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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:Haze.jpg}}|300px]] | |||
|developer = Free Radical Design | |developer = Free Radical Design | ||
|publisher = Ubisoft | |publisher = Ubisoft | ||
|date = {{vgregion|NA=May 20, 2008|PAL=May 23, 2008}} | |||
|date = {{vgregion|}} | |||
|release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = First-person shooter | |genre = First-person shooter | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES00157, BLES00169, BLUS30094|ird=No}} | |gameid = {{gameid|id=BLES00157, BLES00169, BLUS30094|oid=BLES00164, BLJS10019|ird=Yes}}, {{gameid|oid=BCAS20030|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90068, NPUB90031, NPJB90100|ird=NA}} | ||
|wikipedia = https://en.wikipedia.org/wiki/Haze_(video_game) | |wikipedia = https://en.wikipedia.org/wiki/Haze_(video_game) | ||
|internal resolution = 1024x576 | |||
| | |||
}} | }} | ||
'''''Haze''''' is a first-person shooter video game developed by Free Radical Design and published by Ubisoft for the PlayStation 3. It was released worldwide in May 2008. Releases for Xbox 360 and Microsoft Windows were cancelled. | |||
The game takes place in a dystopian future, where the Mantel Corporation rule the world with a drug called Nova-Keto-Thyrazine - also called Nectar, a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 26: | Line 27: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 43: | Line 40: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 46: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 55: | Line 58: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes blinding white haze in chapter 8; Beach. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 65: | Line 70: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 74: | Line 75: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 103: | Line 104: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 112: | Line 118: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 130: | Line 142: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
| | |allow host gpu labels = <!-- On, Off --> | ||
| | |allow host gpu labels notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 147: | Line 165: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 164: | Line 185: | ||
==Special Notes== | ==Special Notes== | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.36 | ||
|connect | |rpcs3 version = N/A | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Partial<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Leaderboards and Stats are not yet avalable | |||
}} | }} | ||
[[Category:Custom servers (Netplay)]] | |||
===Netplay IP/Host Switches/DNS=== | |||
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section: | |||
===PS3 Reborn=== | |||
<pre>146.190.205.197</pre> | |||
*[https://discord.gg/qe5495xEYn PS3 Reborn Discord] | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
haze_fps_notes: &haze_fps_notes | |||
- [ be32, | "Needs testing above 60 FPS." | ||
haze_fps: &haze_fps | |||
- [ be32, 0x0068d0e8, 0x38000000 ] # li r0 0x0 | |||
haze_ammo_notes: &haze_ammo_notes | |||
"Unlimited ammo, grenades, etc. without reloading." | |||
haze_ammo: &haze_ammo | |||
- [ be32, 0x0033854c, 0x60000000 ] # Infinite clip capacity | |||
- [ be32, 0x00395884, 0x60000000 ] # Infinite ammo | |||
haze_hp: &haze_hp | |||
- [ be32, 0x0005328c, 0x60000000 ] | |||
haze_disc_us_titles: &haze_disc_us_titles | |||
"Haze": | |||
BLUS30094: [ 01.36 ] | |||
haze_disc_eu_titles: &haze_disc_eu_titles | |||
"Haze": | |||
BLES00157: [ 01.36 ] | |||
PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7: | PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7: | ||
Unlock FPS: | "Unlock FPS": | ||
Games: | Games: *haze_disc_us_titles | ||
Author: "illusion" | |||
Notes: *haze_fps_notes | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *haze_fps ] | ||
