|300px]]
|developer = Ryu Ga Gotoku Studio
|developer = Ryu Ga Gotoku Studio
|publisher = Sega
|publisher = Sega
Line 7: Line 8:
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLJM61313|ird=No}}
|gameid    = {{gameid|id=BLJM61313|oid=NPJB00772|ird=Yes}}
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = Mega <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 = No improvement to performance but reduces the number of SPU cache objects.
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = Mega <!-- Safe, Mega, Giga -->
|spu block size notes               = No improvement to performance but reduces the number of SPU cache objects
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = Auto <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     = Use 60 instead if using Vblank to reach 60fps
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  = Improves performance when paired with SPU MLAA patch.
|resolution scale                   = <!-- Value between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =  
|default resolution notes             =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =  
|resolution scale notes               =  
|write color buffers                 = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           =  
|resolution scale threshold notes     =
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =  
|shader mode notes                    =  
|vsync                               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|vsync notes                         =  
|write color buffers notes             = Optional. Reduces performance, but fixes visual issues when using Force CPU Blit
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =  
|strict rendering mode notes           =  
|disable vertex cache               = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes         =  
|vsync notes                           =  
|multithreaded rsx                   = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|multithreaded rsx notes             =  
|stretch to display area notes         =
|disable async shader compiler      = <!-- On, Off -->
|enable 3d                            = <!-- On, Off -->
|disable async shader compiler notes =  
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           =  
|silence all logs notes                =
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|sleep timers accuracy                = As Host
|driver wake-up delay notes         =  
|sleep timers accuracy notes          = Improves performance.
|vblank rate                         = <!-- Value between 1 to 500 -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   =  
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|clocks scale notes                 =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                   = <!-- On, Off -->
|read depth buffers notes             =  
|write depth buffers                   = <!-- On, Off -->
|write depth buffers notes             =  
|read color buffers                   = <!-- On, Off -->
|read color buffers notes             =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = 120 <!-- Value between 1 to 500 -->
|vblank rate notes                     = Optional. Allows for 60fps gameplay, requires framelimiter set to 60 instead of Auto to fix menu gamespeed. Some minigames will be sped up.
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       = Optional. Reduces performance but improves upscaling quality. Requires Write Color Buffers and MLAA Patch to negate the visual issues
|accurate getllar                    = On <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes              = Fixes random crashes. For non-TSX CPUs the framerate may be worse.
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes          =
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes     =
<!-- Recommended patches -->
|highly recommended patch             = Disable SPU MLAA<!-- Mention patch names -->
|highly recommended patch notes        = Improves performance
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game is currently not playable.  
===Random Crashing - <i>{{issue|4489}}</i>===
The game currently suffers from random crashing without any log output.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Reducing log spam===
===SPU MLAA removal patch===
Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. '''Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification'''. If you wish to report bugs or seek help for this game, you '''MUST''' remove the below change before generating the log for this purpose. If you wish to restrict logging:
Thanks to Whatcookie, a [[Help:Game Patches/SPU#Disable SPU MLAA|SPU MLAA removal patch]] is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.
# Launch RPCS3
 
# Right-click on the game and press '''Configure'''
===Partial English Translation===
# When the Settings Menu opens, hit '''Save''' and close the emulator
This game has a fan-made translation patch which can be found [https://gbatemp.net/threads/yakuza-kiwami-ps3-english-patch.580142/ here].
# Navigate to <code>RPCS3\config\custom_configs\config_BLJM61313.yml</code> and open the file using a text editor
# Scroll to the bottom of the file and '''replace''' the '''last line''' with the following:
:: <pre>Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}</pre>

Latest revision as of 23:45, 25 June 2024

Yakuza Kiwami
YK.jpg
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP January 21, 2016
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLJM61313 (IRD), NPJB00772
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Yakuza Kiwami is a remake of Yakuza, the first game in the Yakuza series, originally released on the PlayStation 2. Similar to the plot of the original Yakuza, the game centers around yakuza lieutenant Kazuma Kiryu who takes the fall for the murder of a crime boss, only to emerge from prison ten years later to a changed world. Like the original game, Yakuza Kiwami is an game with role-playing elements set in an open world environment and played from a third-person perspective. The player controls protagonist Kazuma Kiryu as he explores the streets of Kamurocho, a fictional district of Tokyo based on the real-life Kabukichō district. In addition to the main story, players will randomly encounter enemies on the street to battle, as well as meet people that will offer Kiryu side quests which can be completed for rewards.

Similar to the prequel Yakuza 0, Kiwami features four fighting styles that the player can switch between in combat: the balanced Brawler style, the slow and heavy Beast style, the weak but quick Rush style, and Kiryu's traditional Dragon style. Players will earn both money and experience points by defeating enemies or completing side quests. Experience points can be used to acquire upgrades for Kiryu such as new techniques or an extension to his health bar. Money can be spent to purchase equipment or healing items, or to play various minigames and side-activities such as gambling, karaoke, and the card battle game Mesuking. Completing certain objectives will also grant the player special Completion Point currency; this CP can be spent to receive additional bonuses, such as special items or character upgrades.

Kiwami introduces a new gameplay system called "Majima Everywhere", in which rival character Goro Majima will appear frequently to challenge Kiryu to a fight. Majima will appear randomly during exploration, as well as in predetermined challenges based on the player's progress in Majima Everywhere. Majima will also sometimes appear when playing a minigame (like darts or bowling) and will challenge Kiryu. Defeating Majima in different scenarios will increase the player's Majima Everywhere rank and unlock new abilities in Kiryu's Dragon style.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega No improvement to performance but reduces the number of SPU cache objects.

GPU configuration

Setting Option Notes
Framelimit Auto Use 60 instead if using Vblank to reach 60fps
ZCULL accuracy Relaxed Improves performance when paired with SPU MLAA patch.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
Vblank rate 120 Optional. Allows for 60fps gameplay, requires framelimiter set to 60 instead of Auto to fix menu gamespeed. Some minigames will be sped up.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable SPU MLAA Improves performance

Known Issues

Random Crashing - Issue 4489

The game currently suffers from random crashing without any log output.

Special Notes

SPU MLAA removal patch

Thanks to Whatcookie, a SPU MLAA removal patch is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.

Partial English Translation

This game has a fan-made translation patch which can be found here.