Uncharted: Drake's Fortune: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
 
(30 intermediate revisions by 4 users not shown)
Line 31: Line 31:
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Improves performance.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
Line 59: Line 59:
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    = |write color buffers                  = On<!-- On, Off -->
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes blurry screen in some chapters.
|write color buffers notes            = Fixes blurry screen in some chapters.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
Line 67: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 76: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 105: Line 102:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 144: Line 146:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 151: Line 155:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Blur===
===Blur===
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this.
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===60 FPS===
It is possible to run the game at 60 FPS by setting vblank to 120 in advanced tab (has to be done in a custom configuration). If you do this be sure to set framelimit to 60 as well, otherwise cutscenes will run at double the speed.


{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles
  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
   uc1_disc100title: &uc1_disc100title
   uc1_disc100title: &uc1_disc100title
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
       BCUS98103: [ 01.00 ]
 
  uc1_disc100asiatitle: &uc1_disc100asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.00 ]
   uc1_disc101title: &uc1_disc101title
   uc1_disc101title: &uc1_disc101title
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
Line 202: Line 188:
       BCJS30015: [ 01.01 ]
       BCJS30015: [ 01.01 ]
       BCUS98103: [ 01.10 ]
       BCUS98103: [ 01.10 ]
 
  uc1_disc101asiatitle: &uc1_disc101asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.01 ]
   uc1_PSNalltitle: &uc1_PSNalltitle
   uc1_PSNalltitle: &uc1_PSNalltitle
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
Line 208: Line 196:
       NPUA80697: [ All ]
       NPUA80697: [ All ]
       NPHA80193: [ All ]
       NPHA80193: [ All ]
   uc1_internaltitle: &uc1_internaltitle
   uc1_internaltitle: &uc1_internaltitle
     "Uncharted: Drake's Fortune":
     "Uncharted: Drake's Fortune":
       TEST12345: [ 01.00 ]
       TEST12345: [ 01.00 ]
  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles
  uc1_unlockfps_101_disc: &uc1_unlockfps_101_disc
    - [ be16, 0x000e515c, 0x901d ] # (mem address: 0x00bb4350) # 0 - unlock fps # 1 - 60 fps # 2 - 30 fps
  uc1_unlockfps_all_psn: &uc1_unlockfps_all_psn
    - [ be16, 0x000e510c, 0x901d ]
  uc1_debug_menu_101_disc: &uc1_debug_menu_101_disc
    - [ be16, 0x0004b6ac, 0x409e ]
  uc1_debug_menu_all_psn: &uc1_debug_menu_all_psn
    - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!
  uc1_zfightingfix_101_disc: &uc1_zfightingfix_101_disc
    - [ be16, 0x000e52a0, 0x981d ]
  uc1_zfightingfix_all_psn: &uc1_zfightingfix_all_psn
    - [ be16, 0x000e5250, 0x981d ]
  uc1_mb_101_disc: &uc1_mb_101_disc
    - [ be16, 0x000e527c, 0x981d ] # (mem address: 0xbb43d7)
  uc1_ddof_101_disc: &uc1_ddof_101_disc
    - [ be16, 0x000e5284, 0x981d ] # (mem address: 0xbb43dc)
  #  - [ be32, 0x000e5288, 0x60000000 ]
  uc1_dlight_101_disc: &uc1_dlight_101_disc
    - [ be16, 0x000e529c, 0x981d ] # (mem address: 0xbb43e0)
  uc1_dlight_all_psn: &uc1_dlight_all_psn
    - [ be16, 0x000e524c, 0x981d ]
  uc1_mb_all_psn: &uc1_mb_all_psn
    - [ be16, 0x000e522c, 0x981d ] # (mem address: 0xbb321a)
  uc1_ddof_all_psn: &uc1_ddof_all_psn
    - [ be16, 0x000e5234, 0x981d ] # (mem address: 0xbb321c)
  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
  uc1_zfightingfix_notes: &uc1_zfightingfix_notes
    "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."
  uc1_dlight_notes: &uc1_dlight_notes
    "Slightly improves performance at the cost of worse graphics."