Infinite Ammo: | "Infinite Ammo": | ||
Games: | Games: *haze_disc_us_titles | ||
Author: "Aphelion" | |||
Notes: *haze_ammo_notes | |||
Author: Aphelion | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *haze_ammo ] | ||
Infinite Health: | "Infinite Health": | ||
Games: | Games: *haze_disc_us_titles | ||
Author: "Aphelion" | |||
Notes: | |||
Author: Aphelion | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *haze_hp ] | ||
PPU-e6714887d07308d64b93b86fb585a37ec08c538f: | PPU-e6714887d07308d64b93b86fb585a37ec08c538f: | ||
Unlock FPS: | "Unlock FPS": | ||
Games: | Games: *haze_disc_eu_titles | ||
Author: "illusion" | |||
Notes: *haze_fps_notes | |||
Author: illusion | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *haze_fps ] | ||
"Infinite Ammo": | |||
Infinite Ammo: | Games: *haze_disc_eu_titles | ||
Games: | Author: "Aphelion" | ||
Notes: *haze_ammo_notes | |||
Author: Aphelion | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *haze_ammo ] | ||
Infinite Health: | "Infinite Health": | ||
Games: | Games: *haze_disc_eu_titles | ||
Author: "Aphelion" | |||
Notes: | |||
Author: Aphelion | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *haze_hp ] | ||
}} | }} |
Latest revision as of 16:37, 16 October 2024
Haze | |
---|---|
Developer(s) | Free Radical Design |
Publisher(s) | Ubisoft |
Release date(s) | NA May 20, 2008 PAL May 23, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES00157 (IRD), BLES00169 (IRD), BLUS30094 (IRD), BLES00164 (IRD), BLJS10019 (IRD), BCAS20030 Demo NPEB90068, NPUB90031, NPJB90100 |
Internal resolution | 1024x576 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Haze is a first-person shooter video game developed by Free Radical Design and published by Ubisoft for the PlayStation 3. It was released worldwide in May 2008. Releases for Xbox 360 and Microsoft Windows were cancelled.
The game takes place in a dystopian future, where the Mantel Corporation rule the world with a drug called Nova-Keto-Thyrazine - also called Nectar, a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes blinding white haze in chapter 8; Beach. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.36 | N/A | Yes | Yes | Yes | Partial | Available | Leaderboards and Stats are not yet avalable |
Netplay IP/Host Switches/DNS
This title requires a private server to access all Netplay features. Enter the below text in the DNS section:
PS3 Reborn
146.190.205.197
Patches
Anchors: haze_fps_notes: &haze_fps_notes "Needs testing above 60 FPS." haze_fps: &haze_fps - [ be32, 0x0068d0e8, 0x38000000 ] # li r0 0x0 haze_ammo_notes: &haze_ammo_notes "Unlimited ammo, grenades, etc. without reloading." haze_ammo: &haze_ammo - [ be32, 0x0033854c, 0x60000000 ] # Infinite clip capacity - [ be32, 0x00395884, 0x60000000 ] # Infinite ammo haze_hp: &haze_hp - [ be32, 0x0005328c, 0x60000000 ] haze_disc_us_titles: &haze_disc_us_titles "Haze": BLUS30094: [ 01.36 ] haze_disc_eu_titles: &haze_disc_eu_titles "Haze": BLES00157: [ 01.36 ] PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7: "Unlock FPS": Games: *haze_disc_us_titles Author: "illusion" Notes: *haze_fps_notes Patch Version: 1.0 Patch: - [ load, *haze_fps ] "Infinite Ammo": Games: *haze_disc_us_titles Author: "Aphelion" Notes: *haze_ammo_notes Patch Version: 1.0 Patch: - [ load, *haze_ammo ] "Infinite Health": Games: *haze_disc_us_titles Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *haze_hp ] PPU-e6714887d07308d64b93b86fb585a37ec08c538f: "Unlock FPS": Games: *haze_disc_eu_titles Author: "illusion" Notes: *haze_fps_notes Patch Version: 1.0 Patch: - [ load, *haze_fps ] "Infinite Ammo": Games: *haze_disc_eu_titles Author: "Aphelion" Notes: *haze_ammo_notes Patch Version: 1.0 Patch: - [ load, *haze_ammo ] "Infinite Health": Games: *haze_disc_eu_titles Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ load, *haze_hp ]