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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:Resistance 2 Cover.jpg}}|300px]] | |||
|developer = Insomniac Games | |developer = Insomniac Games | ||
|publisher = Sony Computer Entertainment {{vgregion|}} | |publisher = Sony Computer Entertainment | ||
| | |series = Resistance | ||
| | |date = {{vgregion|NA=November 4, 2008}}{{vgregion|JP=November 13, 2008|AU=November 27, 2008}}{{vgregion|EU=November 28, 2008}} | ||
|release = PlayStation 3 exclusive | |release = PlayStation 3 exclusive | ||
|genre = First-person shooter | |genre = First-person shooter | ||
|modes = | |modes = Single-player, Co-op, Multiplayer | ||
|gameid = {{gameid|id=NPEA00431|ird= | |gameid = {{gameid|id=BCAS20055, BCES00226, BCUS98120, NPEA00431|oid=BCJS30029|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|id=BCET70007, NPUA70018|ird=NA}} | ||
| | |internal resolution = 1280x720 | ||
| | |wikipedia = https://en.wikipedia.org/wiki/Resistance_2 | ||
| | |||
}} | }} | ||
Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man. | |||
Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors. | |||
The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |||
|enable spu loop detection notes = | |||
|enable spu loop detection | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|enable spu loop detection notes | |spu xfloat accuracy notes = | ||
|spu | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |||
|write color buffers notes = | |||
|multithreaded rsx | |strict rendering mode = <!-- On, Off --> | ||
|multithreaded rsx notes | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |accurate llvm dfma = <!-- On, Off --> | ||
|silence all logs notes | |accurate llvm dfma notes = | ||
|sleep timers accuracy | |accurate getllar = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate getllar notes = | ||
|maximum spurs threads | |accurate rsx reservation access = <!-- On, Off --> | ||
|maximum spurs threads notes | |accurate rsx reservation access notes = | ||
|firmware | |accurate spu dma = <!-- On, Off --> | ||
|firmware | |accurate spu dma notes = | ||
|read depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|read depth buffers notes | |ppu llvm accurate vector nans notes = | ||
|write depth buffers | |ppu llvm java mode handling = <!-- On, Off --> | ||
|write depth buffers notes | |ppu llvm java mode handling notes = | ||
|read color buffers | |silence all logs = <!-- On, Off --> | ||
|read color buffers notes | |silence all logs notes = | ||
|disable on-disk shader cache | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|disable on-disk shader cache notes | |sleep timers accuracy notes = | ||
| | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
| | |maximum spurs threads notes = | ||
|driver wake-up delay | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|driver wake-up delay notes | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|vblank rate | |read depth buffers = <!-- On, Off --> | ||
|vblank rate notes | |read depth buffers notes = | ||
|clocks scale | |write depth buffers = <!-- On, Off --> | ||
|clocks scale notes | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
* Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static). | |||
===Cutscene audio issue=== | |||
*{{issue|10450}} Jittery audio occurs on the first campaign cutscene | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.60 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Custom server WIP by [https://github.com/PSOnlineReturnalGaming PSORG]. Servers were shut down on April 8, 2014. | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78: | |||
"Unlock FPS": | |||
Games: | |||
"Resistance 2": | |||
BCUS98120: [ 01.00 ] | |||
BCES00226: [ 01.00 ] | |||
Author: "Whatcookie" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00635d7c, 0x60000000 ] # nop | |||
- [ be32, 0x00635d88, 0x60000000 ] # nop | |||
- [ bef32, 0x00d529d8, 0.0001 ] | |||
- [ bef32, 0x00d69eb8, 0.0001 ] | |||
"Extended FOV": | |||
Games: | |||
"Resistance 2": | |||
BCUS98120: [ 01.00 ] | |||
BCES00226: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00de67e4, 0.7 ] | |||
PPU-ee7a0a8f83814fd2570ac65e744951cf59264491: | |||
"Unlock FPS": | |||
Games: | |||
"Resistance 2": | |||
BCUS98120: [ 01.60 ] | |||
BCES00226: [ 01.60 ] | |||
Author: "Whatcookie, illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0065066c, 0x4800 ] | |||