PPU-8007056e52279bea26c15669d1ee08c2df321d00:
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
  "Disable Motion Blur":
"Disable Motion Blur":
    Games: *uc1_disc100title
#    Games: *uc1_disc100title
    Author: "illusion"
#    Author: "illusion"
    Notes:
#    Notes:
    Patch Version: 1.0
#    Patch Version: 1.0
    Patch:
#    Patch:
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
  "Disable Depth of Field":
"Disable Depth of Field":
    Games: *uc1_disc100title
#    Games: *uc1_disc100title
    Author: "illusion"
#    Author: "illusion"
    Notes:
#    Notes:
    Patch Version: 1.0
#    Patch Version: 1.0
    Patch:
#    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_disc100title
     Games: *uc1_disc100title
Line 237: Line 279:


PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
  "Disable Motion Blur":
"Disable Motion Blur":
    Games:
#    Games: *uc1_disc100asiatitle
      "Uncharted: Drake's Fortune":
#    Author: "illusion"
        BCAS20024: [ 01.00 ]
#    Notes:
    Author: "illusion"
#    Patch Version: 1.0
    Notes:
#    Patch:
    Patch Version: 1.0
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
    Patch:
"Disable Depth of Field":
      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#    Games: *uc1_disc100asiatitle
  "Disable Depth of Field":
#    Author: "illusion"
    Games:
#    Notes:
      "Uncharted: Drake's Fortune":
#    Patch Version: 1.0
        BCAS20024: [ 01.00 ]
#    Patch:
    Author: "illusion"
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
   "Debug Menu":
   "Debug Menu":
     Games:
     Games: *uc1_disc100asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.00 ]
     Author: "dron_3, HdHereidme, illusion"
     Author: "dron_3, HdHereidme, illusion"
     Notes: *uc1_debugmenu_notes
     Notes: *uc1_debugmenu_notes
Line 270: Line 306:
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
       - [ load, *uc1_mb_101_disc ]
   "Disable Depth of Field":
   "Disable Depth of Field":
     Games: *uc1_disc101title
     Games: *uc1_disc101title
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
       - [ load, *uc1_ddof_101_disc ]
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_disc101title
     Games: *uc1_disc101title
Line 286: Line 322:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0004b6ac, 0x409e ]
       - [ load, *uc1_debug_menu_101_disc ]
   "Unlock Devkit menus":
   "Unlock Devkit menus":
     Games: *uc1_disc101title
     Games: *uc1_disc101title
Line 308: Line 344:
     Patch:
     Patch:
       - [ be32, 0x005d14d8, 0x39290000 ]
       - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101title
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_101_disc ]
  "Unlock FPS":
    Games: *uc1_disc101title
    Author: "FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101title
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]


PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
   "Disable Motion Blur":
   "Disable Motion Blur":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be16, 0x000e5284, 0x995d ] # (mem address: 0xbb43da)
       - [ load, *uc1_mb_101_disc ]
   "Disable Depth of Field":
   "Disable Depth of Field":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be16, 0x000e527c, 0x995d ] # (mem address: 0xbb43dc)
       - [ load, *uc1_ddof_101_disc ]
   "Debug Menu":
   "Debug Menu":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "dron_3, HdHereidme, illusion"
     Author: "dron_3, HdHereidme, illusion"
     Notes: *uc1_debugmenu_notes
     Notes: *uc1_debugmenu_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0004b6ac, 0x409e ]
       - [ load, *uc1_debug_menu_101_disc ]
   "Unlock Devkit menus":
   "Unlock Devkit menus":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "illusion"
     Author: "illusion"
     Notes: *uc1_debugmenu_notes2
     Notes: *uc1_debugmenu_notes2
Line 347: Line 396:
       - [ load, *uc1_unlockdevkitmenus ]
       - [ load, *uc1_unlockdevkitmenus ]
   "Infinite Health":
   "Infinite Health":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "Hiei-YYH"
     Author: "Hiei-YYH"
     Notes:
     Notes:
Line 356: Line 403:
       - [ be32, 0x002ac77c, 0x60000000 ]
       - [ be32, 0x002ac77c, 0x60000000 ]
   "Infinite Ammo":
   "Infinite Ammo":
     Games:
     Games: *uc1_disc101asiatitle
      "Uncharted: Drake's Fortune":
        BCAS20024: [ 01.01 ]
     Author: "Hiei-YYH"
     Author: "Hiei-YYH"
     Notes:
     Notes:
Line 364: Line 409:
     Patch:
     Patch:
       - [ be32, 0x005d14d8, 0x39290000 ]
       - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101asiatitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_101_disc ]
  "Unlock FPS":
    Games: *uc1_disc101asiatitle
    Author: "FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101asiatitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]


PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
Line 372: Line 438:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x000e5234, 0x995d ] # (mem address: 0xbb321a)
       - [ load, *uc1_mb_all_psn ]
   "Disable Depth of Field":
   "Disable Depth of Field":
     Games: *uc1_PSNalltitle
     Games: *uc1_PSNalltitle
Line 379: Line 445:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x000e522c, 0x995d ] # (mem address: 0xbb321c)
       - [ load, *uc1_ddof_all_psn]
   "Debug Menu":
   "Debug Menu":
     Games: *uc1_PSNalltitle
     Games: *uc1_PSNalltitle
Line 386: Line 452:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!
       - [ load, *uc1_debug_menu_all_psn ]
   "Bug Fix: Slow Init Times":
   "Bug Fix: Slow Init Times":
     Games: *uc1_PSNalltitle
     Games: *uc1_PSNalltitle
Line 394: Line 460:
     Patch:
     Patch:
       - [ be16, 0x0004b5d4, 0x409e ]
       - [ be16, 0x0004b5d4, 0x409e ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_PSNalltitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_all_psn ]
  "Unlock FPS":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockfps_all_psn ]
  "Disable Dynamic Lighting":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_all_psn ]
PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPEA90018: [ 01.00 ]
        NPJA90063: [ 01.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e62c, 0x409e ]
PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPUA98103: [ 02.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]


PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:
PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:

Latest revision as of 12:24, 22 October 2024

Uncharted: Drake's Fortune
UC1.jpg
Developer(s) Naughty Dog
Publisher(s) Sony Computer Entertainment
Series Uncharted
Release date(s) NA November 20, 2007
AU December 6, 2007
EU December 7, 2007
Release type PlayStation exclusive
Genre(s) Action, Adventure, Third-person shooter, Platform
Mode(s) Single-player
GameID(s) BCES00065 (IRD), BCUS98103 (IRD), BCJS30015 (IRD), BCAS20024 (IRD), NPEA00363, NPUA80697, NPHA80193
Demo
NPEA90018, NPUA98103, NPJA90063
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.

Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
Write color buffers On Fixes blurry screen in some chapters.

Advanced configuration

Setting Option Notes
Write depth buffers On Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility.
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Blur

Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches Disable Motion Blur and Disable Depth of Field in RPCS3 Patch Manager to fix this.

Special Notes

Patches

Anchors:
  uc1_disc100title: &uc1_disc100title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.00 ]
      BCUS98103: [ 01.00 ]
  uc1_disc100asiatitle: &uc1_disc100asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.00 ]
  uc1_disc101title: &uc1_disc101title
    "Uncharted: Drake's Fortune":
      BCES00065: [ 01.01 ]
      BCJS30015: [ 01.01 ]
      BCUS98103: [ 01.10 ]
  uc1_disc101asiatitle: &uc1_disc101asiatitle
    "Uncharted: Drake's Fortune":
      BCAS20024: [ 01.01 ]
  uc1_PSNalltitle: &uc1_PSNalltitle
    "Uncharted: Drake's Fortune":
      NPEA00363: [ All ]
      NPUA80697: [ All ]
      NPHA80193: [ All ]
  uc1_internaltitle: &uc1_internaltitle
    "Uncharted: Drake's Fortune":
      TEST12345: [ 01.00 ]

  uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus
    - [ be16, 0x0007023c, 0x4800 ] # rendering
    - [ be16, 0x00070300, 0x4800 ] # col
    - [ be16, 0x000703c0, 0x4800 ] # game
    - [ be16, 0x00070434, 0x4800 ] # inter background
    - [ be16, 0x000708d4, 0x4800 ] # phys
    - [ be16, 0x00071af0, 0x4800 ] #
    - [ be16, 0x00071ed0, 0x4800 ] # particles

  uc1_unlockfps_101_disc: &uc1_unlockfps_101_disc
    - [ be16, 0x000e515c, 0x901d ] # (mem address: 0x00bb4350) # 0 - unlock fps # 1 - 60 fps # 2 - 30 fps

  uc1_unlockfps_all_psn: &uc1_unlockfps_all_psn
    - [ be16, 0x000e510c, 0x901d ]

  uc1_debug_menu_101_disc: &uc1_debug_menu_101_disc
    - [ be16, 0x0004b6ac, 0x409e ]

  uc1_debug_menu_all_psn: &uc1_debug_menu_all_psn
    - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out!