- [ bef32, 0x00d62f34, 0.0001 ] | |||
- [ bef32, 0x00d7a498, 0.0001 ] | |||
"Extended FOV": | |||
Games: | |||
"Resistance 2": | |||
BCUS98120: [ 01.60 ] | |||
BCES00226: [ 01.60 ] | |||
Author: "illusion" | |||
Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00df765c, 0.7 ] | |||
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN | |||
"Unlock FPS": | |||
Games: | |||
"Resistance 2": | |||
NPEA00431: [ 01.00 ] | |||
Author: "Whatcookie, illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0064816c, 0x60000000 ] # nop | |||
- [ be32, 0x00648178, 0x60000000 ] # nop | |||
- [ bef32, 0x00d62ee4, 0.0001 ] | |||
- [ bef32, 0x00d7a450, 0.0001 ] | |||
"Extended FOV": | |||
Games: | |||
"Resistance 2": | |||
NPEA00431: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00df78ec, 0.7 ] | |||
}} |
Latest revision as of 16:08, 1 August 2024
Resistance 2 | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Resistance |
Release date(s) | NA November 4, 2008 JP November 13, 2008 AU November 27, 2008 EU November 28, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BCAS20055 (IRD), BCES00226 (IRD), BCUS98120 (IRD), NPEA00431, BCJS30029 (IRD) Beta BCET70007, NPUA70018 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Resistance 2 is a 2008 science fiction first-person shooter video game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game was released in North America on November 4, 2008, in Australia on November 27, 2008, and in Europe on the following day. Resistance 2 is the sequel to the best-selling PlayStation 3 launch title Resistance: Fall of Man.
Resistance 2 sees protagonist Nathan Hale travel to the United States in order to once again battle the Chimera, who have launched a full-scale invasion of both the east and west coasts. In this game, Hale is part of an elite force of soldiers called "The Sentinels", who, like him, are infected with the Chimeran virus, and must keep it under control through regular application of inhibitors.
The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a minigun called the "HVAP (High-Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to only two weapons at any given time, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single-player campaign as it did in the first, but instead, it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
- Holar Tower objective might randomly not show up if playing on PPU LLVM and can not progress further, can be fixed by changing to PPU Interpreter (static).
Cutscene audio issue
- Issue 10450 Jittery audio occurs on the first campaign cutscene
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.60 | N/A | No | No | No | No | Not available | Custom server WIP by PSORG. Servers were shut down on April 8, 2014. |
Patches
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78: "Unlock FPS": Games: "Resistance 2": BCUS98120: [ 01.00 ] BCES00226: [ 01.00 ] Author: "Whatcookie" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00635d7c, 0x60000000 ] # nop - [ be32, 0x00635d88, 0x60000000 ] # nop - [ bef32, 0x00d529d8, 0.0001 ] - [ bef32, 0x00d69eb8, 0.0001 ] "Extended FOV": Games: "Resistance 2": BCUS98120: [ 01.00 ] BCES00226: [ 01.00 ] Author: "illusion" Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves." Patch Version: 1.0 Patch: - [ bef32, 0x00de67e4, 0.7 ] PPU-ee7a0a8f83814fd2570ac65e744951cf59264491: "Unlock FPS": Games: "Resistance 2": BCUS98120: [ 01.60 ] BCES00226: [ 01.60 ] Author: "Whatcookie, illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0065066c, 0x4800 ] - [ bef32, 0x00d62f34, 0.0001 ] - [ bef32, 0x00d7a498, 0.0001 ] "Extended FOV": Games: "Resistance 2": BCUS98120: [ 01.60 ] BCES00226: [ 01.60 ] Author: "illusion" Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves." Patch Version: 1.0 Patch: - [ bef32, 0x00df765c, 0.7 ] PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN "Unlock FPS": Games: "Resistance 2": NPEA00431: [ 01.00 ] Author: "Whatcookie, illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0064816c, 0x60000000 ] # nop - [ be32, 0x00648178, 0x60000000 ] # nop - [ bef32, 0x00d62ee4, 0.0001 ] - [ bef32, 0x00d7a450, 0.0001 ] "Extended FOV": Games: "Resistance 2": NPEA00431: [ 01.00 ] Author: "illusion" Notes: "Breaks shadows, causing them to be misaligned as well as making them jump around when the player moves." Patch Version: 1.0 Patch: - [ bef32, 0x00df78ec, 0.7 ]