  uc1_zfightingfix_101_disc: &uc1_zfightingfix_101_disc
    - [ be16, 0x000e52a0, 0x981d ]

  uc1_zfightingfix_all_psn: &uc1_zfightingfix_all_psn
    - [ be16, 0x000e5250, 0x981d ]

  uc1_mb_101_disc: &uc1_mb_101_disc
    - [ be16, 0x000e527c, 0x981d ] # (mem address: 0xbb43d7)

  uc1_ddof_101_disc: &uc1_ddof_101_disc
    - [ be16, 0x000e5284, 0x981d ] # (mem address: 0xbb43dc)
  #  - [ be32, 0x000e5288, 0x60000000 ]

  uc1_dlight_101_disc: &uc1_dlight_101_disc
    - [ be16, 0x000e529c, 0x981d ] # (mem address: 0xbb43e0)

  uc1_dlight_all_psn: &uc1_dlight_all_psn
    - [ be16, 0x000e524c, 0x981d ]

  uc1_mb_all_psn: &uc1_mb_all_psn
    - [ be16, 0x000e522c, 0x981d ] # (mem address: 0xbb321a)

  uc1_ddof_all_psn: &uc1_ddof_all_psn
    - [ be16, 0x000e5234, 0x981d ] # (mem address: 0xbb321c)

  uc1_debugmenu_notes: &uc1_debugmenu_notes
    "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly"
  uc1_debugmenu_notes2: &uc1_debugmenu_notes2
    "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles"
  uc1_zfightingfix_notes: &uc1_zfightingfix_notes
    "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces."
  uc1_dlight_notes: &uc1_dlight_notes
    "Slightly improves performance at the cost of worse graphics."

PPU-8007056e52279bea26c15669d1ee08c2df321d00:
#  "Disable Motion Blur":
#    Games: *uc1_disc100title
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#  "Disable Depth of Field":
#    Games: *uc1_disc100title
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf:
#  "Disable Motion Blur":
#    Games: *uc1_disc100asiatitle
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a)
#  "Disable Depth of Field":
#    Games: *uc1_disc100asiatitle
#    Author: "illusion"
#    Notes:
#    Patch Version: 1.0
#    Patch:
#      - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c)
  "Debug Menu":
    Games: *uc1_disc100asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
  "Disable Motion Blur":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_mb_101_disc ]
  "Disable Depth of Field":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_ddof_101_disc ]
  "Debug Menu":
    Games: *uc1_disc101title
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_debug_menu_101_disc ]
  "Unlock Devkit menus":
    Games: *uc1_disc101title
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101title
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101title
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_101_disc ]
  "Unlock FPS":
    Games: *uc1_disc101title
    Author: "FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101title
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]

PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501:
  "Disable Motion Blur":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_mb_101_disc ]
  "Disable Depth of Field":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_ddof_101_disc ]
  "Debug Menu":
    Games: *uc1_disc101asiatitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_debug_menu_101_disc ]
  "Unlock Devkit menus":
    Games: *uc1_disc101asiatitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes2
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockdevkitmenus ]
  "Infinite Health":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ac77c, 0x60000000 ]
  "Infinite Ammo":
    Games: *uc1_disc101asiatitle
    Author: "Hiei-YYH"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005d14d8, 0x39290000 ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_disc101asiatitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_101_disc ]
  "Unlock FPS":
    Games: *uc1_disc101asiatitle
    Author: "FlexBy"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ load, *uc1_unlockfps_101_disc ]
  "Disable Dynamic Lighting":
    Games: *uc1_disc101asiatitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_101_disc ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
  "Disable Motion Blur":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_mb_all_psn ]
  "Disable Depth of Field":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_ddof_all_psn]
  "Debug Menu":
    Games: *uc1_PSNalltitle
    Author: "dron_3, HdHereidme, illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_debug_menu_all_psn ]
  "Bug Fix: Slow Init Times":
    Games: *uc1_PSNalltitle
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004b5d4, 0x409e ]
  "WCB Performance & Z-fighting fix":
    Games: *uc1_PSNalltitle
    Author: "ZEROx"
    Notes: *uc1_zfightingfix_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_zfightingfix_all_psn ]
  "Unlock FPS":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_unlockfps_all_psn ]
  "Disable Dynamic Lighting":
    Games: *uc1_PSNalltitle
    Author: "FlexBy"
    Notes: *uc1_dlight_notes
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_dlight_all_psn ]

PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPEA90018: [ 01.00 ]
        NPJA90063: [ 01.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e62c, 0x409e ]

PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834:
  "Debug Menu":
    Games:
      "Uncharted: Drake's Fortune Demo":
        NPUA98103: [ 02.00 ]
    Author: "dron_3, HdHereidme, illusion, FlexBy"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004e61c, 0x409e ]

PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0005bc84, 0x38000000 ]
      - [ be32, 0x0005bc88, 0x39200001 ]

PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00024dd0, 0x38000000 ]
      - [ be32, 0x00024dd4, 0x39200001 ]

PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798:
  "Debug Menu":
    Games: *uc1_internaltitle
    Author: "illusion"
    Notes: *uc1_debugmenu_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0004db48, 0x9811 ]
      - [ be16, 0x0004db4c, 0x9bf1 ]